User contributions
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- 11:13, 31 October 2025 (diff | hist) . . (-177) . . MultiTexture (→Modulation Blending: unreal forum dead link removed) (current)
- 11:10, 31 October 2025 (diff | hist) . . (-25) . . MultiTexture (→Modulation Blending: advanced-terrain-texture-splatting)
- 11:09, 31 October 2025 (diff | hist) . . (-217) . . MultiTexture (→Modulation Blending: remove eat3d which is dead)
- 07:45, 20 October 2025 (diff | hist) . . (+42) . . Game design (link fixes) (current)
- 14:45, 3 September 2025 (diff | hist) . . (+151) . . Face weighted normals (BLender) (current)
- 14:41, 3 September 2025 (diff | hist) . . (-28) . . Game Industry (→Being a Developer) (current)
- 14:40, 3 September 2025 (diff | hist) . . (+5) . . Game Industry (→How to Get In)
- 14:40, 3 September 2025 (diff | hist) . . (+1) . . m Game Industry (→How to Get In)
- 14:39, 3 September 2025 (diff | hist) . . (-4) . . Game Industry (→How to Get In: fixes)
- 14:38, 3 September 2025 (diff | hist) . . (+44) . . Game Industry (→How to Get In)
- 13:14, 26 August 2025 (diff | hist) . . (+51) . . Subdivision Surface Modeling (→Organic Surfaces: Moff Tarken tutorial) (current)
- 08:57, 31 July 2025 (diff | hist) . . (+6) . . Landscape (→Terrain Modeling: Pirate castle (UDK)) (current)
- 05:54, 2 June 2025 (diff | hist) . . (-10) . . Game Art Examples (→Assassins Creed 2 (2009)) (current)
- 05:53, 2 June 2025 (diff | hist) . . (-24) . . Game Art Examples (→Assasins Creed: Brotherhood (2010))
- 05:35, 2 June 2025 (diff | hist) . . (-238) . . Game Art Examples (→Age of Conan (2008))
- 05:28, 2 June 2025 (diff | hist) . . (+70) . . Game Art Examples (→Afterfall InSanity (2011))
- 05:20, 2 June 2025 (diff | hist) . . (+350) . . Game Art Examples (→Star Trek Online (2010))
- 05:20, 2 June 2025 (diff | hist) . . (0) . . N File:Star trek online.jpg (current)
- 05:18, 2 June 2025 (diff | hist) . . (0) . . N File:The order 1886.jpg (current)
- 05:13, 2 June 2025 (diff | hist) . . (-1) . . Game Art Examples (→Defiance (2013))
- 05:13, 2 June 2025 (diff | hist) . . (+323) . . Game Art Examples (added Destiny)
- 05:12, 2 June 2025 (diff | hist) . . (0) . . N File:Destiny.jpg (current)
- 10:53, 31 May 2025 (diff | hist) . . (+70) . . Skies (→Sky Textures) (current)
- 10:52, 31 May 2025 (diff | hist) . . (-191) . . Skies (→Environment Sky Tutorials)
- 17:03, 30 May 2025 (diff | hist) . . (+1,753) . . Texture Coordinates (UV Best Practices from pior on the forums) (current)
- 16:59, 30 May 2025 (diff | hist) . . (0) . . N File:Example-uv-layouts.jpg (current)
- 05:57, 23 May 2025 (diff | hist) . . (-16) . . Polycounter Job Census (Removed timotronprime on request) (current)
- 16:12, 4 April 2025 (diff | hist) . . (+139) . . Polycount:About (→Forum Snapshots: 2025) (current)
- 16:12, 4 April 2025 (diff | hist) . . (0) . . N File:PolycountForums2025-04-01.jpg (current)
- 13:41, 5 February 2025 (diff | hist) . . (+21) . . PBR (dark dielectric materials link fix) (current)
- 15:29, 13 December 2024 (diff | hist) . . (+23) . . Detail map (→Tutorials) (current)
- 15:29, 13 December 2024 (diff | hist) . . (-46) . . Detail map (→Tutorials: link fixes)
- 09:18, 8 December 2024 (diff | hist) . . (+376) . . Texture Baking (→Baking Workflow: explode avoidance note) (current)
- 18:38, 5 December 2024 (diff | hist) . . (-568) . . Game Industry (→How to Get In: rem dead links)
- 22:12, 3 December 2024 (diff | hist) . . (+109) . . Environment Modeling (→Environment Modeling Tutorials) (current)
- 09:00, 27 November 2024 (diff | hist) . . (-6) . . Modular environments (Ror PDF) (current)
- 09:00, 27 November 2024 (diff | hist) . . (+89) . . N File:Modular Environment Design.pdf (Backup of PPTX from http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar) (current)
- 08:55, 27 November 2024 (diff | hist) . . (-18) . . Polycounter Job Census (→Epic Games (Raleigh, NC): RIP Kevin)
- 08:52, 27 November 2024 (diff | hist) . . (-96) . . Modular environments (Rorshach)
- 08:36, 27 November 2024 (diff | hist) . . (+9) . . EnvironmentSculpting (→Tiled Bricks: Rorshach) (current)
- 08:40, 1 September 2024 (diff | hist) . . (+222) . . Freelance (→Freelance Rates) (current)
- 08:36, 1 September 2024 (diff | hist) . . (+92) . . Freelance (→Freelance Rates)
- 08:34, 1 September 2024 (diff | hist) . . (+95) . . Freelance (→Freelance Rates: Rates of Pay - Artists Union England)
- 13:02, 28 August 2024 (diff | hist) . . (+9) . . Limb Topology (added TOC) (current)
- 18:25, 16 May 2024 (diff | hist) . . (+226) . . Texture Coordinates (→UV Tutorials & Threads: Neox' thread)
- 18:24, 16 May 2024 (diff | hist) . . (0) . . N File:Uv-straightening.png (current)
- 11:00, 2 April 2024 (diff | hist) . . (+145) . . Polycount:About (→Forum Snapshots: 2024 gif)
- 10:57, 2 April 2024 (diff | hist) . . (0) . . N File:PolycountForums2024-04-01.gif (current)
- 18:27, 31 December 2023 (diff | hist) . . (+6) . . Freelance (https://ryanhawkins.gumroad.com/)
- 17:02, 29 December 2023 (diff | hist) . . (+44) . . Game Industry (→Being a Developer: web.archive.org How NOT to hire an artist)
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