User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 06:54, 2 June 2025 (diff | hist) . . (-10) . . Game Art Examples (→Assassins Creed 2 (2009)) (current)
- 06:53, 2 June 2025 (diff | hist) . . (-24) . . Game Art Examples (→Assasins Creed: Brotherhood (2010))
- 06:35, 2 June 2025 (diff | hist) . . (-238) . . Game Art Examples (→Age of Conan (2008))
- 06:28, 2 June 2025 (diff | hist) . . (+70) . . Game Art Examples (→Afterfall InSanity (2011))
- 06:20, 2 June 2025 (diff | hist) . . (+350) . . Game Art Examples (→Star Trek Online (2010))
- 06:20, 2 June 2025 (diff | hist) . . (0) . . N File:Star trek online.jpg (current)
- 06:18, 2 June 2025 (diff | hist) . . (0) . . N File:The order 1886.jpg (current)
- 06:13, 2 June 2025 (diff | hist) . . (-1) . . Game Art Examples (→Defiance (2013))
- 06:13, 2 June 2025 (diff | hist) . . (+323) . . Game Art Examples (added Destiny)
- 06:12, 2 June 2025 (diff | hist) . . (0) . . N File:Destiny.jpg (current)
- 11:53, 31 May 2025 (diff | hist) . . (+70) . . Skies (→Sky Textures) (current)
- 11:52, 31 May 2025 (diff | hist) . . (-191) . . Skies (→Environment Sky Tutorials)
- 18:03, 30 May 2025 (diff | hist) . . (+1,753) . . Texture Coordinates (UV Best Practices from pior on the forums) (current)
- 17:59, 30 May 2025 (diff | hist) . . (0) . . N File:Example-uv-layouts.jpg (current)
- 06:57, 23 May 2025 (diff | hist) . . (-16) . . Polycounter Job Census (Removed timotronprime on request) (current)
- 17:12, 4 April 2025 (diff | hist) . . (+139) . . Polycount:About (→Forum Snapshots: 2025) (current)
- 17:12, 4 April 2025 (diff | hist) . . (0) . . N File:PolycountForums2025-04-01.jpg (current)
- 14:41, 5 February 2025 (diff | hist) . . (+21) . . PBR (dark dielectric materials link fix) (current)
- 16:29, 13 December 2024 (diff | hist) . . (+23) . . Detail map (→Tutorials) (current)
- 16:29, 13 December 2024 (diff | hist) . . (-46) . . Detail map (→Tutorials: link fixes)
- 10:18, 8 December 2024 (diff | hist) . . (+376) . . Texture Baking (→Baking Workflow: explode avoidance note) (current)
- 19:38, 5 December 2024 (diff | hist) . . (-568) . . Game Industry (→How to Get In: rem dead links) (current)
- 23:12, 3 December 2024 (diff | hist) . . (+109) . . Environment Modeling (→Environment Modeling Tutorials) (current)
- 10:00, 27 November 2024 (diff | hist) . . (-6) . . Modular environments (Ror PDF) (current)
- 10:00, 27 November 2024 (diff | hist) . . (+89) . . N File:Modular Environment Design.pdf (Backup of PPTX from http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar) (current)
- 09:55, 27 November 2024 (diff | hist) . . (-18) . . Polycounter Job Census (→Epic Games (Raleigh, NC): RIP Kevin)
- 09:52, 27 November 2024 (diff | hist) . . (-96) . . Modular environments (Rorshach)
- 09:36, 27 November 2024 (diff | hist) . . (+9) . . EnvironmentSculpting (→Tiled Bricks: Rorshach) (current)
- 09:40, 1 September 2024 (diff | hist) . . (+222) . . Freelance (→Freelance Rates) (current)
- 09:36, 1 September 2024 (diff | hist) . . (+92) . . Freelance (→Freelance Rates)
- 09:34, 1 September 2024 (diff | hist) . . (+95) . . Freelance (→Freelance Rates: Rates of Pay - Artists Union England)
- 14:02, 28 August 2024 (diff | hist) . . (+9) . . Limb Topology (added TOC) (current)
- 19:25, 16 May 2024 (diff | hist) . . (+226) . . Texture Coordinates (→UV Tutorials & Threads: Neox' thread)
- 19:24, 16 May 2024 (diff | hist) . . (0) . . N File:Uv-straightening.png (current)
- 12:00, 2 April 2024 (diff | hist) . . (+145) . . Polycount:About (→Forum Snapshots: 2024 gif)
- 11:57, 2 April 2024 (diff | hist) . . (0) . . N File:PolycountForums2024-04-01.gif (current)
- 19:27, 31 December 2023 (diff | hist) . . (+6) . . Freelance (https://ryanhawkins.gumroad.com/)
- 18:02, 29 December 2023 (diff | hist) . . (+44) . . Game Industry (→Being a Developer: web.archive.org How NOT to hire an artist)
- 18:00, 29 December 2023 (diff | hist) . . (-1) . . Game Industry (→Being a Developer: How NOT to hire an artist)
- 17:59, 29 December 2023 (diff | hist) . . (-29) . . Game Industry (→Being a Developer: https://www.valvesoftware.com/en/publications)
- 13:20, 26 December 2023 (diff | hist) . . (-13) . . Concept Fundamentals (→Composition: chris-solarski) (current)
- 08:22, 4 December 2023 (diff | hist) . . (0) . . N File:Normalmap orientations.png (current)
- 08:22, 4 December 2023 (diff | hist) . . (0) . . Normal Map Technical Details (→Object-space normal map) (current)
- 08:19, 4 December 2023 (diff | hist) . . (+235) . . Normal Map Technical Details (→Tangent-Space vs. Object-Space)
- 12:46, 15 November 2023 (diff | hist) . . (-39) . . Modular environments (link fix for Creating Trim Textures Free Tutorial)
- 09:19, 22 September 2023 (diff | hist) . . (+105) . . Concept Fundamentals (→Painting Fundamentals: PSG Art Tut link fixed)
- 18:27, 5 September 2023 (diff | hist) . . (+685) . . Ambient occlusion map (Summary improved, current PBR standards, new section on AO+Diffuse.) (current)
- 18:22, 5 September 2023 (diff | hist) . . (+69) . . N File:ZapAndersson AmbientDirectOcclusion.jpg (http://mentalraytips.blogspot.com/2008/11/joy-of-little-ambience.html) (current)
- 09:02, 21 August 2023 (diff | hist) . . (+21) . . Polycount (added Modeling) (current)
- 08:59, 21 August 2023 (diff | hist) . . (+42) . . Polycount (Returning to old list, removing links to empty pages, and alphabetizing the disciplines.)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)