Category:Texturing
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Revision as of 19:35, 8 April 2010 by EricChadwick (Talk)
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Category: Texturing
Texture Types for Game Assets
| ["Ambient Occlusion Map"] |
| ["BRDF Map"] |
| ["Cube Map"] |
| ["Detail Map"] |
| ["Diffuse Map"] |
| ["Diffusely Convolved Cube Map"] |
| ["Displacement Map"] |
| ["Emissive Map"] |
| ["Light Map"] |
| ["Mip Map"] |
| ["Normal Map"] |
| ["Opacity Map"] |
| ["Parallax Map"] |
| ["Specular Map"] |
| ["Spherical Environment Map"] |
| ["Vertex Color"] |
- Texturing for Dummies - by [Leigh Van Der Byl]
A PDF overview of texture types.
Misc. Painting Tips
- ["Edge Padding"] : How to avoid seams by using padding.
- ["Painting Across Seams"] : Solutions for fixing texture seams.
- Better Sharpening in Photoshop : by using High Pass and Smart Sharpen.
- ["2D Tutorials"] has more texturing links.
Game texture formats
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats.
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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