User contributions
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- 15:45, 2 January 2016 (diff | hist) . . (+6) . . Polycount:About (→History: more fixes)
- 15:44, 2 January 2016 (diff | hist) . . (+18) . . Polycount:About (→History: more links)
- 15:41, 2 January 2016 (diff | hist) . . (-9) . . Polycount:About (→History: interviews,articles,tutorials)
- 15:38, 2 January 2016 (diff | hist) . . (+8) . . Polycount:About (TOC)
- 15:37, 2 January 2016 (diff | hist) . . (+57) . . Polycount:About (→The Polycount Crew)
- 15:27, 2 January 2016 (diff | hist) . . (+237) . . Polycount:About (Formatting, crew)
- 15:10, 2 January 2016 (diff | hist) . . (+89) . . N File:Logo greentooth seethru.png (Retrieved from https://web.archive.org/web/20140125103253/http://www.polycount.com/about/) (current)
- 15:10, 2 January 2016 (diff | hist) . . (+613) . . Polycount:About (restoring the links)
- 15:02, 2 January 2016 (diff | hist) . . (+3,604) . . N Polycount:About (Restoring the old About page, from the Waybackmachine)
- 09:06, 23 December 2015 (diff | hist) . . (+478) . . Face weighted normals (Tools, Counting Quads)
- 08:55, 23 December 2015 (diff | hist) . . (-36) . . Box reset trick (Simplified) (current)
- 08:53, 23 December 2015 (diff | hist) . . (+550) . . N Box reset trick (Added)
- 06:43, 23 December 2015 (diff | hist) . . (+273) . . Face weighted normals
- 06:39, 23 December 2015 (diff | hist) . . (+77) . . Face weighted normals (Weighted Vertex Normals)
- 06:37, 23 December 2015 (diff | hist) . . (+163) . . Face weighted normals (VNT documentation)
- 06:35, 23 December 2015 (diff | hist) . . (+1,399) . . N Face weighted normals (created)
- 06:27, 23 December 2015 (diff | hist) . . (-499) . . VertexNormal (→Smoother Shading: redir)
- 17:50, 19 December 2015 (diff | hist) . . (+166) . . User:EricChadwick
- 17:50, 19 December 2015 (diff | hist) . . (+107) . . User:EricChadwick (im_an_tech_artist_in_the_industry_and_id_love_to)
- 14:57, 19 December 2015 (diff | hist) . . (+93) . . Lighting (Useful lighting critique)
- 07:48, 17 December 2015 (diff | hist) . . (+109) . . Lighting ((UE4) Asylum Environment - Lighting Setup)
- 10:25, 13 December 2015 (diff | hist) . . (-23) . . Polycount (Removing lockdown message. Seth has blocked new user accounts. He's going to upgrade mediawiki and the spam plugin, which will hunt and destroy past spam. Then re-enable account creation.)
- 10:20, 13 December 2015 (diff | hist) . . (+1,120) . . m NyraCharacter (Reverted edits by Mansiinjeis (talk) to last revision by EricChadwick)
- 09:36, 12 December 2015 (diff | hist) . . (+23) . . Polycount ({{Template:Lockdown}})
- 09:34, 12 December 2015 (diff | hist) . . (+276) . . N Template:Lockdown (lockdown template created) (current)
- 20:44, 11 December 2015 (diff | hist) . . (-75) . . Normal map (→Older Tutorials: 3DTutorials/Modeling_High-Low_Poly_Models_for_Next_Gen_Games)
- 18:01, 11 December 2015 (diff | hist) . . (+6,434) . . Shaders (Undo revision 7235 by Fbgjkfbgjkb (talk))
- 17:49, 11 December 2015 (diff | hist) . . (+1,050) . . Polycount (Restoring the home page after vandalism)
- 16:42, 11 December 2015 (diff | hist) . . (0) . . m Polycount (Protected "Polycount": Excessive vandalism ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading])
- 16:41, 11 December 2015 (diff | hist) . . (-97) . . Polycount
- 14:26, 9 December 2015 (diff | hist) . . (+73) . . PixelArt (So You Want To Be A Pixel Artist?) (current)
- 14:21, 9 December 2015 (diff | hist) . . (-22) . . PixelArt (→Pixel Art: http://halo.bungie.net/inside/publications.aspx)
- 08:26, 9 December 2015 (diff | hist) . . (+73) . . User:EricChadwick (→To Do: Free Knowledge)
- 15:17, 5 December 2015 (diff | hist) . . (+188) . . Level Design (→Units and Scale: Unreal Engine 4 - External Content Development Standards)
- 08:43, 30 November 2015 (diff | hist) . . (+41) . . Normal map (→What is a Normal Map?: These methods can also be used together.)
- 08:42, 30 November 2015 (diff | hist) . . (+10) . . Normal map (direction / line)
- 08:41, 30 November 2015 (diff | hist) . . (+15) . . Normal map (VertexNormal)
- 21:02, 29 November 2015 (diff | hist) . . (-216) . . Tools (→3D Normal Map Software: updated)
- 08:14, 24 November 2015 (diff | hist) . . (+41) . . Tools (→Main 3D Software Packages: 3D-Coat added, Animation Master removed)
- 08:08, 24 November 2015 (diff | hist) . . (+1) . . Tools (→Main 3D Software Packages: spelling)
- 08:07, 24 November 2015 (diff | hist) . . (+360) . . Tools (→Popularity: links, Crazy Bump not as popular as NDO)
- 08:02, 24 November 2015 (diff | hist) . . (+37) . . Tools (→Popularity: Body Paint is not the most popular 3d paint any more, maybe Mari or Zbrush)
- 08:00, 24 November 2015 (diff | hist) . . (-17) . . Texturing (parts not channels)
- 07:59, 24 November 2015 (diff | hist) . . (0) . . Texturing (shaders before materials)
- 16:14, 22 November 2015 (diff | hist) . . (+150) . . User:EricChadwick (wiki to do)
- 16:13, 22 November 2015 (diff | hist) . . (+648) . . User:EricChadwick
- 10:07, 21 November 2015 (diff | hist) . . (+302) . . N Talk:Company job boards (starting the discussion page) (current)
- 09:54, 21 November 2015 (diff | hist) . . (-3) . . Company job boards (Dhruva is a dev, not an aggregator.)
- 09:12, 20 November 2015 (diff | hist) . . (+22) . . Character Concepts (Category:Character) (current)
- 08:25, 17 November 2015 (diff | hist) . . (+31) . . OldSiteResourcesQuake2Tutorials (cleanup: template, headings, indents, category) (current)
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