User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 09:48, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Tomb Raider (2013))
- 09:48, 8 August 2015 (diff | hist) . . (-2) . . Game Art Examples (→Star Trek Online (2010))
- 09:48, 8 August 2015 (diff | hist) . . (-2) . . Game Art Examples (→Starhawk (2012))
- 09:48, 8 August 2015 (diff | hist) . . (-7) . . Game Art Examples (→Splinter Cell Blacklist (2013))
- 09:48, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Sorcery (2012))
- 09:48, 8 August 2015 (diff | hist) . . (-2) . . Game Art Examples (→Sins of a Solar Empire (2012))
- 09:47, 8 August 2015 (diff | hist) . . (-2) . . Game Art Examples (→Singularity (2010))
- 09:47, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Ryse(2013))
- 09:47, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Rotor (2013))
- 09:47, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Rift: Storm Legion (2012))
- 09:47, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Rift (2011))
- 09:47, 8 August 2015 (diff | hist) . . (-4) . . Game Art Examples (→Resistance 3 (2011))
- 09:47, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Remember Me (2013))
- 09:47, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Ratchet & Clank: All 4 One (2011))
- 09:46, 8 August 2015 (diff | hist) . . (-15) . . Game Art Examples (→Rage (2011))
- 09:46, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Prince of Persia: The Forgotten Sands (2010))
- 09:46, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Of Orcs and Men (2012))
- 09:46, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Nexuiz (2011))
- 09:46, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Modern Combat 4(2012))
- 09:46, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Metro Last Night(2013))
- 09:46, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Mass Effect 3 (2012))
- 09:45, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→The Legend of Zelda: The Wind Waker (2002))
- 09:45, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→League of Legends (2009))
- 09:45, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Last of Us (2013))
- 09:45, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Kinect Starwars (2012))
- 09:45, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Killzone: Shadowfall (2013))
- 09:45, 8 August 2015 (diff | hist) . . (-3) . . Game Art Examples (→Killzone 3 (2011))
- 09:45, 8 August 2015 (diff | hist) . . (-139) . . Game Art Examples (removing brackets from image links, https://www.mediawiki.org/wiki/Help:Images#Files_at_other_websites)
- 09:37, 8 August 2015 (diff | hist) . . (+276) . . Game Art Examples (Dungeon Defenders 2)
- 09:28, 8 August 2015 (diff | hist) . . (+619) . . Tools (→2D Tools: Screen Recording Software)
- 18:48, 7 August 2015 (diff | hist) . . (+101) . . HairTechnique (→Hair Technique Links: Ryse Moss Tutorial)
- 18:46, 7 August 2015 (diff | hist) . . (+333) . . HairTechnique (→Hair Technique Examples: Joost Vanhoutte)
- 18:44, 7 August 2015 (diff | hist) . . (+54) . . N File:Fluffy-fur-breakdown.jpg (http://www.polycount.com/forum/showthread.php?t=156012) (current)
- 18:40, 7 August 2015 (diff | hist) . . (+96) . . HairTechnique (→Hair Technique Links: Fur breakdown)
- 14:56, 7 August 2015 (diff | hist) . . (+127) . . Texture Coordinates (→UV Tutorials: Do we really need to be Uv mapping in 2015?)
- 09:08, 6 August 2015 (diff | hist) . . (+91) . . Foliage (also see)
- 11:00, 5 August 2015 (diff | hist) . . (+35) . . Foliage (Airborn image credit)
- 20:12, 2 August 2015 (diff | hist) . . (+110) . . Topology (→Deformation: links)
- 17:28, 2 August 2015 (diff | hist) . . (+128) . . Freelance (→Selling Assets)
- 12:14, 30 July 2015 (diff | hist) . . (-12) . . HairTechnique (pdf markup)
- 12:10, 30 July 2015 (diff | hist) . . (+96) . . HairTechnique (How do I create real-time hair for games 3DArtist Magazine.pdf, Links section moved to top.)
- 12:10, 30 July 2015 (diff | hist) . . (+99) . . N File:How do I create real-time hair for games 3DArtist Magazine.pdf (Backed up from http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/) (current)
- 06:27, 30 July 2015 (diff | hist) . . (+832) . . Character (→Character Process: Typical character art process (via Pior))
- 15:48, 29 July 2015 (diff | hist) . . (+662) . . User:EricChadwick (widths before heights, code)
- 15:46, 29 July 2015 (diff | hist) . . (-19) . . Normal Map Modeling (gallery tags for better image captions)
- 15:36, 29 July 2015 (diff | hist) . . (-13) . . Normal Map Modeling (removed <br>s)
- 15:35, 29 July 2015 (diff | hist) . . (0) . . Normal Map Modeling (→Contiguous Meshes: image size)
- 15:34, 29 July 2015 (diff | hist) . . (+287) . . Normal Map Modeling (→Mirroring: gallery images)
- 15:29, 29 July 2015 (diff | hist) . . (+38) . . Texture Baking (→UV Coordinates: gallery mode)
- 21:31, 26 July 2015 (diff | hist) . . (-27) . . GameRenderingTerminology (→Glossary) (current)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)