Category:Texturing
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Revision as of 07:42, 21 June 2010 by EricChadwick (Talk)
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Contents
Category: Texturing
Texture Types for Game Assets
The most commonly used types are Diffuse, Emissive, Normal, Opacity, and Specular Color. Though the types used will be dictated by the asset itself, and the Art Direction for the project.
Bump Maps
| Displacement Map |
| [[[DuDv|Map]]] |
| Normal Map |
| Parallax Map |
| Radiosity Normal Map |
| Self-Shadowed Bump Map |
Color Maps
| Diffuse Map |
| Emissive Map |
Environment Maps
| Cube Map |
| Diffusely Convolved Cube Map |
| Spherical Environment Map |
Lighting Maps
| Ambient Occlusion Map |
| BRDF Map |
| Light Map |
Specular Maps
| Specular Gloss Map |
| Specular Color Map |
Other Maps
| Curvature Map |
| Detail Map |
| Opacity Map |
| Vertex Alpha |
| Vertex Color |
Game Texture Formats
| 3Dc |
| DDS |
| PVR |
Texture Techniques
| Decal |
| Edge Padding |
| Mip Map |
| Multitexture |
| Painting Across Seams |
| 2D Tutorials |
| Painting Tutorials |
| Texturing for Dummies |
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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