Difference between revisions of "Face weighted normals"

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(FWN Tools: https://github.com/pmnuckels/wnormals)
(BLender)
 
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However, the added bevels will often create long thin triangles, which can significantly reduce rendering performance. See [http://blog.selfshadow.com/2012/11/12/counting-quads/ Counting Quads].
 
However, the added bevels will often create long thin triangles, which can significantly reduce rendering performance. See [http://blog.selfshadow.com/2012/11/12/counting-quads/ Counting Quads].
  
 
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* Blender has a modifier named the [https://docs.blender.org/manual/en/latest/modeling/modifiers/normals/weighted_normal.html Weighted Normal Modifier]
 
* [https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_industry_and_id_love_to/ I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans]
 
* [https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_industry_and_id_love_to/ I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans]
 
* [http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 Decal technique from Star Citizen] Polycount Forum thread
 
* [http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1 Decal technique from Star Citizen] Polycount Forum thread

Latest revision as of 15:45, 3 September 2025

Face weighted normals (FWN) is a technique to improve shading for 3d models. Shading can be improved by adding bevels and altering the vertex normals to be perpendicular on the larger flat polygons. This forces the shading to be blended across the smaller bevel faces, rather than across the entire model.

However, the added bevels will often create long thin triangles, which can significantly reduce rendering performance. See Counting Quads.

Bending normals on bevelled models.
From the tutorial Shading techniques Superspecular soft edges
Image by Paolo Oliverio

FWN Tools

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