Difference between revisions of "Landscape"

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(Terrain Modeling: Pirate castle (UDK))
 
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* [http://www.polycount.com/forum/showthread.php?t=127161 Track AND Terrain] thread on the Polycount forum.
 
* [http://www.polycount.com/forum/showthread.php?t=127161 Track AND Terrain] thread on the Polycount forum.
 
* [http://www.polycount.com/forum/showthread.php?t=108030 Welcome to CeleryLand!] - by [http://www.futurepoly.com/ Jason 'futurepoly' Stokes], also see his [https://www.youtube.com/user/Futurepoly Youtube channel].
 
* [http://www.polycount.com/forum/showthread.php?t=108030 Welcome to CeleryLand!] - by [http://www.futurepoly.com/ Jason 'futurepoly' Stokes], also see his [https://www.youtube.com/user/Futurepoly Youtube channel].
* [http://www.polycount.com/forum/showthread.php?t=91066 Pirate castle (UDK)] - by [http://ennelia.com/ Guillaume 'romy' Provost]
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* [https://polycount.com/discussion/91066/pirate-castle-udk/p1 Pirate castle (UDK)] - by [http://ennelia.com/ Guillaume 'romy' Provost]
 
* [http://www.polycount.com/forum/showthread.php?t=89151 Blade & Soul Environments] Polycount forum thread, plus info on large terrains in UE3 (Unreal Engine 3).
 
* [http://www.polycount.com/forum/showthread.php?t=89151 Blade & Soul Environments] Polycount forum thread, plus info on large terrains in UE3 (Unreal Engine 3).
 
* [http://www.polycount.com/forum/showthread.php?t=88933 How to make terrains for games] - by [http://www.polycount.com/forum/member.php?u=21965 'choco']
 
* [http://www.polycount.com/forum/showthread.php?t=88933 How to make terrains for games] - by [http://www.polycount.com/forum/member.php?u=21965 'choco']

Latest revision as of 09:57, 31 July 2025

Landscape also called terrain.

Terrain can described with different approaches

  • Terrain Cover: Vegetation,water,desert, dry,soil, snow, roads, buildings
  • Landform: endogenic: internal forces ( tetonic, volcanic, hotspring)| exogenic: glacier forms, marine forms, karst forms (relief)
  • Landmarks: high mountains,high plateau, low mountain, hills

And it can be further described by

  • Terrain features: river,lakes, coast lines, roads, railways, settlements
  • Natural ressources: soil,vegetation, geology, climate

In CG we try to replicate the reality. For this we use a heightmap. It describes the elevation in grey values from 0-255


Terrain Modeling

Terrain Texturing


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