Difference between revisions of "Roll"
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| − | + | If you tilt your head to read the spine of a book, this is roll in action. | |
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| + | One of the three rotational axes commonly used to describe the rotation of an object. The term comes from aviation. | ||
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| + | Most [[:Category|GameEngines|game engines]] count from -180 to 180 degrees, starting out rolled upside-down all the way to the left, turning clockwise and ending up rolled upside-down all the way to the right. Straight forward with no roll is 0 degrees. | ||
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| + | See also [[Pitch]], [[Yaw]], [[RotationalAxis]]. | ||
| + | ---- | ||
| + | [[Category:Glossary]][[Category:Rigging]] | ||
Latest revision as of 19:26, 19 March 2015
If you tilt your head to read the spine of a book, this is roll in action.
One of the three rotational axes commonly used to describe the rotation of an object. The term comes from aviation.
Most GameEngines|game engines count from -180 to 180 degrees, starting out rolled upside-down all the way to the left, turning clockwise and ending up rolled upside-down all the way to the right. Straight forward with no roll is 0 degrees.
See also Pitch, Yaw, RotationalAxis.