Difference between revisions of "UVCoordinates"
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= UV Coordinates = | = UV Coordinates = | ||
| − | See [[ | + | Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh. These are often used to stretch a 2D texture onto a 3D mesh. |
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| + | See [[TextureCoordinates]] for more information. | ||
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[[Category:Glossary]] | [[Category:Glossary]] | ||
Revision as of 07:42, 18 May 2011
UV Coordinates
Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh. These are often used to stretch a 2D texture onto a 3D mesh.
See TextureCoordinates for more information.