Difference between revisions of "Displacement map"
From polycount
(Talk) |
(subpages aren't worth it, they make it harder to link) |
||
| Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
| − | + | <!-- ## page was renamed from [[TextureType/DisplacementMap]] --> | |
| − | + | <!-- ## page was renamed from [[TextureType]]\[[DisplacementMap]] --> | |
| + | <!-- ## page was renamed from Displacement Map --> | ||
= Displacement Map = | = Displacement Map = | ||
| − | A | + | A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map. |
| + | |||
| + | {| border="1" cellpadding="2" cellspacing="0" | ||
| + | | [[attachment:displacement_zbrush_beta.jpg|Media:DisplacementMap/attachments/displacement_zbrush_beta.jpg | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF or EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost. | ||
| + | |||
| + | * [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<<BR>>Displacement rendering methods in multiple applications. | ||
| + | * See also [[Vector Displacement Map]] | ||
| − | + | ---- | |
| − | + | [[Category:Texturing]] | |
Revision as of 16:29, 5 July 2010
Displacement Map
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
| [[attachment:displacement_zbrush_beta.jpg|Media:DisplacementMap/attachments/displacement_zbrush_beta.jpg |
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF or EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
- Rendering ZBrush Displacement-Maps In External Renderers thread on ZBrushCentral<
>Displacement rendering methods in multiple applications. - See also Vector Displacement Map