Difference between revisions of "Category:Texturing"
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Revision as of 08:30, 5 May 2010
- Main Page > >
Category: Texturing
Texture Types for Game Assets
| ["Ambient Occlusion Map"] |
| ["BRDF Map"] |
| ["Cube Map"] |
| ["Detail Map"] |
| ["Diffuse Map"] |
| ["Diffusely Convolved Cube Map"] |
| ["Displacement Map"] |
| ["DuDv Map"] |
| ["Emissive Map"] |
| ["Light Map"] |
| ["Mip Map"] |
| ["Normal Map"] |
| ["Opacity Map"] |
| ["Parallax Map"] |
| ["Specular Map"] |
| ["Spherical Environment Map"] |
| ["Vertex Color"] |
- Texturing for Dummies - by Leigh Van Der Byl
A PDF overview of texture types.
Game texture formats
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats.
- Main Page > >
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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