Difference between revisions of "Category:Glossary"
From polycount
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= Category Glossary = | = Category Glossary = | ||
A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary]. | A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary]. | ||
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| + | Pages to port over: | ||
| + | |||
| + | [[2.5D]] | ||
| + | |||
| + | [[AdditiveBlending]] | ||
| + | |||
| + | [[[AdditiveColor|Model]]] | ||
| + | |||
| + | [[AdditiveTransparency]] | ||
| + | |||
| + | [[AI]] | ||
| + | |||
| + | [[AL]] | ||
| + | |||
| + | [[Aliasing]] | ||
| + | |||
| + | [[AlphaChannel]] | ||
| + | |||
| + | [[Ancestor]] | ||
| + | |||
| + | [[Animatic]] | ||
| + | |||
| + | [[AnisotropicFiltering]] | ||
| + | |||
| + | [[Anti-Aliasing]] | ||
| + | |||
| + | [[ASCII]] | ||
| + | |||
| + | [[AspectRatio]] | ||
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| + | [[AverageBlending]] | ||
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| + | [[AverageTransparency]] | ||
| + | |||
| + | [[Azimuth]] | ||
| + | |||
| + | [[B-Spline]] | ||
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| + | [[BackfaceCulling]] | ||
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| + | [[BaseMap]] | ||
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| + | [[BezierSpline]] | ||
| + | |||
| + | [[BilinearFiltering]] | ||
| + | |||
| + | [[Billboard]] | ||
| + | |||
| + | [[BitDepth]] | ||
| + | |||
| + | [[Bitmap]] | ||
| + | |||
| + | [[BoundingBox]] | ||
| + | |||
| + | [[BPC]] | ||
| + | |||
| + | [[BPP]] | ||
| + | |||
| + | [[BSP]] | ||
| + | |||
| + | [[Camera]] | ||
| + | |||
| + | [[CartesianCoordinates]] | ||
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| + | [[Child]] | ||
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| + | [[Chromakey]] | ||
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| + | [[ClippingPlane]] | ||
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| + | [[CollisionDetection]] | ||
| + | |||
| + | [[ColorDepth]] | ||
| + | |||
| + | [[Compile]] | ||
| + | |||
| + | [[Concave]] | ||
| + | |||
| + | [[Convex]] | ||
| + | |||
| + | [[Coplanar]] | ||
| + | |||
| + | [[Coordinates(Positional)]] | ||
| + | |||
| + | [[Coordinates(Texture)]] | ||
| + | |||
| + | [[DarkMap]] | ||
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| + | [[Declination]] | ||
| + | |||
| + | [[DrawOrder]] | ||
| + | |||
| + | [[DrawRate]] | ||
| + | |||
| + | [[DynamicLighting]] | ||
| + | |||
| + | [[Engine]] | ||
| + | |||
| + | [[EnvironmentMapping]] | ||
| + | |||
| + | [[Expressions]] | ||
| + | |||
| + | [[Face]] | ||
| + | |||
| + | [[Fans]] | ||
| + | |||
| + | [[FillRate]] | ||
| + | |||
| + | [[Fog]] | ||
| + | |||
| + | [[ForwardKinematics]] | ||
| + | |||
| + | [[FOV]] | ||
| + | |||
| + | [[FPS<sup>1</sup>]] | ||
| + | |||
| + | [[FPS<sup>2</sup>]] | ||
| + | |||
| + | [[FrameBuffer]] | ||
| + | |||
| + | [[FrameRate]] | ||
| + | |||
| + | [[Frustrum]] | ||
| + | |||
| + | [[Fubar]] | ||
| + | |||
| + | [[FullBright]] | ||
| + | |||
| + | [[Geometry]] | ||
| + | |||
| + | [[GimbalLock]] | ||
| + | |||
| + | [[GouraudShading]] | ||
| + | |||
| + | [[HeightMap]] | ||
| + | |||
| + | [[HiddenSurfaceRemoval]] | ||
| + | |||
| + | [[Hierarchy]] | ||
| + | |||
| + | [[Interpolation]] | ||
| + | |||
| + | [[InverseKinematics]] | ||
| + | |||
| + | [[InvertBlending]] | ||
| + | |||
| + | [[KellyKleider]] | ||
| + | <!-- ##still needed 10 years later? --> | ||
| + | |||
| + | [[LightMap]] | ||
| + | |||
| + | [[LOD]] | ||
| + | |||
| + | [[Map]] | ||
| + | |||
| + | [[Mapping]] | ||
| + | |||
| + | [[Material]] | ||
| + | |||
| + | [[Memory]] | ||
| + | |||
| + | [[Mesh]] | ||
| + | |||
| + | [[MIPMapping]] | ||
| + | |||
| + | [[Morphing]] | ||
| + | |||
| + | [[Multi-Texture]] | ||
| + | |||
| + | [[N-gon]] | ||
| + | |||
| + | [[Nadir]] | ||
| + | |||
| + | [[Node]] | ||
| + | |||
| + | [[NURBS]] | ||
| + | |||
| + | [[Opacity]] | ||
| + | |||
| + | [[Parent]] | ||
| + | |||
| + | [[PhongShading]] | ||
| + | |||
| + | [[PhongLighting]] | ||
| + | |||
| + | [[Pitch]] | ||
| + | |||
| + | [[Pixel]] | ||
| + | |||
| + | [[Polygon]] | ||
| + | |||
| + | [[PowerOf2]] | ||
| + | |||
| + | [[Quad]] | ||
| + | |||
| + | [[RAM]] | ||
| + | |||
| + | [[RayCasting]] | ||
| + | |||
| + | [[RayTracing]] | ||
| + | |||
| + | [[Real-Time]] | ||
| + | |||
| + | [[Rendering]] | ||
| + | |||
| + | [[RGBSpace]] | ||
| + | |||
| + | [[Roll]] | ||
| + | |||
| + | [[RT3D]] | ||
| + | |||
| + | [[Shading]] | ||
| + | |||
| + | [[Sorting]] | ||
| + | |||
| + | [[Spline]] | ||
| + | |||
| + | [[Sprite]] | ||
| + | |||
| + | [[Storyboard]] | ||
| + | |||
| + | [[Strips]] | ||
| + | |||
| + | [[SubtractiveBlending]] | ||
| + | |||
| + | [[SubtractiveColorModel]] | ||
| + | |||
| + | [[SubtractiveTransparency]] | ||
| + | |||
| + | [[Texel]] | ||
| + | |||
| + | [[Texture]] | ||
| + | |||
| + | [[TextureBlending]] | ||
| + | |||
| + | [[TextureCompression]] | ||
| + | |||
| + | [[TextureFiltering]] | ||
| + | |||
| + | [[Tiling]] | ||
| + | |||
| + | [[Transforms]] | ||
| + | |||
| + | [[Triangle]] | ||
| + | |||
| + | [[TrilinearFiltering]] | ||
| + | |||
| + | [[Tri-Strips]] | ||
| + | |||
| + | [[UVCoordinates]] | ||
| + | |||
| + | [[Vertex]] | ||
| + | |||
| + | [[Viewer<sup>1</sup>]] | ||
| + | |||
| + | [[Viewer<sup>2</sup>]] | ||
| + | |||
| + | [[Voxel]] | ||
| + | |||
| + | [[Wavelet]] | ||
| + | |||
| + | [[Yaw]] | ||
| + | |||
| + | [[Z-Buffering]] | ||
| + | |||
| + | [[Zenith]] | ||
Revision as of 14:18, 11 August 2010
Category Glossary
A glossary of game terms, derived from the old Polycount glossary.
Pages to port over:
[[[AdditiveColor|Model]]]
[[FPS1]]
[[FPS2]]
[[Viewer1]]
[[Viewer2]]
Pages in category "Glossary"
The following 155 pages are in this category, out of 155 total.