Difference between revisions of "Category:Texturing"
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=== Specular Maps === | === Specular Maps === | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
| − | | [[Gloss Map]] | + | | [[Specular Gloss Map]] |
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| − | | [[Specular Map]] | + | | [[Specular Color Map]] |
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Revision as of 08:42, 8 June 2010
- Main Page > >
Contents
Category: Texturing
Texture Types for Game Assets
Bump Maps
| Displacement Map |
| [[[DuDv|Map]]] |
| Normal Map |
| Parallax Map |
Color Maps
| Diffuse Map |
| Emissive Map |
| Vertex Color |
Environment Maps
| Cube Map |
| Diffusely Convolved Cube Map |
| Spherical Environment Map |
Lighting Maps
| Ambient Occlusion Map |
| BRDF Map |
| Light Map |
Specular Maps
| Specular Gloss Map |
| Specular Color Map |
Other Maps
| Detail Map |
| Opacity Map |
Game Texture Formats
| 3Dc |
| DDS |
| PVR |
Texture Techniques
| Mip Map |
| Texturing for Dummies |
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
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