Difference between revisions of "Category:TextureFormatRuntime"
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| − | = Category Texture Format = | + | <!-- ## page was renamed from [[Category:TextureFormat]] --> |
| + | = Category Texture Format Runtime = | ||
| + | These are texture file formats that are used at runtime (in-game). To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so any unsupported formats must be uncompressed to be used in-game, which nullifies their benefit. | ||
Pages in this category: | Pages in this category: | ||
Revision as of 06:38, 7 July 2010
Category Texture Format Runtime
These are texture file formats that are used at runtime (in-game). To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so any unsupported formats must be uncompressed to be used in-game, which nullifies their benefit.
Pages in this category:
| 3Dc |
| DDS |
| PVR |