Difference between revisions of "Game design"

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== Game Design Resources ==
 
== Game Design Resources ==
 
* [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&utm_medium=email&utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by [http://junctionpoint.wordpress.com/ Warren Spector]
 
* [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&utm_medium=email&utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by [http://junctionpoint.wordpress.com/ Warren Spector]
* [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by [http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]
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* [https://www.scribd.com/document/314772461/Gamasutra-The-Anatomy-of-a-Design-Document-Part-1-Documentation-Guidelines-for-the-Game-Concept-and-Proposal The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by [http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]
* [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by [http://www.thejonjones.com/ Jon Jones]
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* [https://www.storydoc.com/blog/game-pitch-deck-examples Game Pitches] repository for video game pitches and design documents
* [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by [http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]
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* [http://ebook.pldworld.com/-huihoo-/book/the-art-of-computer-game-design/Chapter6.html Design Techniques and Ideals] from ''[https://en.wikipedia.org/wiki/The_Art_of_Computer_Game_Design The Art of Computer Game Design]'' - by [http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]
* [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by [http://www.finitearts.com/Pages/biopage.html Hal Barwood] and [http://www.theinspiracy.com/ Noah Falstein]
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* [https://www.finitearts.com/Pages/400page.html The 400 Project] - by [http://www.finitearts.com/Pages/biopage.html Hal Barwood] and [http://www.theinspiracy.com/ Noah Falstein]
 
* [[VideoGameDesignTerms]]
 
* [[VideoGameDesignTerms]]
 
* [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from Wikipedia. Environments involve the player more if they have several layers of thinking behind their design.
 
* [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from Wikipedia. Environments involve the player more if they have several layers of thinking behind their design.

Latest revision as of 07:45, 20 October 2025

Game design is about creating the overall game experience for the player.

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