Difference between revisions of "Self shadowed bump map"
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| − | + | This is a [[Normal map]] variant that contains directional [[Ambient occlusion map|ambient occlusion]] information in the map, used in the Source engine for self-shadowed bump mapping. | |
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| − | + | [[image:SelfShadowedBumpMapping_example.jpg]] | |
| − | + | [[image:SelfShadowedBumpMapping_maps.jpg]] | |
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| + | Images by [http://www.valvesoftware.com Valve Software] | ||
| − | + | [http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf Efficient Self-Shadowed Radiosity Normal Mapping] white paper by Valve. | |
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[http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps. | [http://ssbump-generator.yolasite.com/ SSbump Generator] is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps. | ||
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| − | + | [http://www.xnormal.net/ XNormal] can [[Texture Baking|bake]] SSBump textures from a highpoly source. | |
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| + | ---- | ||
| + | [[Category:Texturing]] [[Category:TextureTypes]] [[Category:Bump map]] | ||
Latest revision as of 08:09, 19 September 2015
This is a Normal map variant that contains directional ambient occlusion information in the map, used in the Source engine for self-shadowed bump mapping.
Images by Valve Software
Efficient Self-Shadowed Radiosity Normal Mapping white paper by Valve.
SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
XNormal can bake SSBump textures from a highpoly source.