Difference between revisions of "Category:TextureFormatRuntime"
From polycount
(to differentiate from non-runtime formats) |
EricChadwick (Talk | contribs) (Category pages should not contain content. Content is duplicated already at Texture formats) |
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[[Category:Texturing]] | [[Category:Texturing]] | ||
Latest revision as of 12:43, 14 March 2015
These are texture file formats that are used at runtime (in-game).