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| − | __NOTOC__
| + | Topics explaining how game engines render an artist's artwork. |
| − | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Rendering]]
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| − | = Category: Rendering =
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| − | This page is to help game artists understand how a game engine renders their artwork.
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| − | {| border="1" cellpadding="2" cellspacing="0"
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| − | | [[Game Rendering Terminology]]
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| − | | [[Offline vs. Real-Time Rendering]]
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| − | | [[Game Rendering Primers]]
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| − | |}
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| − | == Game Rendering Primers ==
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| − | These articles help artists understand how game engines work, so they can learn how to build art that performs better.
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| − | * [http://www.ericchadwick.com/examples/provost/byf1.html Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck] - by [http://ca.linkedin.com/in/gprovost Guillaume Provost]
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| − | * [http://www.ericchadwick.com/examples/provost/byf2.html Beautiful, Yet Friendly Part 2: Maximizing Efficiency] - by [http://ca.linkedin.com/in/gprovost Guillaume Provost]
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| − | * [http://www.extremetech.com/article2/0,3973,9722,00.asp ExtremeTech 3D Pipeline Tutorial] - by [http://www.extremetech.com/author_bio/0,1728,a%253D234,00.asp Dave Salvator]
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| − | * [http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/ The Direct3D Graphics Pipeline] - by [http://www.xmission.com/~legalize Richard Thomson]
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| − | <<BR>>
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| − | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Rendering]]
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Topics explaining how game engines render an artist's artwork.