Difference between revisions of "Cavity map"
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| − | + | A cavity map is a texture that stores small-scale [[Ambient occlusion map|ambient occlusion]]. Also called a Crevice map. | |
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| + | Cavity map is different from [[Curvature map]] which stores the convexity/concavity of a mesh. | ||
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| + | To [[Texture Baking|bake]] a cavity map, use ambient occlusion with the ray distance set to a lower value. | ||
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| + | <gallery mode="nolines" heights=200px widths=200px> | ||
| + | cavity_marmoset.jpg | ||
| + | ambientocclusion_marmoset.jpg | ||
| + | </gallery>Cavity maps use the same baking method as ambient occlusion, except it captures smaller details. Images by [http://www.marmoset.co Marmoset]. | ||
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| + | * [http://polycount.com/discussion/72813 My Cavity Map Notes] Polycount Forum thread. | ||
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| + | == Related Pages == | ||
| + | * [[Cavity map]] | ||
| + | * [[Curvature map]] | ||
| + | * [[DuDv map]] | ||
| + | * [[Flow map]] | ||
| + | * [[Normal map]] | ||
| + | * [[Radiosity normal map]] | ||
| + | * [[Vector displacement map]] | ||
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| + | ---- | ||
| + | [[Category:TextureTypes]] [[Category:Bump map]] | ||
Latest revision as of 06:49, 3 November 2015
A cavity map is a texture that stores small-scale ambient occlusion. Also called a Crevice map.
Cavity map is different from Curvature map which stores the convexity/concavity of a mesh.
To bake a cavity map, use ambient occlusion with the ray distance set to a lower value.
- My Cavity Map Notes Polycount Forum thread.
Related Pages