Difference between revisions of "Vertex"
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EricChadwick (Talk | contribs) (restored and revised) |
EricChadwick (Talk | contribs) (fix links) |
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| − | A vertex (plural: vertices) is a point in 3D space which stores most of the [[Rendering]] information for | + | A vertex (plural: vertices) is a point in 3D space which stores most of the [[Rendering]] information for a [[:Category:GameEngines|game]] model: |
| − | + | ||
| − | + | ||
* [[Material IDs]] | * [[Material IDs]] | ||
| − | * [[ | + | * [[Rigging|Skin weights]] |
| − | * [[Vertex | + | * [[Smoothing Groups]] |
| − | * [[ | + | * [[Texture Coordinates]] |
| + | * [[Vertex color]]s | ||
| + | * [[VertexNormal]]s | ||
* Each [[Polygon]] is defined by a list of vertices. | * Each [[Polygon]] is defined by a list of vertices. | ||
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[[Category:Glossary]] | [[Category:Glossary]] | ||
Latest revision as of 07:53, 25 May 2015
A vertex (plural: vertices) is a point in 3D space which stores most of the Rendering information for a game model:
- Material IDs
- Skin weights
- Smoothing Groups
- Texture Coordinates
- Vertex colors
- VertexNormals
- Each Polygon is defined by a list of vertices.