Difference between revisions of "Category:Texturing"
From polycount
(lit sphere) |
(divided into sections by texture type) |
||
| Line 4: | Line 4: | ||
= Category: Texturing = | = Category: Texturing = | ||
| − | + | <span id="TT"></span> | |
== Texture Types for Game Assets == | == Texture Types for Game Assets == | ||
| + | === Bump Maps === | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
| − | | [ | + | | [[Displacement Map]] |
|- | |- | ||
| − | | [ | + | | [[[DuDv|Map]]] |
|- | |- | ||
| − | | [ | + | | [[Normal Map]] |
|- | |- | ||
| − | | [ | + | | [[Parallax Map]] |
| + | |} | ||
| + | |||
| + | === Color Maps === | ||
| + | {| border="1" cellpadding="2" cellspacing="0" | ||
| + | | [[Diffuse Map]] | ||
|- | |- | ||
| − | | [ | + | | [[Emissive Map]] |
|- | |- | ||
| − | | [" | + | | [[Vertex Color]] |
| + | |} | ||
| + | |||
| + | === Environment Maps === | ||
| + | {| border="1" cellpadding="2" cellspacing="0" | ||
| + | | [[Cube Map]] | ||
|- | |- | ||
| − | | [ | + | | [[Diffusely Convolved Cube Map]] |
|- | |- | ||
| − | | [ | + | | [[Spherical Environment Map]] |
| + | |} | ||
| + | |||
| + | === Lighting Maps === | ||
| + | {| border="1" cellpadding="2" cellspacing="0" | ||
| + | | [[Ambient Occlusion Map]] | ||
|- | |- | ||
| − | | [ | + | | [[BRDF Map]] |
|- | |- | ||
| − | | [ | + | | [[Light Map]] |
| + | |} | ||
| + | |||
| + | === Specular Maps === | ||
| + | {| border="1" cellpadding="2" cellspacing="0" | ||
| + | | [[Gloss Map]] | ||
|- | |- | ||
| − | | [ | + | | [[Specular Map]] |
| + | |} | ||
| + | |||
| + | === Other Maps === | ||
| + | {| border="1" cellpadding="2" cellspacing="0" | ||
| + | | [[Detail Map]] | ||
|- | |- | ||
| − | | [ | + | | [[Opacity Map]] |
| + | |} | ||
| + | |||
| + | <span id="GTF"></span> | ||
| + | == Game Texture Formats == | ||
| + | {| border="1" cellpadding="2" cellspacing="0" | ||
| + | | [http://en.wikipedia.org/wiki/3Dc 3Dc] | ||
|- | |- | ||
| − | | [ | + | | [[DDS]] |
|- | |- | ||
| − | | [ | + | | [[PVR]] |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
|} | |} | ||
| − | + | == Texture Techniques == | |
| − | + | {| border="1" cellpadding="2" cellspacing="0" | |
| − | + | | [[Mip Map]] | |
| − | + | |- | |
| − | + | | [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] | |
| − | + | |} | |
| − | + | ||
| − | + | ||
| − | < | + | <<BR>> |
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]] | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]] | ||
Revision as of 08:22, 8 June 2010
- Main Page > >
Category: Texturing
Texture Types for Game Assets
Bump Maps
| Displacement Map |
| [[[DuDv|Map]]] |
| Normal Map |
| Parallax Map |
Color Maps
| Diffuse Map |
| Emissive Map |
| Vertex Color |
Environment Maps
| Cube Map |
| Diffusely Convolved Cube Map |
| Spherical Environment Map |
Lighting Maps
| Ambient Occlusion Map |
| BRDF Map |
| Light Map |
Specular Maps
| Gloss Map |
| Specular Map |
Other Maps
| Detail Map |
| Opacity Map |
Game Texture Formats
| 3Dc |
| DDS |
| PVR |
Texture Techniques
| Mip Map |
| Texturing for Dummies |
<
>
- Main Page > >
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |