Difference between revisions of "Category:Texturing"
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== Texture Types for Game Assets == | == Texture Types for Game Assets == | ||
| − | + | {| border="1" cellpadding="2" cellspacing="0" | |
| − | + | | ["Ambient Occlusion Map"] | |
| − | + | |- | |
| − | + | | ["BRDF Map"] | |
| − | + | |- | |
| − | + | | ["Cube Map"] | |
| − | + | |- | |
| − | + | | ["Detail Map"] | |
| − | + | |- | |
| − | + | | ["Diffuse Map"] | |
| − | + | |- | |
| − | + | | ["Diffusely Convolved Cube Map"] | |
| − | + | |- | |
| − | + | | ["Displacement Map"] | |
| − | + | |- | |
| − | + | | ["Emissive Map"] | |
| + | |- | ||
| + | | ["Light Map"] | ||
| + | |- | ||
| + | | ["Mip Map"] | ||
| + | |- | ||
| + | | ["Normal Map"] | ||
| + | |- | ||
| + | | ["Opacity Map"] | ||
| + | |- | ||
| + | | ["Parallax Map"] | ||
| + | |- | ||
| + | | ["Specular Map"] | ||
| + | |- | ||
| + | | ["Spherical Environment Map"] | ||
| + | |- | ||
| + | | ["Vertex Color"] | ||
| + | |} | ||
| − | [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[Leigh Van Der Byl]'' <br>A PDF overview of texture types. | + | * [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[Leigh Van Der Byl]'' <br>A PDF overview of texture types. |
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Revision as of 19:35, 8 April 2010
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Category: Texturing
Texture Types for Game Assets
| ["Ambient Occlusion Map"] |
| ["BRDF Map"] |
| ["Cube Map"] |
| ["Detail Map"] |
| ["Diffuse Map"] |
| ["Diffusely Convolved Cube Map"] |
| ["Displacement Map"] |
| ["Emissive Map"] |
| ["Light Map"] |
| ["Mip Map"] |
| ["Normal Map"] |
| ["Opacity Map"] |
| ["Parallax Map"] |
| ["Specular Map"] |
| ["Spherical Environment Map"] |
| ["Vertex Color"] |
- Texturing for Dummies - by [Leigh Van Der Byl]
A PDF overview of texture types.
Misc. Painting Tips
- ["Edge Padding"] : How to avoid seams by using padding.
- ["Painting Across Seams"] : Solutions for fixing texture seams.
- Better Sharpening in Photoshop : by using High Pass and Smart Sharpen.
- ["2D Tutorials"] has more texturing links.
Game texture formats
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats.
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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