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Showing below up to 50 results in range #351 to #400.

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  1. 3D-Coat‏‎ (11:07, 26 June 2021)
  2. Cinema 4D‏‎ (11:12, 26 June 2021)
  3. Tools‏‎ (11:24, 26 June 2021)
  4. Houdini‏‎ (11:25, 26 June 2021)
  5. LightWave 3D‏‎ (11:26, 26 June 2021)
  6. Engine‏‎ (11:34, 26 June 2021)
  7. ModularBoulderCave‏‎ (08:51, 29 June 2021)
  8. Godot Engine‏‎ (16:33, 29 June 2021)
  9. TeamFortress2‏‎ (16:34, 29 June 2021)
  10. Photogrammetry‏‎ (16:38, 29 June 2021)
  11. Amazon Lumberyard‏‎ (16:56, 29 June 2021)
  12. Ogre3D‏‎ (17:00, 29 June 2021)
  13. Quake 2‏‎ (17:03, 29 June 2021)
  14. Smooth Shading‏‎ (18:01, 29 June 2021)
  15. Rendering‏‎ (18:32, 29 June 2021)
  16. Krita‏‎ (16:28, 30 June 2021)
  17. Ptex‏‎ (12:27, 1 July 2021)
  18. Deferred Shading‏‎ (18:55, 2 July 2021)
  19. Chromatic aberration‏‎ (07:03, 16 July 2021)
  20. Dispersion‏‎ (07:14, 16 July 2021)
  21. Refraction‏‎ (07:16, 16 July 2021)
  22. Reflection‏‎ (07:20, 16 July 2021)
  23. Concept‏‎ (11:57, 29 August 2021)
  24. Prop Modeling‏‎ (12:08, 29 August 2021)
  25. Sound‏‎ (12:14, 29 August 2021)
  26. Whitepapers‏‎ (12:28, 29 August 2021)
  27. Polygon Count‏‎ (15:45, 1 September 2021)
  28. Flat Shading‏‎ (16:15, 1 September 2021)
  29. PSD‏‎ (16:44, 1 September 2021)
  30. SVG‏‎ (16:47, 1 September 2021)
  31. OldSiteResourcesGeneral‏‎ (05:07, 2 September 2021)
  32. Rigging‏‎ (11:56, 27 December 2021)
  33. Game Engine‏‎ (06:11, 17 March 2022)
  34. Middleware‏‎ (06:23, 17 March 2022)
  35. MultiTexture‏‎ (19:49, 4 March 2023)
  36. Modeling‏‎ (10:13, 3 June 2023)
  37. LevelOfDetail‏‎ (11:24, 16 July 2023)
  38. Art Bible‏‎ (09:02, 2 August 2023)
  39. ChannelPacking‏‎ (11:26, 20 August 2023)
  40. Polycount‏‎ (09:02, 21 August 2023)
  41. Ambient occlusion map‏‎ (18:27, 5 September 2023)
  42. Normal Map Technical Details‏‎ (08:22, 4 December 2023)
  43. Concept Fundamentals‏‎ (13:20, 26 December 2023)
  44. Limb Topology‏‎ (14:02, 28 August 2024)
  45. Freelance‏‎ (09:40, 1 September 2024)
  46. EnvironmentSculpting‏‎ (09:36, 27 November 2024)
  47. Modular environments‏‎ (10:00, 27 November 2024)
  48. Environment Modeling‏‎ (23:12, 3 December 2024)
  49. Texture Baking‏‎ (10:18, 8 December 2024)
  50. Detail map‏‎ (16:29, 13 December 2024)

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