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Showing below up to 50 results in range #351 to #400.

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  1. Engine‏‎ (11:34, 26 June 2021)
  2. ModularBoulderCave‏‎ (08:51, 29 June 2021)
  3. Godot Engine‏‎ (16:33, 29 June 2021)
  4. TeamFortress2‏‎ (16:34, 29 June 2021)
  5. Photogrammetry‏‎ (16:38, 29 June 2021)
  6. Amazon Lumberyard‏‎ (16:56, 29 June 2021)
  7. Ogre3D‏‎ (17:00, 29 June 2021)
  8. Quake 2‏‎ (17:03, 29 June 2021)
  9. Smooth Shading‏‎ (18:01, 29 June 2021)
  10. Rendering‏‎ (18:32, 29 June 2021)
  11. Krita‏‎ (16:28, 30 June 2021)
  12. Ptex‏‎ (12:27, 1 July 2021)
  13. Deferred Shading‏‎ (18:55, 2 July 2021)
  14. Chromatic aberration‏‎ (07:03, 16 July 2021)
  15. Dispersion‏‎ (07:14, 16 July 2021)
  16. Refraction‏‎ (07:16, 16 July 2021)
  17. Reflection‏‎ (07:20, 16 July 2021)
  18. Concept‏‎ (11:57, 29 August 2021)
  19. Prop Modeling‏‎ (12:08, 29 August 2021)
  20. Sound‏‎ (12:14, 29 August 2021)
  21. Whitepapers‏‎ (12:28, 29 August 2021)
  22. Polygon Count‏‎ (15:45, 1 September 2021)
  23. Flat Shading‏‎ (16:15, 1 September 2021)
  24. PSD‏‎ (16:44, 1 September 2021)
  25. SVG‏‎ (16:47, 1 September 2021)
  26. OldSiteResourcesGeneral‏‎ (05:07, 2 September 2021)
  27. Rigging‏‎ (11:56, 27 December 2021)
  28. Game Engine‏‎ (06:11, 17 March 2022)
  29. Middleware‏‎ (06:23, 17 March 2022)
  30. Modeling‏‎ (10:13, 3 June 2023)
  31. LevelOfDetail‏‎ (11:24, 16 July 2023)
  32. Art Bible‏‎ (09:02, 2 August 2023)
  33. Polycount‏‎ (09:02, 21 August 2023)
  34. Ambient occlusion map‏‎ (18:27, 5 September 2023)
  35. Normal Map Technical Details‏‎ (08:22, 4 December 2023)
  36. Limb Topology‏‎ (14:02, 28 August 2024)
  37. Freelance‏‎ (09:40, 1 September 2024)
  38. EnvironmentSculpting‏‎ (09:36, 27 November 2024)
  39. Modular environments‏‎ (10:00, 27 November 2024)
  40. Environment Modeling‏‎ (23:12, 3 December 2024)
  41. Texture Baking‏‎ (10:18, 8 December 2024)
  42. Detail map‏‎ (16:29, 13 December 2024)
  43. PBR‏‎ (14:41, 5 February 2025)
  44. Polycounter Job Census‏‎ (06:57, 23 May 2025)
  45. Texture Coordinates‏‎ (18:03, 30 May 2025)
  46. Skies‏‎ (11:53, 31 May 2025)
  47. Game Art Examples‏‎ (06:54, 2 June 2025)
  48. Landscape‏‎ (09:57, 31 July 2025)
  49. Subdivision Surface Modeling‏‎ (14:14, 26 August 2025)
  50. Face weighted normals‏‎ (15:45, 3 September 2025)

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