|
|
| Line 1: |
Line 1: |
| − | __NOTOC__
| + | #REDIRECT [[Glossary#Gimbal_Lock]] |
| − | {{:[[OutOfDate]]}}
| + | |
| − | | + | |
| − | = Gimbal Lock =
| + | |
| − | | + | |
| − | The rotation of an object seems to "stick," when it is rotated all the way down or all the way up. This can also happen with the [[Camera|camera]] itself. It happens because the mathematics in rotational systems like Euler angles cannot make a consistent rotation solution when they point straight up or straight down. The Quake games avoid gimbal lock by not allowing the viewer to look straight up or straight down.
| + | |
| − | | + | |
| − | To solve gimbal lock, either avoid looking directly down or directly up, or else use a different rotational system.
| + | |
| − | ----
| + | |
| − | [[Category:Glossary]]
| + | |