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| | __NOTOC__ | | __NOTOC__ |
| − | = Category Glossary =
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| − | A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary].
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| | + | A glossary of game terms, derived from the [http://www.ericchadwick.com/portfolio/glossary/ old Polycount glossary]. See also the [http://archive.gamedev.net/archive/dict/browse567b.html?Section=0&CategoryID=7 GameDev.net glossary]. |
| | | | |
| − | | + | [[Category:Information]] |
| − | Pages to port over:
| + | |
| − | * [[Declination]]
| + | |
| − | * [[DrawOrder]]
| + | |
| − | * [[DrawRate]] (redirect to [[FillRate]])
| + | |
| − | * [[DynamicLighting]]
| + | |
| − | * [[Engine]]
| + | |
| − | * [[EnvironmentMap]] (incorporate the Glossary info from [[EnvironmentMapping]]?)
| + | |
| − | * [[Expression]]
| + | |
| − | * [[Face]]
| + | |
| − | * [[Fan]] (related to [[Strip]])
| + | |
| − | * [[FillRate]]
| + | |
| − | * [[Fog]]
| + | |
| − | * [[ForwardKinematics]]
| + | |
| − | * [[FOV]]
| + | |
| − | * [[FPS]] (both definitions on same page)
| + | |
| − | * [[FrameBuffer]]
| + | |
| − | * [[FrameRate]]
| + | |
| − | * [[Frustrum]]
| + | |
| − | * [[Fubar]]
| + | |
| − | * [[FullBright]]
| + | |
| − | * [[Geometry]]
| + | |
| − | * [[GimbalLock]]
| + | |
| − | * [[GouraudShading]]
| + | |
| − | * [[HeightMap]]
| + | |
| − | * [[HiddenSurfaceRemoval]]
| + | |
| − | * [[Hierarchy]]
| + | |
| − | * [[Interpolation]]
| + | |
| − | * [[InverseKinematics]]
| + | |
| − | * [[BlendInvert]] (in the Glossary was it called [[InvertBlending]], but in the wiki we're using Blend- as the prefix for these kinds of articles)
| + | |
| − | * [[LightMap]]
| + | |
| − | * [[LOD]]
| + | |
| − | * [[Map]] (redirect to [[Category:TextureTypes]])
| + | |
| − | * [[Mapping]] (redirect to [[Category:TextureCoordinates]])
| + | |
| − | * [[Material]]
| + | |
| − | * [[Memory]]
| + | |
| − | * [[Mesh]]
| + | |
| − | * [[MipMap]] (was MIPMapping)
| + | |
| − | * [[Morph]]
| + | |
| − | * [[MultiTexture]]
| + | |
| − | * [[N-gon]]
| + | |
| − | * [[Nadir]]
| + | |
| − | * [[Node]]
| + | |
| − | * [[NURBS]]
| + | |
| − | * [[Opacity]]
| + | |
| − | * [[Parent]]
| + | |
| − | * [[Phong]] (include both PhongShading and PhongLighting)
| + | |
| − | * [[Pitch]]
| + | |
| − | * [[Pixel]]
| + | |
| − | * [[Polygon]]
| + | |
| − | * [[PowerOfTwo]]
| + | |
| − | * [[Quad]]
| + | |
| − | * [[RAM]]
| + | |
| − | * [[RayCast]]
| + | |
| − | * [[RayTrace]]
| + | |
| − | * [[RealTime]]
| + | |
| − | * [[Render]]
| + | |
| − | * [[RGBSpace]]
| + | |
| − | * [[Roll]]
| + | |
| − | * [[RT3D]]
| + | |
| − | * [[Shading]]
| + | |
| − | * [[Sorting]]
| + | |
| − | * [[Spline]]
| + | |
| − | * [[Sprite]]
| + | |
| − | * [[Storyboard]]
| + | |
| − | * [[Strip]] (was Tri-Strips)
| + | |
| − | * [[BlendSubtract]]
| + | |
| − | * [[ColorModel]]
| + | |
| − | * [[Texel]]
| + | |
| − | * [[Texture]] (redirect to [[Category:TextureTypes]])
| + | |
| − | * [[TextureBlending]]
| + | |
| − | * [[TextureCompression]]
| + | |
| − | * [[TextureFiltering]]
| + | |
| − | * [[Tiling]]
| + | |
| − | * [[Transforms]]
| + | |
| − | * [[Triangle]]
| + | |
| − | * [[TrilinearFiltering]]
| + | |
| − | * [[UVCoordinates]] (redirect to [[Category:TextureCoordinates]])
| + | |
| − | * [[Vertex]]
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| − | * [[Viewer]] (both definitions on same page)
| + | |
| − | * [[Voxel]]
| + | |
| − | * [[Wavelet]]
| + | |
| − | * [[Yaw]]
| + | |
| − | * [[Z-Buffer]]
| + | |
| − | * [[Zenith]]
| + | |