<?xml version="1.0"?>
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		<id>http://wiki.polycount.com/w/index.php?action=history&amp;feed=atom&amp;title=OldSiteResourcesQuake2WeaponSkinLinking</id>
		<title>OldSiteResourcesQuake2WeaponSkinLinking - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.polycount.com/w/index.php?action=history&amp;feed=atom&amp;title=OldSiteResourcesQuake2WeaponSkinLinking"/>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;action=history"/>
		<updated>2026-04-15T04:45:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.23.2</generator>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;diff=2690&amp;oldid=prev</id>
		<title>Cheeseplus: 4 revisions</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;diff=2690&amp;oldid=prev"/>
				<updated>2014-07-29T08:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;4 revisions&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:44, 29 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Cheeseplus</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;diff=2689&amp;oldid=prev</id>
		<title>CarlosMontero: removing broken links</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;diff=2689&amp;oldid=prev"/>
				<updated>2010-07-06T04:47:21Z</updated>
		
		<summary type="html">&lt;p&gt;removing broken links&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:47, 6 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Under the '''Skins''' menu select the weapon's skin under the '''Open''' command.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Under the '''Skins''' menu select the weapon's skin under the '''Open''' command.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Now you should be seeing the skin correctly. Under the '''Skins''' menu go to '''Link''' and re-pick the exact same skin. It is now linked correctly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Now you should be seeing the skin correctly. Under the '''Skins''' menu go to '''Link''' and re-pick the exact same skin. It is now linked correctly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Under the '''File''' menu, do another '''Save As''' on top of the model again and you should be gold.&amp;#160; If you close &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;q2pmp/dev central1/tools.htm&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/del&gt;NST&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and reopen it, NST should automatically reload the skin.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Under the '''File''' menu, do another '''Save As''' on top of the model again and you should be gold.&amp;#160; If you close q2pmp/dev central1/tools.htm NST and reopen it, NST should automatically reload the skin.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CarlosMontero</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;diff=2688&amp;oldid=prev</id>
		<title>CarlosMontero: removing broken links</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;diff=2688&amp;oldid=prev"/>
				<updated>2010-07-06T04:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;removing broken links&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:46, 6 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This only works for Quake2 models and will work for any model that has its skins not in a PAK file. Usually the weapon and its skin are in the player model directory and tutorial follows this assumption.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This only works for Quake2 models and will work for any model that has its skins not in a PAK file. Usually the weapon and its skin are in the player model directory and tutorial follows this assumption.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open the weapon model in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;q2pmp/dev central1/tools.htm&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/del&gt;NST&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, and pull down the '''Skins''' menu.&amp;#160;  From here '''D''''''elete/Close''' the current skin. You may have to do this a couple of times until the model goes black and the Skins listing is blank.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open the weapon model in q2pmp/dev central1/tools.htm NST, and pull down the '''Skins''' menu.&amp;#160;  From here '''D''''''elete/Close''' the current skin. You may have to do this a couple of times until the model goes black and the Skins listing is blank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Now under the '''File''' menu go to '''Save As''' and save on top of the weapon model under the proper directory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Now under the '''File''' menu go to '''Save As''' and save on top of the weapon model under the proper directory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Close &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;q2pmp/dev central1/tools.htm&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/del&gt;NST&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and reopen it.&amp;#160; [this is just to be completely sure that everything is fine]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Close q2pmp/dev central1/tools.htm NST and reopen it.&amp;#160; [this is just to be completely sure that everything is fine]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Manually reopen the model even if it loaded automatically, again just to be sure.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Manually reopen the model even if it loaded automatically, again just to be sure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Under the '''Skins''' menu select the weapon's skin under the '''Open''' command.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Under the '''Skins''' menu select the weapon's skin under the '''Open''' command.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Now you should be seeing the skin correctly. Under the '''Skins''' menu go to '''Link''' and re-pick the exact same skin. It is now linked correctly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Now you should be seeing the skin correctly. Under the '''Skins''' menu go to '''Link''' and re-pick the exact same skin. It is now linked correctly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Under the '''File''' menu, do another '''Save As''' on top of the model again and you should be gold.&amp;#160; If you close [[q2pmp/dev central1/tools.htm|NST]] and reopen it, NST should automatically reload the skin.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Under the '''File''' menu, do another '''Save As''' on top of the model again and you should be gold.&amp;#160; If you close [[q2pmp/dev central1/tools.htm|NST]] and reopen it, NST should automatically reload the skin.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key polycountwiki:diff:version:1.11a:oldid:2687:newid:2688 --&gt;
&lt;/table&gt;</summary>
		<author><name>CarlosMontero</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;diff=2686&amp;oldid=prev</id>
		<title>VitoMiliano at 05:43, 9 June 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;diff=2686&amp;oldid=prev"/>
				<updated>2006-06-09T05:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Weapon Skin Linking'''&lt;br /&gt;
&lt;br /&gt;
by rogue13&lt;br /&gt;
&lt;br /&gt;
A lot of beginning modelers have a problem with correctly linking the weapon model's skin to the weapon.  This creates the nasty &amp;quot;nullskin&amp;quot; warning one or two of you may have seen before.   So with that in mind I've written a tutorial on this arduous task.  This will work for any model with the requirements listed and should be easy enough that any user can fix any model that they have problems with.&lt;br /&gt;
&lt;br /&gt;
This only works for Quake2 models and will work for any model that has its skins not in a PAK file. Usually the weapon and its skin are in the player model directory and tutorial follows this assumption.&lt;br /&gt;
&lt;br /&gt;
# Open the weapon model in [[q2pmp/dev central1/tools.htm|NST]], and pull down the '''Skins''' menu.   From here '''D''''''elete/Close''' the current skin. You may have to do this a couple of times until the model goes black and the Skins listing is blank.&lt;br /&gt;
# Now under the '''File''' menu go to '''Save As''' and save on top of the weapon model under the proper directory.&lt;br /&gt;
# Close [[q2pmp/dev central1/tools.htm|NST]] and reopen it.  [this is just to be completely sure that everything is fine]&lt;br /&gt;
# Manually reopen the model even if it loaded automatically, again just to be sure.&lt;br /&gt;
# Under the '''Skins''' menu select the weapon's skin under the '''Open''' command.&lt;br /&gt;
# Now you should be seeing the skin correctly. Under the '''Skins''' menu go to '''Link''' and re-pick the exact same skin. It is now linked correctly.&lt;br /&gt;
# Under the '''File''' menu, do another '''Save As''' on top of the model again and you should be gold.  If you close [[q2pmp/dev central1/tools.htm|NST]] and reopen it, NST should automatically reload the skin.&lt;/div&gt;</summary>
		<author><name>VitoMiliano</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;diff=2687&amp;oldid=prev</id>
		<title> at 00:00, 1 January 1970</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2WeaponSkinLinking&amp;diff=2687&amp;oldid=prev"/>
				<updated>1970-01-01T00:00:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:00, 1 January 1970&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	</feed>