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		<id>http://wiki.polycount.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sean+EG</id>
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	<entry>
		<id>http://wiki.polycount.com/wiki/EnvironmentSculpting</id>
		<title>EnvironmentSculpting</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/EnvironmentSculpting"/>
				<updated>2011-01-08T21:33:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sean EG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ## page was renamed from [[DigitalSculpting]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ## page was renamed from Digital Sculpting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Environment Sculpting =&lt;br /&gt;
Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using [[Category:Tools#A3D_Sculpting_Software|3D sculpting software]]. Usually the details from these models are baked into a [[NormalMap]] for a lower-resolution in-game model. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sculpting Individual Objects ==&lt;br /&gt;
Sculpting techniques for creating individual non-tiling objects.&lt;br /&gt;
&lt;br /&gt;
=== Bricks and Tiles ===&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;A scripted tool for creating stone walls and floors in 3ds max.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by ''[http://www.youtube.com/user/manjurian manjurian]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Silent timelapse showing the sculpting of a section of distressed tiles, with grout.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_plunqironworks.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.youtube.com/watch?v=yjaoAnJGyMA ZSketch Ironworks] - by ''[http://www.youtube.com/user/plunq plunq]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Silent timelapse showing the sculpting of a wrought iron screen, from reference.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_weldseams.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.polycount.com/forum/showthread.php?t=62214 Weld Seams] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Thread on Polycount about modeling weld seams.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rock and Stone ===&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_rockmodelingapproaches.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;A variety of approaches for sculpting individual rocks and tilable cliffs.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_henrichsproceduralstone.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html 3dsmax Environment Modeling #1 Procedural Stone] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralstone.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.scriptspot.com/3ds-max/scripts/rock-generator Rock Generator script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_amorimstone.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://edgesize.com/stoneTUT.php Stone Tutorial] - by ''[http://edgesize.com Pedro &amp;quot;bitmap&amp;quot; Amorim]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_christopher.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.jmchristopher.com/portfolio/rockTutorial/rockTutorial.html Rock Sculpting Tutorial] - by ''[http://www.jmchristopher.com Jacob M. Christopher]''.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_henrichsenvironment.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Sculpting a wooden plank, a sandstone rock, and a tiled cliff.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sculpting Tilable Maps ==&lt;br /&gt;
Sculpting techniques for creating tilable [[NormalMap|normal maps]] and [[DisplacementMap|displacement maps]]. &lt;br /&gt;
&lt;br /&gt;
=== Tilable Stone Walls ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Tips and screenshots for sculpting modular brick walls.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Tips and screenshots of using the grid for modular work.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram &amp;quot;Peris&amp;quot; Eulaers]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tilable Cliffs ===&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] (silent timelapse) - by ''[http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh]'', a Naughty Dog artist working on Uncharted 2.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_beyer.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by ''[http://raveal.net/p/25976 Hugo 'bugo' Beyer]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by ''[http://nicole-tan.com/ Nicole 'Khalamea' Tan]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen &amp;quot;SHEPEIRO&amp;quot; Shepherd]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_ricezbrushtiling.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.polycount.com/forum/showpost.php?p=1214618&amp;amp;postcount=56 Tiling Rock Wall in Zbrush and Crazybump] - by ''[http://bobbyrice.blogspot.com/ Bobby &amp;quot;crazyeyes&amp;quot; Rice]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Creating displacement map in Crazybump, then sculpting in Zbrush.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ## ===== template ===== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ## . [[Image:EnvironmentSculpting$sculpt_.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [[|Tutorial Name]] - by ''[[|]]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Description.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ## ===== template ===== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sculpting_Apps&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Decimation_Apps&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;&amp;lt;Anchor(Re-Topology_Apps)&amp;gt;&amp;gt;&amp;lt;span id=&amp;quot;Base_Mesh_Advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Base_Meshes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Character_Sculpting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;&amp;lt;Anchor(Hard-Surface_Sculpting)&amp;gt;&amp;gt;&amp;lt;&amp;lt;Anchor(Optimization_And_Re-Topology)&amp;gt;&amp;gt;&lt;br /&gt;
== More Information ==&lt;br /&gt;
* [[Category:Tools#A3D_Sculpting_Software|3D Sculpting Software]] &lt;br /&gt;
* [[BaseMesh]] &lt;br /&gt;
* [[Category:Topology]]&lt;br /&gt;
* [[CharacterSculpting]] &lt;br /&gt;
* [[ReTopologyModeling]]&lt;br /&gt;
* [[SubdivisionSurfaceModeling]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:EnvironmentModeling]]&lt;/div&gt;</summary>
		<author><name>Sean EG</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/EnvironmentSculpting</id>
		<title>EnvironmentSculpting</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/EnvironmentSculpting"/>
				<updated>2011-01-08T04:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sean EG: Added new sculpting tilable cliffs tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ## page was renamed from [[DigitalSculpting]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ## page was renamed from Digital Sculpting --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Environment Sculpting =&lt;br /&gt;
Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using [[Category:Tools#A3D_Sculpting_Software|3D sculpting software]]. Usually the details from these models are baked into a [[NormalMap]] for a lower-resolution in-game model. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sculpting Individual Objects ==&lt;br /&gt;
Sculpting techniques for creating individual non-tiling objects.&lt;br /&gt;
&lt;br /&gt;
=== Bricks and Tiles ===&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;A scripted tool for creating stone walls and floors in 3ds max.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by ''[http://www.youtube.com/user/manjurian manjurian]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Silent timelapse showing the sculpting of a section of distressed tiles, with grout.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_plunqironworks.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.youtube.com/watch?v=yjaoAnJGyMA ZSketch Ironworks] - by ''[http://www.youtube.com/user/plunq plunq]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Silent timelapse showing the sculpting of a wrought iron screen, from reference.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_weldseams.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.polycount.com/forum/showthread.php?t=62214 Weld Seams] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Thread on Polycount about modeling weld seams.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rock and Stone ===&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_rockmodelingapproaches.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;A variety of approaches for sculpting individual rocks and tilable cliffs.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_henrichsproceduralstone.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html 3dsmax Environment Modeling #1 Procedural Stone] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralstone.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.scriptspot.com/3ds-max/scripts/rock-generator Rock Generator script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_amorimstone.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://edgesize.com/stoneTUT.php Stone Tutorial] - by ''[http://edgesize.com Pedro &amp;quot;bitmap&amp;quot; Amorim]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_christopher.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.jmchristopher.com/portfolio/rockTutorial/rockTutorial.html Rock Sculpting Tutorial] - by ''[http://www.jmchristopher.com Jacob M. Christopher]''.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_henrichsenvironment.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Sculpting a wooden plank, a sandstone rock, and a tiled cliff.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sculpting Tilable Maps ==&lt;br /&gt;
Sculpting techniques for creating tilable [[NormalMap|normal maps]] and [[DisplacementMap|displacement maps]]. &lt;br /&gt;
&lt;br /&gt;
=== Tilable Stone Walls ===&lt;br /&gt;
&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Tips and screenshots for sculpting modular brick walls.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Tips and screenshots of using the grid for modular work.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram &amp;quot;Peris&amp;quot; Eulaers]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tilable Cliffs ===&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] (silent timelapse) - by ''[http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh]'', a Naughty Dog artist working on Uncharted 2.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_beyer.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by ''[http://raveal.net/p/25976 Hugo 'bugo' Beyer]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by ''[http://nicole-tan.com/ Nicole 'Khalamea' Tan]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen &amp;quot;SHEPEIRO&amp;quot; Shepherd]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:EnvironmentSculpting$sculpt_ricezbrushtiling.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.polycount.com/forum/showpost.php?p=1214618&amp;amp;postcount=56 Tiling Rock Wall in Zbrush and Crazybump] - by ''[http://http://bobbyrice.blogspot.com/ Bobby &amp;quot;crazyeyes&amp;quot; Rice]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Creating displacement map in Crazybump, then sculpting in Zbrush.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ## ===== template ===== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ## . [[Image:EnvironmentSculpting$sculpt_.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [[|Tutorial Name]] - by ''[[|]]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Description.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ## ===== template ===== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sculpting_Apps&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Decimation_Apps&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;&amp;lt;Anchor(Re-Topology_Apps)&amp;gt;&amp;gt;&amp;lt;span id=&amp;quot;Base_Mesh_Advice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Base_Meshes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Character_Sculpting&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;&amp;lt;Anchor(Hard-Surface_Sculpting)&amp;gt;&amp;gt;&amp;lt;&amp;lt;Anchor(Optimization_And_Re-Topology)&amp;gt;&amp;gt;&lt;br /&gt;
== More Information ==&lt;br /&gt;
* [[Category:Tools#A3D_Sculpting_Software|3D Sculpting Software]] &lt;br /&gt;
* [[BaseMesh]] &lt;br /&gt;
* [[Category:Topology]]&lt;br /&gt;
* [[CharacterSculpting]] &lt;br /&gt;
* [[ReTopologyModeling]]&lt;br /&gt;
* [[SubdivisionSurfaceModeling]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:EnvironmentModeling]]&lt;/div&gt;</summary>
		<author><name>Sean EG</name></author>	</entry>

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