<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://wiki.polycount.com/w/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.polycount.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RogueThirteen</id>
		<title>polycount - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.polycount.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RogueThirteen"/>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Special:Contributions/RogueThirteen"/>
		<updated>2026-04-15T01:16:36Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.2</generator>

	<entry>
		<id>http://wiki.polycount.com/wiki/OldSiteResources</id>
		<title>OldSiteResources</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/OldSiteResources"/>
				<updated>2006-06-01T03:49:44Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: x-large; color: red&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt; all text needs review. this text is old as it refers to some games as new&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/FAQ-general/faq-general-index.shtml Frequently Asked Questions] This is the first place you want to start if you're considering making a model or skin for any game.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.&lt;br /&gt;
== Individual Games and Engines ==&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2] It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White] You'd think that anyone that would spend so much time playing god would want to create their own worlds, or people or creatures... Find out how!&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan] It's unknown whether any user-made models or skins exist for this game.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3] That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under &amp;quot;oldies but goodies.&amp;quot; The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2] Not much is known about this game other than it's based on the Quake 2 engine.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast] A Star Wars game created using the Quake 3 engine.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin] An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine] A very pretty engine upon which Shogo and Blood 2 were built.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/quake/index.shtml Quake] The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2] Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena] Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/rune/index.shtml Rune] A fairly new game that we've seen some good stuff for, but we're waiting to see more.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force] A Star Trek game created using the Quake 3 engine.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims] The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2] The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament] One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/OldSiteResources</id>
		<title>OldSiteResources</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/OldSiteResources"/>
				<updated>2006-06-01T03:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: x-large; color: red&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt; this text needs review&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.&lt;br /&gt;
== General Information ==&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/FAQ-general/faq-general-index.shtml Frequently Asked Questions] This is the first place you want to start if you're considering making a model or skin for any game.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.&lt;br /&gt;
== Individual Games and Engines ==&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2] It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White] You'd think that anyone that would spend so much time playing god would want to create their own worlds, or people or creatures... Find out how!&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan] It's unknown whether any user-made models or skins exist for this game.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3] That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under &amp;quot;oldies but goodies.&amp;quot; The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2] Not much is known about this game other than it's based on the Quake 2 engine.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast] A Star Wars game created using the Quake 3 engine.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin] An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine] A very pretty engine upon which Shogo and Blood 2 were built.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/quake/index.shtml Quake] The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2] Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena] Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/rune/index.shtml Rune] A fairly new game that we've seen some good stuff for, but we're waiting to see more.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force] A Star Trek game created using the Quake 3 engine.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims] The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2] The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament] One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/OldSiteResources</id>
		<title>OldSiteResources</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/OldSiteResources"/>
				<updated>2006-06-01T03:32:46Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Resources =&lt;br /&gt;
== General Information ==&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/FAQ-general/faq-general-index.shtml Frequently Asked Questions] This is the first place you want to start if you're considering making a model or skin for any game.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena] Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament] One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast] A Star Wars game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3]''' http://www.planetquake.com/polycount/images/new.gif ''' That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2] Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under &amp;quot;oldies but goodies.&amp;quot; The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force] A Star Trek game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake/index.shtml Quake] The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2] Not much is known about this game other than it's based on the Quake 2 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims] The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/rune/index.shtml Rune] A fairly new game that we've seen some good stuff for, but we're waiting to see more.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine] A very pretty engine upon which Shogo and Blood 2 were built.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2] The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan] It's unknown whether any user-made models or skins exist for this game.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin] An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White] You'd   think that anyone that would spend so much time playing god would want to   create their own worlds, or people or creatures... Find out how!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2] It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable.&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/OldSiteResources</id>
		<title>OldSiteResources</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/OldSiteResources"/>
				<updated>2006-06-01T03:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
== General Information ==&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/FAQ-general/faq-general-index.shtml Frequently Asked Questions] This is the first place you want to start if you're considering making a model or skin for any game.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena] Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament] One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast] A Star Wars game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3]''' http://www.planetquake.com/polycount/images/new.gif ''' That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2] Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under &amp;quot;oldies but goodies.&amp;quot; The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force] A Star Trek game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake/index.shtml Quake] The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2] Not much is known about this game other than it's based on the Quake 2 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims] The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/rune/index.shtml Rune] A fairly new game that we've seen some good stuff for, but we're waiting to see more.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine] A very pretty engine upon which Shogo and Blood 2 were built.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2] The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan] It's unknown whether any user-made models or skins exist for this game.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin] An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White] You'd   think that anyone that would spend so much time playing god would want to   create their own worlds, or people or creatures... Find out how!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2] It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable.&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/OldSiteResources</id>
		<title>OldSiteResources</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/OldSiteResources"/>
				<updated>2006-06-01T03:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/FAQ-general/faq-general-index.shtml Frequently Asked Questions] This is the first place you want to start if you're considering making a model or skin for any game.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena] Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament] One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast] A Star Wars game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3]''' http://www.planetquake.com/polycount/images/new.gif ''' That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2] Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under &amp;quot;oldies but goodies.&amp;quot; The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force] A Star Trek game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake/index.shtml Quake] The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2] Not much is known about this game other than it's based on the Quake 2 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims] The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/rune/index.shtml Rune] A fairly new game that we've seen some good stuff for, but we're waiting to see more.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine] A very pretty engine upon which Shogo and Blood 2 were built.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2] The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan] It's unknown whether any user-made models or skins exist for this game.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin] An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White] You'd   think that anyone that would spend so much time playing god would want to   create their own worlds, or people or creatures... Find out how!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2] It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable.&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/OldSiteResources</id>
		<title>OldSiteResources</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/OldSiteResources"/>
				<updated>2006-06-01T03:28:29Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.&lt;br /&gt;
&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
General information&lt;br /&gt;
&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/FAQ-general/faq-general-index.shtml Frequently Asked Questions] This is the first place you want to start if you're considering making a model or skin for any game.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.&lt;br /&gt;
* [http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena] Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament] One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast] A Star Wars game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3]''' http://www.planetquake.com/polycount/images/new.gif ''' That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2] Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under &amp;quot;oldies but goodies.&amp;quot; The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force] A Star Trek game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake/index.shtml Quake] The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2] Not much is known about this game other than it's based on the Quake 2 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims] The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/rune/index.shtml Rune] A fairly new game that we've seen some good stuff for, but we're waiting to see more.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine] A very pretty engine upon which Shogo and Blood 2 were built.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2] The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan] It's unknown whether any user-made models or skins exist for this game.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin] An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White] You'd   think that anyone that would spend so much time playing god would want to   create their own worlds, or people or creatures... Find out how!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2] It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable.&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/OldSiteResources</id>
		<title>OldSiteResources</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/OldSiteResources"/>
				<updated>2006-06-01T03:18:29Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/FAQ-general/faq-general-index.shtml Frequently Asked Questions]&lt;br /&gt;
This is the first place you want to start if you're considering making a model or skin for any game.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary]&lt;br /&gt;
If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/index.shtml General Resources]&lt;br /&gt;
These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena]&lt;br /&gt;
Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament]&lt;br /&gt;
One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast]&lt;br /&gt;
A Star Wars game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3]''' http://www.planetquake.com/polycount/images/new.gif '''&lt;br /&gt;
That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2]&lt;br /&gt;
Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike]&lt;br /&gt;
File Half-Life under &amp;quot;oldies but goodies.&amp;quot; The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force]&lt;br /&gt;
A Star Trek game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake/index.shtml Quake]&lt;br /&gt;
The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2]&lt;br /&gt;
Not much is known about this game other than it's based on the Quake 2 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims]&lt;br /&gt;
The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/rune/index.shtml Rune]&lt;br /&gt;
A fairly new game that we've seen some good stuff for, but we're waiting to see more.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever]&lt;br /&gt;
No models and skins here, yet, but there are some tools if you'd like to make them.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine]&lt;br /&gt;
A very pretty engine upon which Shogo and Blood 2 were built.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2]&lt;br /&gt;
The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan]&lt;br /&gt;
It's unknown whether any user-made models or skins exist for this game.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin]&lt;br /&gt;
An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam]&lt;br /&gt;
A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White]&lt;br /&gt;
You'd   think that anyone that would spend so much time playing god would want to   create their own worlds, or people or creatures... Find out how!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2]&lt;br /&gt;
It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2]&lt;br /&gt;
Not much known here, other than the fact that it's customizable.&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/OldSiteResources</id>
		<title>OldSiteResources</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/OldSiteResources"/>
				<updated>2006-06-01T03:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
== General Information ==&lt;br /&gt;
Frequently Asked Questions This is the first place you want to start if you're considering making a model or skin for any game.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.&lt;br /&gt;
&lt;br /&gt;
== Indivdual Games and Engines ==&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena] Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament] One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast] A Star Wars game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3]''' http://www.planetquake.com/polycount/images/new.gif ''' That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2] Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under &amp;quot;oldies but goodies.&amp;quot; The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force] A Star Trek game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake/index.shtml Quake] The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2] Not much is known about this game other than it's based on the Quake 2 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims] The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/rune/index.shtml Rune] A fairly new game that we've seen some good stuff for, but we're waiting to see more.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine] A very pretty engine upon which Shogo and Blood 2 were built.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2] The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan] It's unknown whether any user-made models or skins exist for this game.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin] An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White] You'd   think that anyone that would spend so much time playing god would want to   create their own worlds, or people or creatures... Find out how!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2] It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable.&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/OldSiteResources</id>
		<title>OldSiteResources</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/OldSiteResources"/>
				<updated>2006-06-01T03:15:00Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
== General Information ==&lt;br /&gt;
== Frequently Asked Questions This is the first place you want to start if you're considering making a model or skin for any game. ==&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.&lt;br /&gt;
&lt;br /&gt;
== Indivdual Games and Engines ==&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena] Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament] One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast] A Star Wars game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3]''' http://www.planetquake.com/polycount/images/new.gif ''' That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2] Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under &amp;quot;oldies but goodies.&amp;quot; The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force] A Star Trek game created using the Quake 3 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/quake/index.shtml Quake] The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2] Not much is known about this game other than it's based on the Quake 2 engine.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims] The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/rune/index.shtml Rune] A fairly new game that we've seen some good stuff for, but we're waiting to see more.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine] A very pretty engine upon which Shogo and Blood 2 were built.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2] The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan] It's unknown whether any user-made models or skins exist for this game.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin] An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White] You'd   think that anyone that would spend so much time playing god would want to   create their own worlds, or people or creatures... Find out how!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2] It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable.&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/PolycountOldTOC</id>
		<title>PolycountOldTOC</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/PolycountOldTOC"/>
				<updated>2006-05-31T02:54:01Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This was thrilling to compile.  Please keep things in the list format.  Dynamic pages that will be difficult to redirect properly are in italics.&lt;br /&gt;
&lt;br /&gt;
= General Links =&lt;br /&gt;
* Poll (poll/poll.shtml)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* ''News archives'' (news/newsarchives.asp)&lt;br /&gt;
* ''News search'' (news/newsarchives.asp?function=search&amp;amp;advanced=1)&lt;br /&gt;
* Contact (contacts/index.shtml)  {1}&lt;br /&gt;
* Polycount for PalmOS (news/pqa.zip)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* Links (links/index.shtml)     {2}&lt;br /&gt;
* Credits (credits/index.shtml)  {1}  this should be merged with the contact page&lt;br /&gt;
= Download Database =&lt;br /&gt;
* ''UT2004 Models, UT2004 Vehicles, UT2003 Models, Quake 3 Models, UT Models, JKA Models, JK2 Models, GTA3 Models, Serious Sam Models, Quake 2 Models, Q3 Map Models, TA Team Models, TA Head Models, Elite Force Models, Half-Life Models, Heretic2 Models, [[CounterStrike]] Models, The Sims Models, Kingpin Models'' (downloads/ and downloads/index.asp?game=##&amp;amp;sort=date&amp;amp;order=DESC)  {2}&lt;br /&gt;
= Other Models and Skins =&lt;br /&gt;
* Q3 Weapon Models (q3weapons/q3weapons-index.shtml)  {3}&lt;br /&gt;
* HL Weapon Models (hlweapons/hlweapons-index.shtml)  {3}&lt;br /&gt;
* UT2003 Accessories (dynamic.gamespy.com/~polycount/skins/ut2003skin-index.shtml wtf?) {3}&lt;br /&gt;
* Quake 2 Accessories (skins/q2skin-index.shtml)  {3}&lt;br /&gt;
* Quake 3 Accessories (skins/q3skin-index.shtml)  {3}&lt;br /&gt;
* Unreal T Accessories (skins/utskin-index.shtml)  {3}&lt;br /&gt;
* Half-Life Accessories (skins/hlskin-index.shtml)  {3}&lt;br /&gt;
* Rune Accessories (skins/runeskin-index.shtml) {3}&lt;br /&gt;
* Sims Accessories (skins/simskin-index.shtml)  {3}&lt;br /&gt;
* Accessory Top-Picks (skins/top-picks/top-picks.shtml)   {3}  potentially &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* Top-Packs (skins/top-picks/top-packs/top-packs.shtml   {3}   potentially &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
= Resources =&lt;br /&gt;
* Resources (resources/index.shtml) {1} we should be able to get alot of the heavy lifting here from the community&lt;br /&gt;
&lt;br /&gt;
Under Resources, there are these directories and significant files.  Directories without any sub-content just have an index.shtml file in them listing resources elsewhere on the net.  Most directories also have lots of other directories with supporting files, like images and stuff, which aren't listed for brevity.&lt;br /&gt;
&lt;br /&gt;
* avp2 {3}&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** talonengine&lt;br /&gt;
**** talonenginetut.shtml&lt;br /&gt;
* bandw  {3} {i} wtf is this?&lt;br /&gt;
* chat-rooms {2}&lt;br /&gt;
** chat-index.shtml&lt;br /&gt;
** 2design &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
*** 2design.shtml&lt;br /&gt;
* model_design&lt;br /&gt;
** model_design.shtml&lt;br /&gt;
* modjobs &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** modjobs.shtml&lt;br /&gt;
* drakan {3}&lt;br /&gt;
** index.shtml&lt;br /&gt;
** gfx&lt;br /&gt;
*** JSheffield.zip&lt;br /&gt;
* eliteforce {3}&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** q3-ef&lt;br /&gt;
**** Q3AEF.shtml&lt;br /&gt;
* FAQ-genera {1}  probably needs reviewl&lt;br /&gt;
** faq-general-index.shtml&lt;br /&gt;
* general {1}&lt;br /&gt;
** misc {i}  sunstorm?&lt;br /&gt;
*** sunstorm.shtml&lt;br /&gt;
* tools {1}&lt;br /&gt;
** infografica.shtml&lt;br /&gt;
** polychop&lt;br /&gt;
*** gdmag.pdf&lt;br /&gt;
* tutorials {2}&lt;br /&gt;
** ALPHAWolf_Tut01&lt;br /&gt;
*** Low&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Characters.shtml&lt;br /&gt;
* cswingstut&lt;br /&gt;
** cswingstut.shtml&lt;br /&gt;
* Hitman&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Daz_Tut01&lt;br /&gt;
** Digital&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Painting.shtml&lt;br /&gt;
* Model-unwrap&lt;br /&gt;
** model-unwrap.shtml&lt;br /&gt;
** model-unwrap-pic1.shtml&lt;br /&gt;
** model-unwrap-pic2.shtml&lt;br /&gt;
** model-unwrap-pic3.shtml&lt;br /&gt;
** model-unwrap-pic4.shtml&lt;br /&gt;
** model-unwrap-pic5.shtml&lt;br /&gt;
* NURBS-mapping&lt;br /&gt;
** Nurbs-mapping.shtml&lt;br /&gt;
** tutorial.html&lt;br /&gt;
** vrml1.html&lt;br /&gt;
** vrml2.html&lt;br /&gt;
** vrml3.html&lt;br /&gt;
* Shine_Tut03&lt;br /&gt;
** Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Reduce.shtml&lt;br /&gt;
* Shine_Tut04&lt;br /&gt;
** Making a Head.shtml&lt;br /&gt;
* Shine_Tut05&lt;br /&gt;
** Setup Bones Part1.shtml&lt;br /&gt;
* Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools&lt;br /&gt;
** Surface Tools for Low Poly Modeling2.doc&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools.shtml&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools-mts.shtml&lt;br /&gt;
* UVWunwrap&lt;br /&gt;
** UVWunwrap.shtml&lt;br /&gt;
* ASC_Export_Tut01.shtml&lt;br /&gt;
** Shine_Tut01.shtml&lt;br /&gt;
** Shine_Tut02.shtml&lt;br /&gt;
* video_tutorials {1}&lt;br /&gt;
** video-tut-list.shtml&lt;br /&gt;
* apps.shtml {1}&lt;br /&gt;
** genmisc.shtml  {1}&lt;br /&gt;
** index.shtml&lt;br /&gt;
** lightwave.shtml   {1}&lt;br /&gt;
** max.shtml  {1}&lt;br /&gt;
** maya.shtml  {1}&lt;br /&gt;
** milkshape.shtml  {1}&lt;br /&gt;
** misc.shtml  {1}&lt;br /&gt;
** modelanim.shtml  {1}&lt;br /&gt;
** nst.shtml  {3}&lt;br /&gt;
** q2m.shtml   {3}&lt;br /&gt;
** skinning.shtml   {1}&lt;br /&gt;
** tools.shtml  {1}&lt;br /&gt;
** tutindex.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* gfx (looks like game logos for pages maybe) {i}  i suspect it is, thats what i think its a dup of that other directory&lt;br /&gt;
* glossary (24 pages of definitions plus images) {1}&lt;br /&gt;
* glossary2 (only one glossary page, but lots of examples files)   {1} can we consolidate these?&lt;br /&gt;
* gta3 {3}&lt;br /&gt;
* halflife {2}&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials (directory with 20 pages of modeling tutorials plus example content)&lt;br /&gt;
* heretic2 {3}&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* jk2 {3}&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** Model&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tutorial (eight files under here making this up)&lt;br /&gt;
*** jk2_model_construction.shtml&lt;br /&gt;
* kingpin {3}&lt;br /&gt;
** tools&lt;br /&gt;
*** framelist.shtml&lt;br /&gt;
*** tools.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** Kingpin-animations.html&lt;br /&gt;
* lithtech {3}&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lithtech_primer.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* manual (how to review a model?)  {i}  it may go &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* nolf {3}&lt;br /&gt;
* quake {2}&lt;br /&gt;
** FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake2 {1}&lt;br /&gt;
** tools&lt;br /&gt;
*** Prefabs&lt;br /&gt;
**** Alx_Prefabs-info.shtml&lt;br /&gt;
**** Hunter_Prefabs-info.shtml&lt;br /&gt;
** Testbox&lt;br /&gt;
*** testbox.shtml&lt;br /&gt;
* tutorials&lt;br /&gt;
** NGLV&lt;br /&gt;
** NST_Tut01&lt;br /&gt;
** Custom VWEP.shtml&lt;br /&gt;
** NST_Retro&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Map.shtml&lt;br /&gt;
** Weapon Skin Linking.shtml&lt;br /&gt;
* FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** md2text.txt&lt;br /&gt;
** q2frameslist.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake3 {1}&lt;br /&gt;
** Model_Doc&lt;br /&gt;
*** Model_manual_ps.htm&lt;br /&gt;
* Shader_Doc&lt;br /&gt;
** Q3&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Ashader_manual.htm&lt;br /&gt;
* tools&lt;br /&gt;
** tutorials (lots of files below these, ugh)&lt;br /&gt;
*** josh&lt;br /&gt;
*** max-to-q3&lt;br /&gt;
*** MAX-to-q3data&lt;br /&gt;
*** Skin-shader&lt;br /&gt;
*** Sound&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Pak&lt;br /&gt;
*** Steed-Tut&lt;br /&gt;
* index.shtml&lt;br /&gt;
** md3text.txt&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* rune {3}&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lodsettings&lt;br /&gt;
**** runetut-lodsettings.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
* sims {3}&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* ssam {3}&lt;br /&gt;
* thps {3} {i}&lt;br /&gt;
* tribes {3}&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* unreal {2}&lt;br /&gt;
** tools&lt;br /&gt;
** tutorials (lots of files in these subdirs)&lt;br /&gt;
*** lodsettings&lt;br /&gt;
*** mage&lt;br /&gt;
*** pix&lt;br /&gt;
*** sounds&lt;br /&gt;
*** umod&lt;br /&gt;
*** umod-backup&lt;br /&gt;
*** UTut01.shtml&lt;br /&gt;
*** UTut02.shtml&lt;br /&gt;
*** UTut03.shtml&lt;br /&gt;
*** UTut04.shtml&lt;br /&gt;
*** UTut05.shtml&lt;br /&gt;
*** UTut06.shtml&lt;br /&gt;
*** Utut07.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** UTtut-mainpage.shtml&lt;br /&gt;
** UTtut-part5.shtml&lt;br /&gt;
* ut2003 {1}&lt;br /&gt;
** tutorials&lt;br /&gt;
*** backups (this might just be backup content, not sure, something about Intertwined)&lt;br /&gt;
*** ut2mod&lt;br /&gt;
*** pushing_tutorial.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
Also what I'd consider resources are:&lt;br /&gt;
&lt;br /&gt;
* Good, Bad and Ugly (skins/gbu/* with eight article directories under it)  {2}&lt;br /&gt;
* Skin news archives (skins/archived-news/* with 30 pages of news under it)  {i}  no idea&lt;br /&gt;
* Articles (ten article directories below that:) {2}&lt;br /&gt;
** animation-tips&lt;br /&gt;
** BnW&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;interview&lt;br /&gt;
** chiq_interview_012602&lt;br /&gt;
** chrisbruce_072002&lt;br /&gt;
** Gwot062k2&lt;br /&gt;
** max3preview&lt;br /&gt;
** q3-model-preview&lt;br /&gt;
** Steed-gdc99&lt;br /&gt;
** Steed-Interview&lt;br /&gt;
** Steed-Interview-2&lt;br /&gt;
* Subdermal (six pages and a contest) {2}&lt;br /&gt;
&lt;br /&gt;
= Not Linked To =&lt;br /&gt;
* [[AskDev]] (ask a developer column?) &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;  this didnt pan out. a dev house wanted to help just answer questions. But pulled out right as we set it all up.&lt;br /&gt;
* docs/gamespace_release.zip &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* misc&lt;br /&gt;
** Discreet_QCon2k1 {3}  {i} needs review&lt;br /&gt;
** e32k4 {3}  {i} needs review&lt;br /&gt;
** gfx {i} is this just a directory full of original polycount gfx?&lt;br /&gt;
** id-model-renders {3}&lt;br /&gt;
** pimps {3}  {i} needs review&lt;br /&gt;
** 12-3action.htm {3}  {i} needs review&lt;br /&gt;
** gamespy-broadcastkey.txt &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** lead_action_designer.doc &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** micro-forte-syd-jobdoc.shtml &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** stuff.htm {3}  {i} needs review&lt;br /&gt;
** Unreal_Coach_jobpost_053104.doc &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* modeloftheweek  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* modelpacks  {3}&lt;br /&gt;
* paintchat {2}  conditional that we can get it working again, free/cheap.  if not... &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* previews  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** nicknacks  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* reviewlists  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* skindom (woah nelly tons of stuff here)  {3}&lt;br /&gt;
* cutedoll.shtml (contest?) {3}  archive purposes only&lt;br /&gt;
* info (actual static model info files, non-db) {2} after database&lt;br /&gt;
* reviews (actual static model review files, non-db) {2} after database&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/PolycountOldTOC</id>
		<title>PolycountOldTOC</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/PolycountOldTOC"/>
				<updated>2006-05-31T02:43:53Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This was thrilling to compile.  Please keep things in the list format.  Dynamic pages that will be difficult to redirect properly are in italics.&lt;br /&gt;
&lt;br /&gt;
= General Links =&lt;br /&gt;
* Poll (poll/poll.shtml)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* ''News archives'' (news/newsarchives.asp)&lt;br /&gt;
* ''News search'' (news/newsarchives.asp?function=search&amp;amp;advanced=1)&lt;br /&gt;
* Contact (contacts/index.shtml)  {1}&lt;br /&gt;
* Polycount for PalmOS (news/pqa.zip)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* Links (links/index.shtml)     {2}&lt;br /&gt;
* Credits (credits/index.shtml)  {1}  this should be merged with the contact page&lt;br /&gt;
= Download Database =&lt;br /&gt;
* ''UT2004 Models, UT2004 Vehicles, UT2003 Models, Quake 3 Models, UT Models, JKA Models, JK2 Models, GTA3 Models, Serious Sam Models, Quake 2 Models, Q3 Map Models, TA Team Models, TA Head Models, Elite Force Models, Half-Life Models, Heretic2 Models, [[CounterStrike]] Models, The Sims Models, Kingpin Models'' (downloads/ and downloads/index.asp?game=##&amp;amp;sort=date&amp;amp;order=DESC)  {2}&lt;br /&gt;
= Other Models and Skins =&lt;br /&gt;
* Q3 Weapon Models (q3weapons/q3weapons-index.shtml)  {3}&lt;br /&gt;
* HL Weapon Models (hlweapons/hlweapons-index.shtml)  {3}&lt;br /&gt;
* UT2003 Accessories (dynamic.gamespy.com/~polycount/skins/ut2003skin-index.shtml wtf?) {3}&lt;br /&gt;
* Quake 2 Accessories (skins/q2skin-index.shtml)  {3}&lt;br /&gt;
* Quake 3 Accessories (skins/q3skin-index.shtml)  {3}&lt;br /&gt;
* Unreal T Accessories (skins/utskin-index.shtml)  {3}&lt;br /&gt;
* Half-Life Accessories (skins/hlskin-index.shtml)  {3}&lt;br /&gt;
* Rune Accessories (skins/runeskin-index.shtml) {3}&lt;br /&gt;
* Sims Accessories (skins/simskin-index.shtml)  {3}&lt;br /&gt;
* Accessory Top-Picks (skins/top-picks/top-picks.shtml)   {3}  potentially &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* Top-Packs (skins/top-picks/top-packs/top-packs.shtml   {3}   potentially &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
= Resources =&lt;br /&gt;
* Resources (resources/index.shtml)&lt;br /&gt;
Under Resources, there are these directories and significant files.  Directories without any sub-content just have an index.shtml file in them listing resources elsewhere on the net.  Most directories also have lots of other directories with supporting files, like images and stuff, which aren't listed for brevity.&lt;br /&gt;
&lt;br /&gt;
* avp2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** talonengine&lt;br /&gt;
**** talonenginetut.shtml&lt;br /&gt;
* bandw&lt;br /&gt;
* chat-rooms&lt;br /&gt;
** chat-index.shtml&lt;br /&gt;
** 2design&lt;br /&gt;
*** 2design.shtml&lt;br /&gt;
* model_design&lt;br /&gt;
** model_design.shtml&lt;br /&gt;
* modjobs&lt;br /&gt;
** modjobs.shtml&lt;br /&gt;
* drakan&lt;br /&gt;
** index.shtml&lt;br /&gt;
** gfx&lt;br /&gt;
*** JSheffield.zip&lt;br /&gt;
* eliteforce&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** q3-ef&lt;br /&gt;
**** Q3AEF.shtml&lt;br /&gt;
* FAQ-general&lt;br /&gt;
** faq-general-index.shtml&lt;br /&gt;
* general&lt;br /&gt;
** misc&lt;br /&gt;
*** sunstorm.shtml&lt;br /&gt;
* tools&lt;br /&gt;
** infografica.shtml&lt;br /&gt;
** polychop&lt;br /&gt;
*** gdmag.pdf&lt;br /&gt;
* tutorials&lt;br /&gt;
** ALPHAWolf_Tut01&lt;br /&gt;
*** Low&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Characters.shtml&lt;br /&gt;
* cswingstut&lt;br /&gt;
** cswingstut.shtml&lt;br /&gt;
* Hitman&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Daz_Tut01&lt;br /&gt;
** Digital&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Painting.shtml&lt;br /&gt;
* Model-unwrap&lt;br /&gt;
** model-unwrap.shtml&lt;br /&gt;
** model-unwrap-pic1.shtml&lt;br /&gt;
** model-unwrap-pic2.shtml&lt;br /&gt;
** model-unwrap-pic3.shtml&lt;br /&gt;
** model-unwrap-pic4.shtml&lt;br /&gt;
** model-unwrap-pic5.shtml&lt;br /&gt;
* NURBS-mapping&lt;br /&gt;
** Nurbs-mapping.shtml&lt;br /&gt;
** tutorial.html&lt;br /&gt;
** vrml1.html&lt;br /&gt;
** vrml2.html&lt;br /&gt;
** vrml3.html&lt;br /&gt;
* Shine_Tut03&lt;br /&gt;
** Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Reduce.shtml&lt;br /&gt;
* Shine_Tut04&lt;br /&gt;
** Making a Head.shtml&lt;br /&gt;
* Shine_Tut05&lt;br /&gt;
** Setup Bones Part1.shtml&lt;br /&gt;
* Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools&lt;br /&gt;
** Surface Tools for Low Poly Modeling2.doc&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools.shtml&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools-mts.shtml&lt;br /&gt;
* UVWunwrap&lt;br /&gt;
** UVWunwrap.shtml&lt;br /&gt;
* ASC_Export_Tut01.shtml&lt;br /&gt;
** Shine_Tut01.shtml&lt;br /&gt;
** Shine_Tut02.shtml&lt;br /&gt;
* video_tutorials&lt;br /&gt;
** video-tut-list.shtml&lt;br /&gt;
* apps.shtml&lt;br /&gt;
** genmisc.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** lightwave.shtml&lt;br /&gt;
** max.shtml&lt;br /&gt;
** maya.shtml&lt;br /&gt;
** milkshape.shtml&lt;br /&gt;
** misc.shtml&lt;br /&gt;
** modelanim.shtml&lt;br /&gt;
** nst.shtml&lt;br /&gt;
** q2m.shtml&lt;br /&gt;
** skinning.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutindex.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* gfx (looks like game logos for pages maybe)&lt;br /&gt;
* glossary (24 pages of definitions plus images)&lt;br /&gt;
* glossary2 (only one glossary page, but lots of examples files)&lt;br /&gt;
* gta3&lt;br /&gt;
* halflife&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials (directory with 20 pages of modeling tutorials plus example content)&lt;br /&gt;
* heretic2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* jk2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** Model&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tutorial (eight files under here making this up)&lt;br /&gt;
*** jk2_model_construction.shtml&lt;br /&gt;
* kingpin&lt;br /&gt;
** tools&lt;br /&gt;
*** framelist.shtml&lt;br /&gt;
*** tools.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** Kingpin-animations.html&lt;br /&gt;
* lithtech&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lithtech_primer.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* manual (how to review a model?)&lt;br /&gt;
* nolf&lt;br /&gt;
* quake&lt;br /&gt;
** FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake2&lt;br /&gt;
** tools&lt;br /&gt;
*** Prefabs&lt;br /&gt;
**** Alx_Prefabs-info.shtml&lt;br /&gt;
**** Hunter_Prefabs-info.shtml&lt;br /&gt;
** Testbox&lt;br /&gt;
*** testbox.shtml&lt;br /&gt;
* tutorials&lt;br /&gt;
** NGLV&lt;br /&gt;
** NST_Tut01&lt;br /&gt;
** Custom VWEP.shtml&lt;br /&gt;
** NST_Retro&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Map.shtml&lt;br /&gt;
** Weapon Skin Linking.shtml&lt;br /&gt;
* FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** md2text.txt&lt;br /&gt;
** q2frameslist.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake3&lt;br /&gt;
** Model_Doc&lt;br /&gt;
*** Model_manual_ps.htm&lt;br /&gt;
* Shader_Doc&lt;br /&gt;
** Q3&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Ashader_manual.htm&lt;br /&gt;
* tools&lt;br /&gt;
** tutorials (lots of files below these, ugh)&lt;br /&gt;
*** josh&lt;br /&gt;
*** max-to-q3&lt;br /&gt;
*** MAX-to-q3data&lt;br /&gt;
*** Skin-shader&lt;br /&gt;
*** Sound&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Pak&lt;br /&gt;
*** Steed-Tut&lt;br /&gt;
* index.shtml&lt;br /&gt;
** md3text.txt&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* rune&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lodsettings&lt;br /&gt;
**** runetut-lodsettings.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
* sims&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* ssam&lt;br /&gt;
* thps&lt;br /&gt;
* tribes&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* unreal&lt;br /&gt;
** tools&lt;br /&gt;
** tutorials (lots of files in these subdirs)&lt;br /&gt;
*** lodsettings&lt;br /&gt;
*** mage&lt;br /&gt;
*** pix&lt;br /&gt;
*** sounds&lt;br /&gt;
*** umod&lt;br /&gt;
*** umod-backup&lt;br /&gt;
*** UTut01.shtml&lt;br /&gt;
*** UTut02.shtml&lt;br /&gt;
*** UTut03.shtml&lt;br /&gt;
*** UTut04.shtml&lt;br /&gt;
*** UTut05.shtml&lt;br /&gt;
*** UTut06.shtml&lt;br /&gt;
*** Utut07.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** UTtut-mainpage.shtml&lt;br /&gt;
** UTtut-part5.shtml&lt;br /&gt;
* ut2003&lt;br /&gt;
** tutorials&lt;br /&gt;
*** backups (this might just be backup content, not sure, something about Intertwined)&lt;br /&gt;
*** ut2mod&lt;br /&gt;
*** pushing_tutorial.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
Also what I'd consider resources are:&lt;br /&gt;
&lt;br /&gt;
* Good, Bad and Ugly (skins/gbu/* with eight article directories under it)&lt;br /&gt;
* Skin news archives (skins/archived-news/* with 30 pages of news under it)&lt;br /&gt;
* Articles (ten article directories below that:)&lt;br /&gt;
** animation-tips&lt;br /&gt;
** BnW&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;interview&lt;br /&gt;
** chiq_interview_012602&lt;br /&gt;
** chrisbruce_072002&lt;br /&gt;
** Gwot062k2&lt;br /&gt;
** max3preview&lt;br /&gt;
** q3-model-preview&lt;br /&gt;
** Steed-gdc99&lt;br /&gt;
** Steed-Interview&lt;br /&gt;
** Steed-Interview-2&lt;br /&gt;
* Subdermal (six pages and a contest)&lt;br /&gt;
= Not Linked To =&lt;br /&gt;
* [[AskDev]] (ask a developer column?) &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;  this didnt pan out. a dev house wanted to help just answer questions. But pulled out right as we set it all up.&lt;br /&gt;
* docs/gamespace_release.zip &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* misc&lt;br /&gt;
** Discreet_QCon2k1 {3}  {i} needs review&lt;br /&gt;
** e32k4 {3}  {i} needs review&lt;br /&gt;
** gfx {i} is this just a directory full of original polycount gfx?&lt;br /&gt;
** id-model-renders {3}&lt;br /&gt;
** pimps {3}  {i} needs review&lt;br /&gt;
** 12-3action.htm {3}  {i} needs review&lt;br /&gt;
** gamespy-broadcastkey.txt &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** lead_action_designer.doc &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** micro-forte-syd-jobdoc.shtml &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** stuff.htm {3}  {i} needs review&lt;br /&gt;
** Unreal_Coach_jobpost_053104.doc &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* modeloftheweek  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* modelpacks  {3}&lt;br /&gt;
* paintchat {2}  conditional that we can get it working again, free/cheap.  if not... &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* previews  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** nicknacks  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* reviewlists  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* skindom (woah nelly tons of stuff here)  {3}&lt;br /&gt;
* cutedoll.shtml (contest?) {3}  archive purposes only&lt;br /&gt;
* info (actual static model info files, non-db) {2} after database&lt;br /&gt;
* reviews (actual static model review files, non-db) {2} after database&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/PolycountOldTOC</id>
		<title>PolycountOldTOC</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/PolycountOldTOC"/>
				<updated>2006-05-31T02:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This was thrilling to compile.  Please keep things in the list format.  Dynamic pages that will be difficult to redirect properly are in italics.&lt;br /&gt;
&lt;br /&gt;
= General Links =&lt;br /&gt;
* Poll (poll/poll.shtml)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* ''News archives'' (news/newsarchives.asp)&lt;br /&gt;
* ''News search'' (news/newsarchives.asp?function=search&amp;amp;advanced=1)&lt;br /&gt;
* Contact (contacts/index.shtml)  {1}&lt;br /&gt;
* Polycount for PalmOS (news/pqa.zip)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* Links (links/index.shtml)     {2}&lt;br /&gt;
* Credits (credits/index.shtml)  {1}  this should be merged with the contact page&lt;br /&gt;
= Download Database =&lt;br /&gt;
* ''UT2004 Models, UT2004 Vehicles, UT2003 Models, Quake 3 Models, UT Models, JKA Models, JK2 Models, GTA3 Models, Serious Sam Models, Quake 2 Models, Q3 Map Models, TA Team Models, TA Head Models, Elite Force Models, Half-Life Models, Heretic2 Models, [[CounterStrike]] Models, The Sims Models, Kingpin Models'' (downloads/ and downloads/index.asp?game=##&amp;amp;sort=date&amp;amp;order=DESC)  {2}&lt;br /&gt;
= Other Models and Skins =&lt;br /&gt;
* Q3 Weapon Models (q3weapons/q3weapons-index.shtml)  {3}&lt;br /&gt;
* HL Weapon Models (hlweapons/hlweapons-index.shtml)  {3}&lt;br /&gt;
* UT2003 Accessories (dynamic.gamespy.com/~polycount/skins/ut2003skin-index.shtml wtf?) {3}&lt;br /&gt;
* Quake 2 Accessories (skins/q2skin-index.shtml)  {3}&lt;br /&gt;
* Quake 3 Accessories (skins/q3skin-index.shtml)  {3}&lt;br /&gt;
* Unreal T Accessories (skins/utskin-index.shtml)  {3}&lt;br /&gt;
* Half-Life Accessories (skins/hlskin-index.shtml)  {3}&lt;br /&gt;
* Rune Accessories (skins/runeskin-index.shtml) {3}&lt;br /&gt;
* Sims Accessories (skins/simskin-index.shtml)  {3}&lt;br /&gt;
* Accessory Top-Picks (skins/top-picks/top-picks.shtml)   {3}  potentially &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* Top-Packs (skins/top-picks/top-packs/top-packs.shtml   {3}   potentially &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
= Resources =&lt;br /&gt;
* Resources (resources/index.shtml)&lt;br /&gt;
Under Resources, there are these directories and significant files.  Directories without any sub-content just have an index.shtml file in them listing resources elsewhere on the net.  Most directories also have lots of other directories with supporting files, like images and stuff, which aren't listed for brevity.&lt;br /&gt;
&lt;br /&gt;
* avp2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** talonengine&lt;br /&gt;
**** talonenginetut.shtml&lt;br /&gt;
* bandw&lt;br /&gt;
* chat-rooms&lt;br /&gt;
** chat-index.shtml&lt;br /&gt;
** 2design&lt;br /&gt;
*** 2design.shtml&lt;br /&gt;
* model_design&lt;br /&gt;
** model_design.shtml&lt;br /&gt;
* modjobs&lt;br /&gt;
** modjobs.shtml&lt;br /&gt;
* drakan&lt;br /&gt;
** index.shtml&lt;br /&gt;
** gfx&lt;br /&gt;
*** JSheffield.zip&lt;br /&gt;
* eliteforce&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** q3-ef&lt;br /&gt;
**** Q3AEF.shtml&lt;br /&gt;
* FAQ-general&lt;br /&gt;
** faq-general-index.shtml&lt;br /&gt;
* general&lt;br /&gt;
** misc&lt;br /&gt;
*** sunstorm.shtml&lt;br /&gt;
* tools&lt;br /&gt;
** infografica.shtml&lt;br /&gt;
** polychop&lt;br /&gt;
*** gdmag.pdf&lt;br /&gt;
* tutorials&lt;br /&gt;
** ALPHAWolf_Tut01&lt;br /&gt;
*** Low&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Characters.shtml&lt;br /&gt;
* cswingstut&lt;br /&gt;
** cswingstut.shtml&lt;br /&gt;
* Hitman&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Daz_Tut01&lt;br /&gt;
** Digital&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Painting.shtml&lt;br /&gt;
* Model-unwrap&lt;br /&gt;
** model-unwrap.shtml&lt;br /&gt;
** model-unwrap-pic1.shtml&lt;br /&gt;
** model-unwrap-pic2.shtml&lt;br /&gt;
** model-unwrap-pic3.shtml&lt;br /&gt;
** model-unwrap-pic4.shtml&lt;br /&gt;
** model-unwrap-pic5.shtml&lt;br /&gt;
* NURBS-mapping&lt;br /&gt;
** Nurbs-mapping.shtml&lt;br /&gt;
** tutorial.html&lt;br /&gt;
** vrml1.html&lt;br /&gt;
** vrml2.html&lt;br /&gt;
** vrml3.html&lt;br /&gt;
* Shine_Tut03&lt;br /&gt;
** Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Reduce.shtml&lt;br /&gt;
* Shine_Tut04&lt;br /&gt;
** Making a Head.shtml&lt;br /&gt;
* Shine_Tut05&lt;br /&gt;
** Setup Bones Part1.shtml&lt;br /&gt;
* Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools&lt;br /&gt;
** Surface Tools for Low Poly Modeling2.doc&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools.shtml&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools-mts.shtml&lt;br /&gt;
* UVWunwrap&lt;br /&gt;
** UVWunwrap.shtml&lt;br /&gt;
* ASC_Export_Tut01.shtml&lt;br /&gt;
** Shine_Tut01.shtml&lt;br /&gt;
** Shine_Tut02.shtml&lt;br /&gt;
* video_tutorials&lt;br /&gt;
** video-tut-list.shtml&lt;br /&gt;
* apps.shtml&lt;br /&gt;
** genmisc.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** lightwave.shtml&lt;br /&gt;
** max.shtml&lt;br /&gt;
** maya.shtml&lt;br /&gt;
** milkshape.shtml&lt;br /&gt;
** misc.shtml&lt;br /&gt;
** modelanim.shtml&lt;br /&gt;
** nst.shtml&lt;br /&gt;
** q2m.shtml&lt;br /&gt;
** skinning.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutindex.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* gfx (looks like game logos for pages maybe)&lt;br /&gt;
* glossary (24 pages of definitions plus images)&lt;br /&gt;
* glossary2 (only one glossary page, but lots of examples files)&lt;br /&gt;
* gta3&lt;br /&gt;
* halflife&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials (directory with 20 pages of modeling tutorials plus example content)&lt;br /&gt;
* heretic2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* jk2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** Model&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tutorial (eight files under here making this up)&lt;br /&gt;
*** jk2_model_construction.shtml&lt;br /&gt;
* kingpin&lt;br /&gt;
** tools&lt;br /&gt;
*** framelist.shtml&lt;br /&gt;
*** tools.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** Kingpin-animations.html&lt;br /&gt;
* lithtech&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lithtech_primer.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* manual (how to review a model?)&lt;br /&gt;
* nolf&lt;br /&gt;
* quake&lt;br /&gt;
** FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake2&lt;br /&gt;
** tools&lt;br /&gt;
*** Prefabs&lt;br /&gt;
**** Alx_Prefabs-info.shtml&lt;br /&gt;
**** Hunter_Prefabs-info.shtml&lt;br /&gt;
** Testbox&lt;br /&gt;
*** testbox.shtml&lt;br /&gt;
* tutorials&lt;br /&gt;
** NGLV&lt;br /&gt;
** NST_Tut01&lt;br /&gt;
** Custom VWEP.shtml&lt;br /&gt;
** NST_Retro&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Map.shtml&lt;br /&gt;
** Weapon Skin Linking.shtml&lt;br /&gt;
* FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** md2text.txt&lt;br /&gt;
** q2frameslist.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake3&lt;br /&gt;
** Model_Doc&lt;br /&gt;
*** Model_manual_ps.htm&lt;br /&gt;
* Shader_Doc&lt;br /&gt;
** Q3&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Ashader_manual.htm&lt;br /&gt;
* tools&lt;br /&gt;
** tutorials (lots of files below these, ugh)&lt;br /&gt;
*** josh&lt;br /&gt;
*** max-to-q3&lt;br /&gt;
*** MAX-to-q3data&lt;br /&gt;
*** Skin-shader&lt;br /&gt;
*** Sound&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Pak&lt;br /&gt;
*** Steed-Tut&lt;br /&gt;
* index.shtml&lt;br /&gt;
** md3text.txt&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* rune&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lodsettings&lt;br /&gt;
**** runetut-lodsettings.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
* sims&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* ssam&lt;br /&gt;
* thps&lt;br /&gt;
* tribes&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* unreal&lt;br /&gt;
** tools&lt;br /&gt;
** tutorials (lots of files in these subdirs)&lt;br /&gt;
*** lodsettings&lt;br /&gt;
*** mage&lt;br /&gt;
*** pix&lt;br /&gt;
*** sounds&lt;br /&gt;
*** umod&lt;br /&gt;
*** umod-backup&lt;br /&gt;
*** UTut01.shtml&lt;br /&gt;
*** UTut02.shtml&lt;br /&gt;
*** UTut03.shtml&lt;br /&gt;
*** UTut04.shtml&lt;br /&gt;
*** UTut05.shtml&lt;br /&gt;
*** UTut06.shtml&lt;br /&gt;
*** Utut07.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** UTtut-mainpage.shtml&lt;br /&gt;
** UTtut-part5.shtml&lt;br /&gt;
* ut2003&lt;br /&gt;
** tutorials&lt;br /&gt;
*** backups (this might just be backup content, not sure, something about Intertwined)&lt;br /&gt;
*** ut2mod&lt;br /&gt;
*** pushing_tutorial.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
Also what I'd consider resources are:&lt;br /&gt;
&lt;br /&gt;
* Good, Bad and Ugly (skins/gbu/* with eight article directories under it)&lt;br /&gt;
* Skin news archives (skins/archived-news/* with 30 pages of news under it)&lt;br /&gt;
* Articles (ten article directories below that:)&lt;br /&gt;
** animation-tips&lt;br /&gt;
** BnW&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;interview&lt;br /&gt;
** chiq_interview_012602&lt;br /&gt;
** chrisbruce_072002&lt;br /&gt;
** Gwot062k2&lt;br /&gt;
** max3preview&lt;br /&gt;
** q3-model-preview&lt;br /&gt;
** Steed-gdc99&lt;br /&gt;
** Steed-Interview&lt;br /&gt;
** Steed-Interview-2&lt;br /&gt;
* Subdermal (six pages and a contest)&lt;br /&gt;
= Not Linked To =&lt;br /&gt;
* [[AskDev]] (ask a developer column?) &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;  this didnt pan out. a dev house wanted to help just answer questions. But pulled out right as we set it all up.&lt;br /&gt;
* docs/gamespace_release.zip &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* misc&lt;br /&gt;
** Discreet_QCon2k1 {3}  {i} needs review&lt;br /&gt;
** e32k4 {3}  {i} needs review&lt;br /&gt;
** gfx {i} is this just a directory full of original polycount gfx?&lt;br /&gt;
** id-model-renders {3}&lt;br /&gt;
** pimps {3}  {i} needs review&lt;br /&gt;
** 12-3action.htm {3}  {i} needs review&lt;br /&gt;
** gamespy-broadcastkey.txt &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** lead_action_designer.doc &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** micro-forte-syd-jobdoc.shtml &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** stuff.htm {3}  {i} needs review&lt;br /&gt;
** Unreal_Coach_jobpost_053104.doc &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* modeloftheweek&lt;br /&gt;
* modelpacks&lt;br /&gt;
* paintchat&lt;br /&gt;
* previews&lt;br /&gt;
** nicknacks&lt;br /&gt;
* reviewlists&lt;br /&gt;
* skindom (woah nelly tons of stuff here)&lt;br /&gt;
* cutedoll.shtml (contest?)&lt;br /&gt;
* info (actual static model info files, non-db)&lt;br /&gt;
* reviews (actual static model review files, non-db)&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/PolycountOldTOC</id>
		<title>PolycountOldTOC</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/PolycountOldTOC"/>
				<updated>2006-05-31T02:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This was thrilling to compile.  Please keep things in the list format.  Dynamic pages that will be difficult to redirect properly are in italics.&lt;br /&gt;
&lt;br /&gt;
= General Links =&lt;br /&gt;
* Poll (poll/poll.shtml)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* ''News archives'' (news/newsarchives.asp)&lt;br /&gt;
* ''News search'' (news/newsarchives.asp?function=search&amp;amp;advanced=1)&lt;br /&gt;
* Contact (contacts/index.shtml)  {1}&lt;br /&gt;
* Polycount for PalmOS (news/pqa.zip)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* Links (links/index.shtml)     {2}&lt;br /&gt;
* Credits (credits/index.shtml)  {1}  this should be merged with the contact page&lt;br /&gt;
= Download Database {2} =&lt;br /&gt;
* ''UT2004 Models, UT2004 Vehicles, UT2003 Models, Quake 3 Models, UT Models, JKA Models, JK2 Models, GTA3 Models, Serious Sam Models, Quake 2 Models, Q3 Map Models, TA Team Models, TA Head Models, Elite Force Models, Half-Life Models, Heretic2 Models, Counter&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Strike Models, The Sims Models, Kingpin Models'' (downloads/ and downloads/index.asp?game=##&amp;amp;sort=date&amp;amp;order=DESC)&lt;br /&gt;
= Other Models and Skins {3} =&lt;br /&gt;
* Q3 Weapon Models (q3weapons/q3weapons-index.shtml)&lt;br /&gt;
* HL Weapon Models (hlweapons/hlweapons-index.shtml)&lt;br /&gt;
* UT2003 Accessories (dynamic.gamespy.com/~polycount/skins/ut2003skin-index.shtml wtf?)&lt;br /&gt;
* Quake 2 Accessories (skins/q2skin-index.shtml)&lt;br /&gt;
* Quake 3 Accessories (skins/q3skin-index.shtml)&lt;br /&gt;
* Unreal T Accessories (skins/utskin-index.shtml)&lt;br /&gt;
* Half-Life Accessories (skins/hlskin-index.shtml)&lt;br /&gt;
* Rune Accessories (skins/runeskin-index.shtml)&lt;br /&gt;
* Sims Accessories (skins/simskin-index.shtml)&lt;br /&gt;
* Accessory Top-Picks (skins/top-picks/top-picks.shtml)&lt;br /&gt;
* Top-Packs (skins/top-picks/top-packs/top-packs.shtml&lt;br /&gt;
= Resources =&lt;br /&gt;
* Resources (resources/index.shtml)&lt;br /&gt;
Under Resources, there are these directories and significant files.  Directories without any sub-content just have an index.shtml file in them listing resources elsewhere on the net.  Most directories also have lots of other directories with supporting files, like images and stuff, which aren't listed for brevity.&lt;br /&gt;
&lt;br /&gt;
* avp2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** talonengine&lt;br /&gt;
**** talonenginetut.shtml&lt;br /&gt;
* bandw&lt;br /&gt;
* chat-rooms&lt;br /&gt;
** chat-index.shtml&lt;br /&gt;
** 2design&lt;br /&gt;
*** 2design.shtml&lt;br /&gt;
* model_design&lt;br /&gt;
** model_design.shtml&lt;br /&gt;
* modjobs&lt;br /&gt;
** modjobs.shtml&lt;br /&gt;
* drakan&lt;br /&gt;
** index.shtml&lt;br /&gt;
** gfx&lt;br /&gt;
*** JSheffield.zip&lt;br /&gt;
* eliteforce&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** q3-ef&lt;br /&gt;
**** Q3AEF.shtml&lt;br /&gt;
* FAQ-general&lt;br /&gt;
** faq-general-index.shtml&lt;br /&gt;
* general&lt;br /&gt;
** misc&lt;br /&gt;
*** sunstorm.shtml&lt;br /&gt;
* tools&lt;br /&gt;
** infografica.shtml&lt;br /&gt;
** polychop&lt;br /&gt;
*** gdmag.pdf&lt;br /&gt;
* tutorials&lt;br /&gt;
** ALPHAWolf_Tut01&lt;br /&gt;
*** Low&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Characters.shtml&lt;br /&gt;
* cswingstut&lt;br /&gt;
** cswingstut.shtml&lt;br /&gt;
* Hitman&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Daz_Tut01&lt;br /&gt;
** Digital&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Painting.shtml&lt;br /&gt;
* Model-unwrap&lt;br /&gt;
** model-unwrap.shtml&lt;br /&gt;
** model-unwrap-pic1.shtml&lt;br /&gt;
** model-unwrap-pic2.shtml&lt;br /&gt;
** model-unwrap-pic3.shtml&lt;br /&gt;
** model-unwrap-pic4.shtml&lt;br /&gt;
** model-unwrap-pic5.shtml&lt;br /&gt;
* NURBS-mapping&lt;br /&gt;
** Nurbs-mapping.shtml&lt;br /&gt;
** tutorial.html&lt;br /&gt;
** vrml1.html&lt;br /&gt;
** vrml2.html&lt;br /&gt;
** vrml3.html&lt;br /&gt;
* Shine_Tut03&lt;br /&gt;
** Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Reduce.shtml&lt;br /&gt;
* Shine_Tut04&lt;br /&gt;
** Making a Head.shtml&lt;br /&gt;
* Shine_Tut05&lt;br /&gt;
** Setup Bones Part1.shtml&lt;br /&gt;
* Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools&lt;br /&gt;
** Surface Tools for Low Poly Modeling2.doc&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools.shtml&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools-mts.shtml&lt;br /&gt;
* UVWunwrap&lt;br /&gt;
** UVWunwrap.shtml&lt;br /&gt;
* ASC_Export_Tut01.shtml&lt;br /&gt;
** Shine_Tut01.shtml&lt;br /&gt;
** Shine_Tut02.shtml&lt;br /&gt;
* video_tutorials&lt;br /&gt;
** video-tut-list.shtml&lt;br /&gt;
* apps.shtml&lt;br /&gt;
** genmisc.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** lightwave.shtml&lt;br /&gt;
** max.shtml&lt;br /&gt;
** maya.shtml&lt;br /&gt;
** milkshape.shtml&lt;br /&gt;
** misc.shtml&lt;br /&gt;
** modelanim.shtml&lt;br /&gt;
** nst.shtml&lt;br /&gt;
** q2m.shtml&lt;br /&gt;
** skinning.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutindex.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* gfx (looks like game logos for pages maybe)&lt;br /&gt;
* glossary (24 pages of definitions plus images)&lt;br /&gt;
* glossary2 (only one glossary page, but lots of examples files)&lt;br /&gt;
* gta3&lt;br /&gt;
* halflife&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials (directory with 20 pages of modeling tutorials plus example content)&lt;br /&gt;
* heretic2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* jk2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** Model&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tutorial (eight files under here making this up)&lt;br /&gt;
*** jk2_model_construction.shtml&lt;br /&gt;
* kingpin&lt;br /&gt;
** tools&lt;br /&gt;
*** framelist.shtml&lt;br /&gt;
*** tools.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** Kingpin-animations.html&lt;br /&gt;
* lithtech&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lithtech_primer.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* manual (how to review a model?)&lt;br /&gt;
* nolf&lt;br /&gt;
* quake&lt;br /&gt;
** FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake2&lt;br /&gt;
** tools&lt;br /&gt;
*** Prefabs&lt;br /&gt;
**** Alx_Prefabs-info.shtml&lt;br /&gt;
**** Hunter_Prefabs-info.shtml&lt;br /&gt;
** Testbox&lt;br /&gt;
*** testbox.shtml&lt;br /&gt;
* tutorials&lt;br /&gt;
** NGLV&lt;br /&gt;
** NST_Tut01&lt;br /&gt;
** Custom VWEP.shtml&lt;br /&gt;
** NST_Retro&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Map.shtml&lt;br /&gt;
** Weapon Skin Linking.shtml&lt;br /&gt;
* FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** md2text.txt&lt;br /&gt;
** q2frameslist.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake3&lt;br /&gt;
** Model_Doc&lt;br /&gt;
*** Model_manual_ps.htm&lt;br /&gt;
* Shader_Doc&lt;br /&gt;
** Q3&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Ashader_manual.htm&lt;br /&gt;
* tools&lt;br /&gt;
** tutorials (lots of files below these, ugh)&lt;br /&gt;
*** josh&lt;br /&gt;
*** max-to-q3&lt;br /&gt;
*** MAX-to-q3data&lt;br /&gt;
*** Skin-shader&lt;br /&gt;
*** Sound&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Pak&lt;br /&gt;
*** Steed-Tut&lt;br /&gt;
* index.shtml&lt;br /&gt;
** md3text.txt&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* rune&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lodsettings&lt;br /&gt;
**** runetut-lodsettings.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
* sims&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* ssam&lt;br /&gt;
* thps&lt;br /&gt;
* tribes&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* unreal&lt;br /&gt;
** tools&lt;br /&gt;
** tutorials (lots of files in these subdirs)&lt;br /&gt;
*** lodsettings&lt;br /&gt;
*** mage&lt;br /&gt;
*** pix&lt;br /&gt;
*** sounds&lt;br /&gt;
*** umod&lt;br /&gt;
*** umod-backup&lt;br /&gt;
*** UTut01.shtml&lt;br /&gt;
*** UTut02.shtml&lt;br /&gt;
*** UTut03.shtml&lt;br /&gt;
*** UTut04.shtml&lt;br /&gt;
*** UTut05.shtml&lt;br /&gt;
*** UTut06.shtml&lt;br /&gt;
*** Utut07.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** UTtut-mainpage.shtml&lt;br /&gt;
** UTtut-part5.shtml&lt;br /&gt;
* ut2003&lt;br /&gt;
** tutorials&lt;br /&gt;
*** backups (this might just be backup content, not sure, something about Intertwined)&lt;br /&gt;
*** ut2mod&lt;br /&gt;
*** pushing_tutorial.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
Also what I'd consider resources are:&lt;br /&gt;
&lt;br /&gt;
* Good, Bad and Ugly (skins/gbu/* with eight article directories under it)&lt;br /&gt;
* Skin news archives (skins/archived-news/* with 30 pages of news under it)&lt;br /&gt;
* Articles (ten article directories below that:)&lt;br /&gt;
** animation-tips&lt;br /&gt;
** BnW&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;interview&lt;br /&gt;
** chiq_interview_012602&lt;br /&gt;
** chrisbruce_072002&lt;br /&gt;
** Gwot062k2&lt;br /&gt;
** max3preview&lt;br /&gt;
** q3-model-preview&lt;br /&gt;
** Steed-gdc99&lt;br /&gt;
** Steed-Interview&lt;br /&gt;
** Steed-Interview-2&lt;br /&gt;
* Subdermal (six pages and a contest)&lt;br /&gt;
= Not Linked To =&lt;br /&gt;
* [[AskDev]] (ask a developer column?) &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;  this didnt pan out. a dev house wanted to help just answer questions. But pulled out right as we set it all up.&lt;br /&gt;
* docs/gamespace_release.zip &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* misc&lt;br /&gt;
** Discreet_QCon2k1 {3}  {i} needs review&lt;br /&gt;
** e32k4 {3}  {i} needs review&lt;br /&gt;
** gfx {i} is this just a directory full of original polycount gfx?&lt;br /&gt;
** id-model-renders {3}&lt;br /&gt;
** pimps {3}  {i} needs review&lt;br /&gt;
** 12-3action.htm {3}  {i} needs review&lt;br /&gt;
** gamespy-broadcastkey.txt &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** lead_action_designer.doc &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** micro-forte-syd-jobdoc.shtml &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** stuff.htm {3}  {i} needs review&lt;br /&gt;
** Unreal_Coach_jobpost_053104.doc &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* modeloftheweek&lt;br /&gt;
* modelpacks&lt;br /&gt;
* paintchat&lt;br /&gt;
* previews&lt;br /&gt;
** nicknacks&lt;br /&gt;
* reviewlists&lt;br /&gt;
* skindom (woah nelly tons of stuff here)&lt;br /&gt;
* cutedoll.shtml (contest?)&lt;br /&gt;
* info (actual static model info files, non-db)&lt;br /&gt;
* reviews (actual static model review files, non-db)&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/PolycountOldTOC</id>
		<title>PolycountOldTOC</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/PolycountOldTOC"/>
				<updated>2006-05-31T02:30:38Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This was thrilling to compile.  Please keep things in the list format.  Dynamic pages that will be difficult to redirect properly are in italics.&lt;br /&gt;
&lt;br /&gt;
= General Links =&lt;br /&gt;
* Poll (poll/poll.shtml)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* ''News archives'' (news/newsarchives.asp)&lt;br /&gt;
* ''News search'' (news/newsarchives.asp?function=search&amp;amp;advanced=1)&lt;br /&gt;
* Contact (contacts/index.shtml)  {1}&lt;br /&gt;
* Polycount for PalmOS (news/pqa.zip)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* Links (links/index.shtml)     {2}&lt;br /&gt;
* Credits (credits/index.shtml)  {1}  this should be merged with the contact page&lt;br /&gt;
= Download Database =&lt;br /&gt;
* ''UT2004 Models, UT2004 Vehicles, UT2003 Models, Quake 3 Models, UT Models, JKA Models, JK2 Models, GTA3 Models, Serious Sam Models, Quake 2 Models, Q3 Map Models, TA Team Models, TA Head Models, Elite Force Models, Half-Life Models, Heretic2 Models, Counter&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Strike Models, The Sims Models, Kingpin Models'' (downloads/ and downloads/index.asp?game=##&amp;amp;sort=date&amp;amp;order=DESC)&lt;br /&gt;
= Other Models and Skins =&lt;br /&gt;
* Q3 Weapon Models (q3weapons/q3weapons-index.shtml)&lt;br /&gt;
* HL Weapon Models (hlweapons/hlweapons-index.shtml)&lt;br /&gt;
* UT2003 Accessories (dynamic.gamespy.com/~polycount/skins/ut2003skin-index.shtml wtf?)&lt;br /&gt;
* Quake 2 Accessories (skins/q2skin-index.shtml)&lt;br /&gt;
* Quake 3 Accessories (skins/q3skin-index.shtml)&lt;br /&gt;
* Unreal T Accessories (skins/utskin-index.shtml)&lt;br /&gt;
* Half-Life Accessories (skins/hlskin-index.shtml)&lt;br /&gt;
* Rune Accessories (skins/runeskin-index.shtml)&lt;br /&gt;
* Sims Accessories (skins/simskin-index.shtml)&lt;br /&gt;
* Accessory Top-Picks (skins/top-picks/top-picks.shtml)&lt;br /&gt;
* Top-Packs (skins/top-picks/top-packs/top-packs.shtml&lt;br /&gt;
= Resources =&lt;br /&gt;
* Resources (resources/index.shtml)&lt;br /&gt;
Under Resources, there are these directories and significant files.  Directories without any sub-content just have an index.shtml file in them listing resources elsewhere on the net.  Most directories also have lots of other directories with supporting files, like images and stuff, which aren't listed for brevity.&lt;br /&gt;
&lt;br /&gt;
* avp2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** talonengine&lt;br /&gt;
**** talonenginetut.shtml&lt;br /&gt;
* bandw&lt;br /&gt;
* chat-rooms&lt;br /&gt;
** chat-index.shtml&lt;br /&gt;
** 2design&lt;br /&gt;
*** 2design.shtml&lt;br /&gt;
* model_design&lt;br /&gt;
** model_design.shtml&lt;br /&gt;
* modjobs&lt;br /&gt;
** modjobs.shtml&lt;br /&gt;
* drakan&lt;br /&gt;
** index.shtml&lt;br /&gt;
** gfx&lt;br /&gt;
*** JSheffield.zip&lt;br /&gt;
* eliteforce&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** q3-ef&lt;br /&gt;
**** Q3AEF.shtml&lt;br /&gt;
* FAQ-general&lt;br /&gt;
** faq-general-index.shtml&lt;br /&gt;
* general&lt;br /&gt;
** misc&lt;br /&gt;
*** sunstorm.shtml&lt;br /&gt;
* tools&lt;br /&gt;
** infografica.shtml&lt;br /&gt;
** polychop&lt;br /&gt;
*** gdmag.pdf&lt;br /&gt;
* tutorials&lt;br /&gt;
** ALPHAWolf_Tut01&lt;br /&gt;
*** Low&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Characters.shtml&lt;br /&gt;
* cswingstut&lt;br /&gt;
** cswingstut.shtml&lt;br /&gt;
* Hitman&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Daz_Tut01&lt;br /&gt;
** Digital&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Painting.shtml&lt;br /&gt;
* Model-unwrap&lt;br /&gt;
** model-unwrap.shtml&lt;br /&gt;
** model-unwrap-pic1.shtml&lt;br /&gt;
** model-unwrap-pic2.shtml&lt;br /&gt;
** model-unwrap-pic3.shtml&lt;br /&gt;
** model-unwrap-pic4.shtml&lt;br /&gt;
** model-unwrap-pic5.shtml&lt;br /&gt;
* NURBS-mapping&lt;br /&gt;
** Nurbs-mapping.shtml&lt;br /&gt;
** tutorial.html&lt;br /&gt;
** vrml1.html&lt;br /&gt;
** vrml2.html&lt;br /&gt;
** vrml3.html&lt;br /&gt;
* Shine_Tut03&lt;br /&gt;
** Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Reduce.shtml&lt;br /&gt;
* Shine_Tut04&lt;br /&gt;
** Making a Head.shtml&lt;br /&gt;
* Shine_Tut05&lt;br /&gt;
** Setup Bones Part1.shtml&lt;br /&gt;
* Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools&lt;br /&gt;
** Surface Tools for Low Poly Modeling2.doc&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools.shtml&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools-mts.shtml&lt;br /&gt;
* UVWunwrap&lt;br /&gt;
** UVWunwrap.shtml&lt;br /&gt;
* ASC_Export_Tut01.shtml&lt;br /&gt;
** Shine_Tut01.shtml&lt;br /&gt;
** Shine_Tut02.shtml&lt;br /&gt;
* video_tutorials&lt;br /&gt;
** video-tut-list.shtml&lt;br /&gt;
* apps.shtml&lt;br /&gt;
** genmisc.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** lightwave.shtml&lt;br /&gt;
** max.shtml&lt;br /&gt;
** maya.shtml&lt;br /&gt;
** milkshape.shtml&lt;br /&gt;
** misc.shtml&lt;br /&gt;
** modelanim.shtml&lt;br /&gt;
** nst.shtml&lt;br /&gt;
** q2m.shtml&lt;br /&gt;
** skinning.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutindex.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* gfx (looks like game logos for pages maybe)&lt;br /&gt;
* glossary (24 pages of definitions plus images)&lt;br /&gt;
* glossary2 (only one glossary page, but lots of examples files)&lt;br /&gt;
* gta3&lt;br /&gt;
* halflife&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials (directory with 20 pages of modeling tutorials plus example content)&lt;br /&gt;
* heretic2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* jk2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** Model&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tutorial (eight files under here making this up)&lt;br /&gt;
*** jk2_model_construction.shtml&lt;br /&gt;
* kingpin&lt;br /&gt;
** tools&lt;br /&gt;
*** framelist.shtml&lt;br /&gt;
*** tools.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** Kingpin-animations.html&lt;br /&gt;
* lithtech&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lithtech_primer.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* manual (how to review a model?)&lt;br /&gt;
* nolf&lt;br /&gt;
* quake&lt;br /&gt;
** FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake2&lt;br /&gt;
** tools&lt;br /&gt;
*** Prefabs&lt;br /&gt;
**** Alx_Prefabs-info.shtml&lt;br /&gt;
**** Hunter_Prefabs-info.shtml&lt;br /&gt;
** Testbox&lt;br /&gt;
*** testbox.shtml&lt;br /&gt;
* tutorials&lt;br /&gt;
** NGLV&lt;br /&gt;
** NST_Tut01&lt;br /&gt;
** Custom VWEP.shtml&lt;br /&gt;
** NST_Retro&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Map.shtml&lt;br /&gt;
** Weapon Skin Linking.shtml&lt;br /&gt;
* FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** md2text.txt&lt;br /&gt;
** q2frameslist.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake3&lt;br /&gt;
** Model_Doc&lt;br /&gt;
*** Model_manual_ps.htm&lt;br /&gt;
* Shader_Doc&lt;br /&gt;
** Q3&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Ashader_manual.htm&lt;br /&gt;
* tools&lt;br /&gt;
** tutorials (lots of files below these, ugh)&lt;br /&gt;
*** josh&lt;br /&gt;
*** max-to-q3&lt;br /&gt;
*** MAX-to-q3data&lt;br /&gt;
*** Skin-shader&lt;br /&gt;
*** Sound&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Pak&lt;br /&gt;
*** Steed-Tut&lt;br /&gt;
* index.shtml&lt;br /&gt;
** md3text.txt&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* rune&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lodsettings&lt;br /&gt;
**** runetut-lodsettings.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
* sims&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* ssam&lt;br /&gt;
* thps&lt;br /&gt;
* tribes&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* unreal&lt;br /&gt;
** tools&lt;br /&gt;
** tutorials (lots of files in these subdirs)&lt;br /&gt;
*** lodsettings&lt;br /&gt;
*** mage&lt;br /&gt;
*** pix&lt;br /&gt;
*** sounds&lt;br /&gt;
*** umod&lt;br /&gt;
*** umod-backup&lt;br /&gt;
*** UTut01.shtml&lt;br /&gt;
*** UTut02.shtml&lt;br /&gt;
*** UTut03.shtml&lt;br /&gt;
*** UTut04.shtml&lt;br /&gt;
*** UTut05.shtml&lt;br /&gt;
*** UTut06.shtml&lt;br /&gt;
*** Utut07.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** UTtut-mainpage.shtml&lt;br /&gt;
** UTtut-part5.shtml&lt;br /&gt;
* ut2003&lt;br /&gt;
** tutorials&lt;br /&gt;
*** backups (this might just be backup content, not sure, something about Intertwined)&lt;br /&gt;
*** ut2mod&lt;br /&gt;
*** pushing_tutorial.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
Also what I'd consider resources are:&lt;br /&gt;
&lt;br /&gt;
* Good, Bad and Ugly (skins/gbu/* with eight article directories under it)&lt;br /&gt;
* Skin news archives (skins/archived-news/* with 30 pages of news under it)&lt;br /&gt;
* Articles (ten article directories below that:)&lt;br /&gt;
** animation-tips&lt;br /&gt;
** BnW&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;interview&lt;br /&gt;
** chiq_interview_012602&lt;br /&gt;
** chrisbruce_072002&lt;br /&gt;
** Gwot062k2&lt;br /&gt;
** max3preview&lt;br /&gt;
** q3-model-preview&lt;br /&gt;
** Steed-gdc99&lt;br /&gt;
** Steed-Interview&lt;br /&gt;
** Steed-Interview-2&lt;br /&gt;
* Subdermal (six pages and a contest)&lt;br /&gt;
= Not Linked To =&lt;br /&gt;
* [[AskDev]] (ask a developer column?) &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;  this didnt pan out. a dev house wanted to help just answer questions. But pulled out right as we set it all up.&lt;br /&gt;
* docs/gamespace_release.zip &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* misc&lt;br /&gt;
** Discreet_QCon2k1 {3}  {i} needs review&lt;br /&gt;
** e32k4 {3}  {i} needs review&lt;br /&gt;
** gfx {i} is this just a directory full of original polycount gfx?&lt;br /&gt;
** id-model-renders {3}&lt;br /&gt;
** pimps {3}  {i} needs review&lt;br /&gt;
** 12-3action.htm {3}  {i} needs review&lt;br /&gt;
** gamespy-broadcastkey.txt &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** lead_action_designer.doc &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** micro-forte-syd-jobdoc.shtml &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
** stuff.htm {3}  {i} needs review&lt;br /&gt;
** Unreal_Coach_jobpost_053104.doc &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* modeloftheweek&lt;br /&gt;
* modelpacks&lt;br /&gt;
* paintchat&lt;br /&gt;
* previews&lt;br /&gt;
** nicknacks&lt;br /&gt;
* reviewlists&lt;br /&gt;
* skindom (woah nelly tons of stuff here)&lt;br /&gt;
* cutedoll.shtml (contest?)&lt;br /&gt;
* info (actual static model info files, non-db)&lt;br /&gt;
* reviews (actual static model review files, non-db)&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/PolycountOldTOC</id>
		<title>PolycountOldTOC</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/PolycountOldTOC"/>
				<updated>2006-05-31T02:22:33Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This was thrilling to compile.  Please keep things in the list format.  Dynamic pages that will be difficult to redirect properly are in italics.&lt;br /&gt;
&lt;br /&gt;
= General Links =&lt;br /&gt;
* Poll (poll/poll.shtml)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* ''News archives'' (news/newsarchives.asp)&lt;br /&gt;
* ''News search'' (news/newsarchives.asp?function=search&amp;amp;advanced=1)&lt;br /&gt;
* Contact (contacts/index.shtml)  {1}&lt;br /&gt;
* Polycount for PalmOS (news/pqa.zip)  &amp;lt;span style=&amp;quot;font-size: large; color: white; background: red&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
* Links (links/index.shtml)     {2}&lt;br /&gt;
* Credits (credits/index.shtml)  {1}  this should be merged with the contact page&lt;br /&gt;
= Download Database =&lt;br /&gt;
* ''UT2004 Models, UT2004 Vehicles, UT2003 Models, Quake 3 Models, UT Models, JKA Models, JK2 Models, GTA3 Models, Serious Sam Models, Quake 2 Models, Q3 Map Models, TA Team Models, TA Head Models, Elite Force Models, Half-Life Models, Heretic2 Models, Counter&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Strike Models, The Sims Models, Kingpin Models'' (downloads/ and downloads/index.asp?game=##&amp;amp;sort=date&amp;amp;order=DESC)&lt;br /&gt;
= Other Models and Skins =&lt;br /&gt;
* Q3 Weapon Models (q3weapons/q3weapons-index.shtml)&lt;br /&gt;
* HL Weapon Models (hlweapons/hlweapons-index.shtml)&lt;br /&gt;
* UT2003 Accessories (dynamic.gamespy.com/~polycount/skins/ut2003skin-index.shtml wtf?)&lt;br /&gt;
* Quake 2 Accessories (skins/q2skin-index.shtml)&lt;br /&gt;
* Quake 3 Accessories (skins/q3skin-index.shtml)&lt;br /&gt;
* Unreal T Accessories (skins/utskin-index.shtml)&lt;br /&gt;
* Half-Life Accessories (skins/hlskin-index.shtml)&lt;br /&gt;
* Rune Accessories (skins/runeskin-index.shtml)&lt;br /&gt;
* Sims Accessories (skins/simskin-index.shtml)&lt;br /&gt;
* Accessory Top-Picks (skins/top-picks/top-picks.shtml)&lt;br /&gt;
* Top-Packs (skins/top-picks/top-packs/top-packs.shtml&lt;br /&gt;
= Resources =&lt;br /&gt;
* Resources (resources/index.shtml)&lt;br /&gt;
Under Resources, there are these directories and significant files.  Directories without any sub-content just have an index.shtml file in them listing resources elsewhere on the net.  Most directories also have lots of other directories with supporting files, like images and stuff, which aren't listed for brevity.&lt;br /&gt;
&lt;br /&gt;
* avp2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** talonengine&lt;br /&gt;
**** talonenginetut.shtml&lt;br /&gt;
* bandw&lt;br /&gt;
* chat-rooms&lt;br /&gt;
** chat-index.shtml&lt;br /&gt;
** 2design&lt;br /&gt;
*** 2design.shtml&lt;br /&gt;
* model_design&lt;br /&gt;
** model_design.shtml&lt;br /&gt;
* modjobs&lt;br /&gt;
** modjobs.shtml&lt;br /&gt;
* drakan&lt;br /&gt;
** index.shtml&lt;br /&gt;
** gfx&lt;br /&gt;
*** JSheffield.zip&lt;br /&gt;
* eliteforce&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** q3-ef&lt;br /&gt;
**** Q3AEF.shtml&lt;br /&gt;
* FAQ-general&lt;br /&gt;
** faq-general-index.shtml&lt;br /&gt;
* general&lt;br /&gt;
** misc&lt;br /&gt;
*** sunstorm.shtml&lt;br /&gt;
* tools&lt;br /&gt;
** infografica.shtml&lt;br /&gt;
** polychop&lt;br /&gt;
*** gdmag.pdf&lt;br /&gt;
* tutorials&lt;br /&gt;
** ALPHAWolf_Tut01&lt;br /&gt;
*** Low&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Characters.shtml&lt;br /&gt;
* cswingstut&lt;br /&gt;
** cswingstut.shtml&lt;br /&gt;
* Hitman&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Daz_Tut01&lt;br /&gt;
** Digital&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Painting.shtml&lt;br /&gt;
* Model-unwrap&lt;br /&gt;
** model-unwrap.shtml&lt;br /&gt;
** model-unwrap-pic1.shtml&lt;br /&gt;
** model-unwrap-pic2.shtml&lt;br /&gt;
** model-unwrap-pic3.shtml&lt;br /&gt;
** model-unwrap-pic4.shtml&lt;br /&gt;
** model-unwrap-pic5.shtml&lt;br /&gt;
* NURBS-mapping&lt;br /&gt;
** Nurbs-mapping.shtml&lt;br /&gt;
** tutorial.html&lt;br /&gt;
** vrml1.html&lt;br /&gt;
** vrml2.html&lt;br /&gt;
** vrml3.html&lt;br /&gt;
* Shine_Tut03&lt;br /&gt;
** Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Reduce.shtml&lt;br /&gt;
* Shine_Tut04&lt;br /&gt;
** Making a Head.shtml&lt;br /&gt;
* Shine_Tut05&lt;br /&gt;
** Setup Bones Part1.shtml&lt;br /&gt;
* Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools&lt;br /&gt;
** Surface Tools for Low Poly Modeling2.doc&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools.shtml&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools-mts.shtml&lt;br /&gt;
* UVWunwrap&lt;br /&gt;
** UVWunwrap.shtml&lt;br /&gt;
* ASC_Export_Tut01.shtml&lt;br /&gt;
** Shine_Tut01.shtml&lt;br /&gt;
** Shine_Tut02.shtml&lt;br /&gt;
* video_tutorials&lt;br /&gt;
** video-tut-list.shtml&lt;br /&gt;
* apps.shtml&lt;br /&gt;
** genmisc.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** lightwave.shtml&lt;br /&gt;
** max.shtml&lt;br /&gt;
** maya.shtml&lt;br /&gt;
** milkshape.shtml&lt;br /&gt;
** misc.shtml&lt;br /&gt;
** modelanim.shtml&lt;br /&gt;
** nst.shtml&lt;br /&gt;
** q2m.shtml&lt;br /&gt;
** skinning.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutindex.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* gfx (looks like game logos for pages maybe)&lt;br /&gt;
* glossary (24 pages of definitions plus images)&lt;br /&gt;
* glossary2 (only one glossary page, but lots of examples files)&lt;br /&gt;
* gta3&lt;br /&gt;
* halflife&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials (directory with 20 pages of modeling tutorials plus example content)&lt;br /&gt;
* heretic2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* jk2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** Model&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tutorial (eight files under here making this up)&lt;br /&gt;
*** jk2_model_construction.shtml&lt;br /&gt;
* kingpin&lt;br /&gt;
** tools&lt;br /&gt;
*** framelist.shtml&lt;br /&gt;
*** tools.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** Kingpin-animations.html&lt;br /&gt;
* lithtech&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lithtech_primer.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* manual (how to review a model?)&lt;br /&gt;
* nolf&lt;br /&gt;
* quake&lt;br /&gt;
** FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake2&lt;br /&gt;
** tools&lt;br /&gt;
*** Prefabs&lt;br /&gt;
**** Alx_Prefabs-info.shtml&lt;br /&gt;
**** Hunter_Prefabs-info.shtml&lt;br /&gt;
** Testbox&lt;br /&gt;
*** testbox.shtml&lt;br /&gt;
* tutorials&lt;br /&gt;
** NGLV&lt;br /&gt;
** NST_Tut01&lt;br /&gt;
** Custom VWEP.shtml&lt;br /&gt;
** NST_Retro&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Map.shtml&lt;br /&gt;
** Weapon Skin Linking.shtml&lt;br /&gt;
* FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** md2text.txt&lt;br /&gt;
** q2frameslist.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake3&lt;br /&gt;
** Model_Doc&lt;br /&gt;
*** Model_manual_ps.htm&lt;br /&gt;
* Shader_Doc&lt;br /&gt;
** Q3&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Ashader_manual.htm&lt;br /&gt;
* tools&lt;br /&gt;
** tutorials (lots of files below these, ugh)&lt;br /&gt;
*** josh&lt;br /&gt;
*** max-to-q3&lt;br /&gt;
*** MAX-to-q3data&lt;br /&gt;
*** Skin-shader&lt;br /&gt;
*** Sound&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Pak&lt;br /&gt;
*** Steed-Tut&lt;br /&gt;
* index.shtml&lt;br /&gt;
** md3text.txt&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* rune&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lodsettings&lt;br /&gt;
**** runetut-lodsettings.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
* sims&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* ssam&lt;br /&gt;
* thps&lt;br /&gt;
* tribes&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* unreal&lt;br /&gt;
** tools&lt;br /&gt;
** tutorials (lots of files in these subdirs)&lt;br /&gt;
*** lodsettings&lt;br /&gt;
*** mage&lt;br /&gt;
*** pix&lt;br /&gt;
*** sounds&lt;br /&gt;
*** umod&lt;br /&gt;
*** umod-backup&lt;br /&gt;
*** UTut01.shtml&lt;br /&gt;
*** UTut02.shtml&lt;br /&gt;
*** UTut03.shtml&lt;br /&gt;
*** UTut04.shtml&lt;br /&gt;
*** UTut05.shtml&lt;br /&gt;
*** UTut06.shtml&lt;br /&gt;
*** Utut07.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** UTtut-mainpage.shtml&lt;br /&gt;
** UTtut-part5.shtml&lt;br /&gt;
* ut2003&lt;br /&gt;
** tutorials&lt;br /&gt;
*** backups (this might just be backup content, not sure, something about Intertwined)&lt;br /&gt;
*** ut2mod&lt;br /&gt;
*** pushing_tutorial.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
Also what I'd consider resources are:&lt;br /&gt;
&lt;br /&gt;
* Good, Bad and Ugly (skins/gbu/* with eight article directories under it)&lt;br /&gt;
* Skin news archives (skins/archived-news/* with 30 pages of news under it)&lt;br /&gt;
* Articles (ten article directories below that:)&lt;br /&gt;
** animation-tips&lt;br /&gt;
** BnW&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;interview&lt;br /&gt;
** chiq_interview_012602&lt;br /&gt;
** chrisbruce_072002&lt;br /&gt;
** Gwot062k2&lt;br /&gt;
** max3preview&lt;br /&gt;
** q3-model-preview&lt;br /&gt;
** Steed-gdc99&lt;br /&gt;
** Steed-Interview&lt;br /&gt;
** Steed-Interview-2&lt;br /&gt;
* Subdermal (six pages and a contest)&lt;br /&gt;
= Not Linked To =&lt;br /&gt;
* Ask&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Dev (ask a developer column?)&lt;br /&gt;
* docs/gamespace_release.zip&lt;br /&gt;
* misc&lt;br /&gt;
** Discreet_QCon2k1&lt;br /&gt;
** e32k4&lt;br /&gt;
** gfx&lt;br /&gt;
** id-model-renders&lt;br /&gt;
** pimps&lt;br /&gt;
** 12-3action.htm&lt;br /&gt;
** gamespy-broadcastkey.txt&lt;br /&gt;
** lead_action_designer.doc&lt;br /&gt;
** micro-forte-syd-jobdoc.shtml&lt;br /&gt;
** stuff.htm&lt;br /&gt;
** Unreal_Coach_jobpost_053104.doc&lt;br /&gt;
* modeloftheweek&lt;br /&gt;
* modelpacks&lt;br /&gt;
* paintchat&lt;br /&gt;
* previews&lt;br /&gt;
** nicknacks&lt;br /&gt;
* reviewlists&lt;br /&gt;
* skindom (woah nelly tons of stuff here)&lt;br /&gt;
* cutedoll.shtml (contest?)&lt;br /&gt;
* info (actual static model info files, non-db)&lt;br /&gt;
* reviews (actual static model review files, non-db)&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/PolycountOldTOC</id>
		<title>PolycountOldTOC</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/PolycountOldTOC"/>
				<updated>2006-05-31T02:21:40Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This was thrilling to compile.  Please keep things in the list format.  Dynamic pages that will be difficult to redirect properly are in italics.&lt;br /&gt;
&lt;br /&gt;
= General Links =&lt;br /&gt;
* Poll (poll/poll.shtml)  {x}&lt;br /&gt;
* ''News archives'' (news/newsarchives.asp)&lt;br /&gt;
* ''News search'' (news/newsarchives.asp?function=search&amp;amp;advanced=1)&lt;br /&gt;
* Contact (contacts/index.shtml)  {1}&lt;br /&gt;
* Polycount for PalmOS (news/pqa.zip)  {x}&lt;br /&gt;
* Links (links/index.shtml)     {2}&lt;br /&gt;
* Credits (credits/index.shtml)  {1}  this should be merged with the contact page&lt;br /&gt;
= Download Database =&lt;br /&gt;
* ''UT2004 Models, UT2004 Vehicles, UT2003 Models, Quake 3 Models, UT Models, JKA Models, JK2 Models, GTA3 Models, Serious Sam Models, Quake 2 Models, Q3 Map Models, TA Team Models, TA Head Models, Elite Force Models, Half-Life Models, Heretic2 Models, Counter&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Strike Models, The Sims Models, Kingpin Models'' (downloads/ and downloads/index.asp?game=##&amp;amp;sort=date&amp;amp;order=DESC)&lt;br /&gt;
= Other Models and Skins =&lt;br /&gt;
* Q3 Weapon Models (q3weapons/q3weapons-index.shtml)&lt;br /&gt;
* HL Weapon Models (hlweapons/hlweapons-index.shtml)&lt;br /&gt;
* UT2003 Accessories (dynamic.gamespy.com/~polycount/skins/ut2003skin-index.shtml wtf?)&lt;br /&gt;
* Quake 2 Accessories (skins/q2skin-index.shtml)&lt;br /&gt;
* Quake 3 Accessories (skins/q3skin-index.shtml)&lt;br /&gt;
* Unreal T Accessories (skins/utskin-index.shtml)&lt;br /&gt;
* Half-Life Accessories (skins/hlskin-index.shtml)&lt;br /&gt;
* Rune Accessories (skins/runeskin-index.shtml)&lt;br /&gt;
* Sims Accessories (skins/simskin-index.shtml)&lt;br /&gt;
* Accessory Top-Picks (skins/top-picks/top-picks.shtml)&lt;br /&gt;
* Top-Packs (skins/top-picks/top-packs/top-packs.shtml&lt;br /&gt;
= Resources =&lt;br /&gt;
* Resources (resources/index.shtml)&lt;br /&gt;
Under Resources, there are these directories and significant files.  Directories without any sub-content just have an index.shtml file in them listing resources elsewhere on the net.  Most directories also have lots of other directories with supporting files, like images and stuff, which aren't listed for brevity.&lt;br /&gt;
&lt;br /&gt;
* avp2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** talonengine&lt;br /&gt;
**** talonenginetut.shtml&lt;br /&gt;
* bandw&lt;br /&gt;
* chat-rooms&lt;br /&gt;
** chat-index.shtml&lt;br /&gt;
** 2design&lt;br /&gt;
*** 2design.shtml&lt;br /&gt;
* model_design&lt;br /&gt;
** model_design.shtml&lt;br /&gt;
* modjobs&lt;br /&gt;
** modjobs.shtml&lt;br /&gt;
* drakan&lt;br /&gt;
** index.shtml&lt;br /&gt;
** gfx&lt;br /&gt;
*** JSheffield.zip&lt;br /&gt;
* eliteforce&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** q3-ef&lt;br /&gt;
**** Q3AEF.shtml&lt;br /&gt;
* FAQ-general&lt;br /&gt;
** faq-general-index.shtml&lt;br /&gt;
* general&lt;br /&gt;
** misc&lt;br /&gt;
*** sunstorm.shtml&lt;br /&gt;
* tools&lt;br /&gt;
** infografica.shtml&lt;br /&gt;
** polychop&lt;br /&gt;
*** gdmag.pdf&lt;br /&gt;
* tutorials&lt;br /&gt;
** ALPHAWolf_Tut01&lt;br /&gt;
*** Low&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Characters.shtml&lt;br /&gt;
* cswingstut&lt;br /&gt;
** cswingstut.shtml&lt;br /&gt;
* Hitman&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Daz_Tut01&lt;br /&gt;
** Digital&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Painting.shtml&lt;br /&gt;
* Model-unwrap&lt;br /&gt;
** model-unwrap.shtml&lt;br /&gt;
** model-unwrap-pic1.shtml&lt;br /&gt;
** model-unwrap-pic2.shtml&lt;br /&gt;
** model-unwrap-pic3.shtml&lt;br /&gt;
** model-unwrap-pic4.shtml&lt;br /&gt;
** model-unwrap-pic5.shtml&lt;br /&gt;
* NURBS-mapping&lt;br /&gt;
** Nurbs-mapping.shtml&lt;br /&gt;
** tutorial.html&lt;br /&gt;
** vrml1.html&lt;br /&gt;
** vrml2.html&lt;br /&gt;
** vrml3.html&lt;br /&gt;
* Shine_Tut03&lt;br /&gt;
** Poly&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Reduce.shtml&lt;br /&gt;
* Shine_Tut04&lt;br /&gt;
** Making a Head.shtml&lt;br /&gt;
* Shine_Tut05&lt;br /&gt;
** Setup Bones Part1.shtml&lt;br /&gt;
* Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools&lt;br /&gt;
** Surface Tools for Low Poly Modeling2.doc&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools.shtml&lt;br /&gt;
** Surface&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tools-mts.shtml&lt;br /&gt;
* UVWunwrap&lt;br /&gt;
** UVWunwrap.shtml&lt;br /&gt;
* ASC_Export_Tut01.shtml&lt;br /&gt;
** Shine_Tut01.shtml&lt;br /&gt;
** Shine_Tut02.shtml&lt;br /&gt;
* video_tutorials&lt;br /&gt;
** video-tut-list.shtml&lt;br /&gt;
* apps.shtml&lt;br /&gt;
** genmisc.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** lightwave.shtml&lt;br /&gt;
** max.shtml&lt;br /&gt;
** maya.shtml&lt;br /&gt;
** milkshape.shtml&lt;br /&gt;
** misc.shtml&lt;br /&gt;
** modelanim.shtml&lt;br /&gt;
** nst.shtml&lt;br /&gt;
** q2m.shtml&lt;br /&gt;
** skinning.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutindex.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* gfx (looks like game logos for pages maybe)&lt;br /&gt;
* glossary (24 pages of definitions plus images)&lt;br /&gt;
* glossary2 (only one glossary page, but lots of examples files)&lt;br /&gt;
* gta3&lt;br /&gt;
* halflife&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** tutorials (directory with 20 pages of modeling tutorials plus example content)&lt;br /&gt;
* heretic2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* jk2&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tutorials&lt;br /&gt;
*** Model&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Tutorial (eight files under here making this up)&lt;br /&gt;
*** jk2_model_construction.shtml&lt;br /&gt;
* kingpin&lt;br /&gt;
** tools&lt;br /&gt;
*** framelist.shtml&lt;br /&gt;
*** tools.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** Kingpin-animations.html&lt;br /&gt;
* lithtech&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lithtech_primer.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* manual (how to review a model?)&lt;br /&gt;
* nolf&lt;br /&gt;
* quake&lt;br /&gt;
** FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake2&lt;br /&gt;
** tools&lt;br /&gt;
*** Prefabs&lt;br /&gt;
**** Alx_Prefabs-info.shtml&lt;br /&gt;
**** Hunter_Prefabs-info.shtml&lt;br /&gt;
** Testbox&lt;br /&gt;
*** testbox.shtml&lt;br /&gt;
* tutorials&lt;br /&gt;
** NGLV&lt;br /&gt;
** NST_Tut01&lt;br /&gt;
** Custom VWEP.shtml&lt;br /&gt;
** NST_Retro&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Map.shtml&lt;br /&gt;
** Weapon Skin Linking.shtml&lt;br /&gt;
* FAQ.shtml&lt;br /&gt;
** index.shtml&lt;br /&gt;
** md2text.txt&lt;br /&gt;
** q2frameslist.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* quake3&lt;br /&gt;
** Model_Doc&lt;br /&gt;
*** Model_manual_ps.htm&lt;br /&gt;
* Shader_Doc&lt;br /&gt;
** Q3&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Ashader_manual.htm&lt;br /&gt;
* tools&lt;br /&gt;
** tutorials (lots of files below these, ugh)&lt;br /&gt;
*** josh&lt;br /&gt;
*** max-to-q3&lt;br /&gt;
*** MAX-to-q3data&lt;br /&gt;
*** Skin-shader&lt;br /&gt;
*** Sound&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Pak&lt;br /&gt;
*** Steed-Tut&lt;br /&gt;
* index.shtml&lt;br /&gt;
** md3text.txt&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* rune&lt;br /&gt;
** tutorials&lt;br /&gt;
*** lodsettings&lt;br /&gt;
**** runetut-lodsettings.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
* sims&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* ssam&lt;br /&gt;
* thps&lt;br /&gt;
* tribes&lt;br /&gt;
** index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
* unreal&lt;br /&gt;
** tools&lt;br /&gt;
** tutorials (lots of files in these subdirs)&lt;br /&gt;
*** lodsettings&lt;br /&gt;
*** mage&lt;br /&gt;
*** pix&lt;br /&gt;
*** sounds&lt;br /&gt;
*** umod&lt;br /&gt;
*** umod-backup&lt;br /&gt;
*** UTut01.shtml&lt;br /&gt;
*** UTut02.shtml&lt;br /&gt;
*** UTut03.shtml&lt;br /&gt;
*** UTut04.shtml&lt;br /&gt;
*** UTut05.shtml&lt;br /&gt;
*** UTut06.shtml&lt;br /&gt;
*** Utut07.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
** UTtut-mainpage.shtml&lt;br /&gt;
** UTtut-part5.shtml&lt;br /&gt;
* ut2003&lt;br /&gt;
** tutorials&lt;br /&gt;
*** backups (this might just be backup content, not sure, something about Intertwined)&lt;br /&gt;
*** ut2mod&lt;br /&gt;
*** pushing_tutorial.shtml&lt;br /&gt;
* index.shtml&lt;br /&gt;
** tools.shtml&lt;br /&gt;
** tutorials.shtml&lt;br /&gt;
Also what I'd consider resources are:&lt;br /&gt;
&lt;br /&gt;
* Good, Bad and Ugly (skins/gbu/* with eight article directories under it)&lt;br /&gt;
* Skin news archives (skins/archived-news/* with 30 pages of news under it)&lt;br /&gt;
* Articles (ten article directories below that:)&lt;br /&gt;
** animation-tips&lt;br /&gt;
** BnW&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;interview&lt;br /&gt;
** chiq_interview_012602&lt;br /&gt;
** chrisbruce_072002&lt;br /&gt;
** Gwot062k2&lt;br /&gt;
** max3preview&lt;br /&gt;
** q3-model-preview&lt;br /&gt;
** Steed-gdc99&lt;br /&gt;
** Steed-Interview&lt;br /&gt;
** Steed-Interview-2&lt;br /&gt;
* Subdermal (six pages and a contest)&lt;br /&gt;
= Not Linked To =&lt;br /&gt;
* Ask&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;Dev (ask a developer column?)&lt;br /&gt;
* docs/gamespace_release.zip&lt;br /&gt;
* misc&lt;br /&gt;
** Discreet_QCon2k1&lt;br /&gt;
** e32k4&lt;br /&gt;
** gfx&lt;br /&gt;
** id-model-renders&lt;br /&gt;
** pimps&lt;br /&gt;
** 12-3action.htm&lt;br /&gt;
** gamespy-broadcastkey.txt&lt;br /&gt;
** lead_action_designer.doc&lt;br /&gt;
** micro-forte-syd-jobdoc.shtml&lt;br /&gt;
** stuff.htm&lt;br /&gt;
** Unreal_Coach_jobpost_053104.doc&lt;br /&gt;
* modeloftheweek&lt;br /&gt;
* modelpacks&lt;br /&gt;
* paintchat&lt;br /&gt;
* previews&lt;br /&gt;
** nicknacks&lt;br /&gt;
* reviewlists&lt;br /&gt;
* skindom (woah nelly tons of stuff here)&lt;br /&gt;
* cutedoll.shtml (contest?)&lt;br /&gt;
* info (actual static model info files, non-db)&lt;br /&gt;
* reviews (actual static model review files, non-db)&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T05:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;RogueThirteen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the [&amp;quot;Polycount&amp;quot;] community for the past five years. He is the current chief architect of this wiki, under the guidance of [&amp;quot;Rogue13&amp;quot;] and the other powers that be at polycount.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
he's got ghey ears tho.&lt;/div&gt;</summary>
		<author><name>RogueThirteen</name></author>	</entry>

	</feed>