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		<id>http://wiki.polycount.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Killing</id>
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		<updated>2026-04-16T12:24:38Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2006-05-30T15:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: added link: Video Game History&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
&lt;br /&gt;
[[TableOfContents]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= General Game Statistics and Reports =&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Violence =&lt;br /&gt;
= Gender =&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
= Race =&lt;br /&gt;
= Sales =&lt;br /&gt;
= Culture =&lt;br /&gt;
[http://gac.sagepub.com/content/vol1/issue1/ A Journal of Interactive Media]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://socialstudygames.com/index.php?option=com_content&amp;amp;task=blogcategory&amp;amp;id=78&amp;amp;Itemid=83 socialstudygames.com]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Video_game_history Video Game History: wikipedia]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2006-01-09T00:51:35Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
&lt;br /&gt;
[[TableOfContents]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= General Game Statistics and Reports =&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Violence =&lt;br /&gt;
= Gender =&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://elspa.com/about/pr/elspawhitepaper3.pdf Chicks and Joysticks: &amp;quot;An Exploration of Women and Gaming&amp;quot; (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
= Race =&lt;br /&gt;
= Sales =&lt;br /&gt;
= Culture =&lt;br /&gt;
[http://gac.sagepub.com/content/vol1/issue1/ A Journal of Interactive Media]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://socialstudygames.com/index.php?option=com_content&amp;amp;task=blogcategory&amp;amp;id=78&amp;amp;Itemid=83 socialstudygames.com]&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2006-01-09T00:51:22Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
&lt;br /&gt;
[[TableOfContents]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= General Game Statistics and Reports =&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Violence =&lt;br /&gt;
= Gender =&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://elspa.com/about/pr/elspawhitepaper3.pdf Chicks and Joysticks: &amp;quot;An Exploration of Women and Gaming&amp;quot; (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
= Race =&lt;br /&gt;
= Sales =&lt;br /&gt;
= Culture =&lt;br /&gt;
[http://gac.sagepub.com/content/vol1/issue1/ A Journal of Interactive Media][BR]&lt;br /&gt;
[http://socialstudygames.com/index.php?option=com_content&amp;amp;task=blogcategory&amp;amp;id=78&amp;amp;Itemid=83 socialstudygames.com]&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2006-01-09T00:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: added socialstudygames.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
&lt;br /&gt;
[[TableOfContents]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= General Game Statistics and Reports =&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Violence =&lt;br /&gt;
= Gender =&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://elspa.com/about/pr/elspawhitepaper3.pdf Chicks and Joysticks: &amp;quot;An Exploration of Women and Gaming&amp;quot; (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
= Race =&lt;br /&gt;
= Sales =&lt;br /&gt;
= Culture =&lt;br /&gt;
[http://gac.sagepub.com/content/vol1/issue1/ A Journal of Interactive Media]&lt;br /&gt;
[http://socialstudygames.com/index.php?option=com_content&amp;amp;task=blogcategory&amp;amp;id=78&amp;amp;Itemid=83 socialstudygames.com]&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2006-01-07T21:35:12Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: added culture subheading and journal link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
&lt;br /&gt;
[[TableOfContents]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= General Game Statistics and Reports =&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Violence =&lt;br /&gt;
= Gender =&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://elspa.com/about/pr/elspawhitepaper3.pdf Chicks and Joysticks: &amp;quot;An Exploration of Women and Gaming&amp;quot; (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
= Race =&lt;br /&gt;
= Sales =&lt;br /&gt;
= Culture =&lt;br /&gt;
[http://gac.sagepub.com/content/vol1/issue1/ A Journal of Interactive Media]&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2005-12-11T21:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
&lt;br /&gt;
[[TableOfContents]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= General Game Statistics and Reports =&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Violence =&lt;br /&gt;
= Gender =&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://elspa.com/about/pr/elspawhitepaper3.pdf Chicks and Joysticks: &amp;quot;An Exploration of Women and Gaming&amp;quot; (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
= Race =&lt;br /&gt;
= Sales =&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2005-12-11T21:15:11Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
&lt;br /&gt;
[[TableOfContents]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= General Game Statistics and Reports =&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://elspa.com/about/pr/elspawhitepaper3.pdf Chicks and Joysticks: &amp;quot;An Exploration of Women and Gaming&amp;quot; (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
= Game Violence =&lt;br /&gt;
= Gender =&lt;br /&gt;
= Sales =&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2005-12-11T21:14:31Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
&lt;br /&gt;
[[TableOfContents]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= General Game Statistics and Reports =&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://elspa.com/about/pr/elspawhitepaper3.pdf Chicks and Joysticks: &amp;quot;An Exploration of Women and Gaming&amp;quot; (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
= Game Violence Reports =&lt;br /&gt;
= Gender Reports =&lt;br /&gt;
= Sales Reports =&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2005-12-11T21:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= General Game Statistics and Reports =&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://elspa.com/about/pr/elspawhitepaper3.pdf Chicks and Joysticks: &amp;quot;An Exploration of Women and Gaming&amp;quot; (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
= Game Violence Reports =&lt;br /&gt;
= Gender Reports =&lt;br /&gt;
= Sales Reports =&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2005-12-11T21:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''General Game Statistics and Reports'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://elspa.com/about/pr/elspawhitepaper3.pdf Chicks and Joysticks: &amp;quot;An Exploration of Women and Gaming&amp;quot; (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Game Violence Reports'''&lt;br /&gt;
'''Gender Reports'''&lt;br /&gt;
'''Sales Reports'''&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/3_Dimensional_Tutorials/Character_Studio_basics</id>
		<title>3 Dimensional Tutorials/Character Studio basics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/3_Dimensional_Tutorials/Character_Studio_basics"/>
				<updated>2005-12-11T20:17:35Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Character Studio basics =&lt;br /&gt;
&amp;lt;br&amp;gt;''by Paul Steed''&lt;br /&gt;
&lt;br /&gt;
This is a pair of tutorials on the basics of Character Studio's two parts, Biped and Physique.  If you're looking to learn this plugin for MAX and don't have the manual [cough] for some reason, this is going to be your single best source tutorial for using it in the realm of player models.&lt;br /&gt;
&lt;br /&gt;
[http://www.loonygames.com/content/1.28/totb/ part 1] - [http://www.loonygames.com/content/1.30/totb/ part 2]&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/3_Dimensional_Tutorials/Character_Modeling</id>
		<title>3 Dimensional Tutorials/Character Modeling</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/3_Dimensional_Tutorials/Character_Modeling"/>
				<updated>2005-12-11T20:16:11Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Character Modeling =&lt;br /&gt;
&amp;lt;br&amp;gt;''by Paul Steed''&lt;br /&gt;
&lt;br /&gt;
Mr. Steed does a very nice tutorial on basic model creation in MAX. He shows us step by step creation of a character model including a few redos of some sections of the model. The model his called Sleeg, but it very well could be the start of the Sorlag model for Q3A. Comes in 3 parts:&lt;br /&gt;
&lt;br /&gt;
[http://www.loonygames.com/content/1.13/totb/ part 1] - [http://www.loonygames.com/content/1.14/totb/ part 2] - [http://www.loonygames.com/content/1.16/totb/ part 3]&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/General_Tutorials</id>
		<title>General Tutorials</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/General_Tutorials"/>
				<updated>2005-12-11T17:08:28Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
transfering material from polycount [http://www.planetquake.com/polycount/resources/general/genmisc.shtml generic tutorials resource page] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/!\ email hyperlinks are not transfered&lt;br /&gt;
&lt;br /&gt;
/!\ * after link denotes the file is in ''www.planetquake.com/polycount/resources/'' directory&lt;br /&gt;
&lt;br /&gt;
/!\ bad links, find them if you can:&lt;br /&gt;
* Basic Texture Mapping in MAX 2.x by Shockman from the Chemical Existence TC&lt;br /&gt;
* FvFWorld's MAX Skinning Tutorial by FvFWorld &lt;br /&gt;
* Model Skinning in Max 2.x by casManG&lt;br /&gt;
* Walk cycle animation basics by Paul Steed&lt;br /&gt;
&lt;br /&gt;
/!\ previously transfered tutorials:&lt;br /&gt;
* dhabih eng's tutorials by dhabih eng &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* GWOT's Tutorials and Links &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Character Studio basics by Paul Steed &lt;br /&gt;
* Polygon Reduction by Jon &amp;quot;shine&amp;quot; Jones&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
'''3D Exploration: How to Display Textures'''&lt;br /&gt;
''by Skindom''&lt;br /&gt;
&lt;br /&gt;
The subject of this baby is the 3D Exploration program and its use when displaying textures. Also included are some tips on showing models that don't have textures to display. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''ASC Exporter Plugi'''&lt;br /&gt;
''by rogue13''&lt;br /&gt;
&lt;br /&gt;
Instructs on the use of the ASC exporter for getting Max models into Q Modeler for skin generation and compiling to MD2 format. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Exporting the Model'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A quick description to get your model from the 3D environment into..er.. another 3D environment, but in the second one you can kill it so it's much higher in the cool points.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Introduction to Lightwave'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A very direct tutorial relating to Lightwave.  Lots of tips and information...nothing all that complex or involved, but still a pile of valuable information.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut02.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Setting up bones and IK in Lightwave, Part 1'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
IK isn't covered in this first part, but setting up a character with bones is. So if you're lookin' for Lightwave help, then check this one out and don't hesitate to check out all of shine's previous tutorials while you're at it!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut05/Setup%20Bones%20Part1.shtml link] *&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/General_Tutorials</id>
		<title>General Tutorials</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/General_Tutorials"/>
				<updated>2005-12-11T17:08:01Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
transfering material from polycount [http://www.planetquake.com/polycount/resources/general/genmisc.shtml generic tutorials resource page] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/!\ email hyperlinks are not transfered&lt;br /&gt;
&lt;br /&gt;
/!\ * after link denotes the file is in ''www.planetquake.com/polycount/resources/'' directory&lt;br /&gt;
&lt;br /&gt;
 /!\ bad links, find them if you can:&lt;br /&gt;
* Basic Texture Mapping in MAX 2.x by Shockman from the Chemical Existence TC&lt;br /&gt;
* FvFWorld's MAX Skinning Tutorial by FvFWorld &lt;br /&gt;
* Model Skinning in Max 2.x by casManG&lt;br /&gt;
* Walk cycle animation basics by Paul Steed&lt;br /&gt;
&lt;br /&gt;
/!\ previously transfered tutorials:&lt;br /&gt;
* dhabih eng's tutorials by dhabih eng &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* GWOT's Tutorials and Links &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Character Studio basics by Paul Steed &lt;br /&gt;
* Polygon Reduction by Jon &amp;quot;shine&amp;quot; Jones&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
'''3D Exploration: How to Display Textures'''&lt;br /&gt;
''by Skindom''&lt;br /&gt;
&lt;br /&gt;
The subject of this baby is the 3D Exploration program and its use when displaying textures. Also included are some tips on showing models that don't have textures to display. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''ASC Exporter Plugi'''&lt;br /&gt;
''by rogue13''&lt;br /&gt;
&lt;br /&gt;
Instructs on the use of the ASC exporter for getting Max models into Q Modeler for skin generation and compiling to MD2 format. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Exporting the Model'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A quick description to get your model from the 3D environment into..er.. another 3D environment, but in the second one you can kill it so it's much higher in the cool points.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Introduction to Lightwave'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A very direct tutorial relating to Lightwave.  Lots of tips and information...nothing all that complex or involved, but still a pile of valuable information.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut02.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Setting up bones and IK in Lightwave, Part 1'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
IK isn't covered in this first part, but setting up a character with bones is. So if you're lookin' for Lightwave help, then check this one out and don't hesitate to check out all of shine's previous tutorials while you're at it!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut05/Setup%20Bones%20Part1.shtml link] *&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/General_Tutorials</id>
		<title>General Tutorials</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/General_Tutorials"/>
				<updated>2005-12-11T01:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
transfering material from polycount [http://www.planetquake.com/polycount/resources/general/genmisc.shtml generic tutorials resource page] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/!\ email hyperlinks are not transfered&lt;br /&gt;
&lt;br /&gt;
/!\ * after link denotes the file is in ''www.planetquake.com/polycount/resources/'' directory&lt;br /&gt;
&lt;br /&gt;
 /!\ bad links, find them if you can:&lt;br /&gt;
* Basic Texture Mapping in MAX 2.x by Shockman from the Chemical Existence TC&lt;br /&gt;
* FvFWorld's MAX Skinning Tutorial by FvFWorld &lt;br /&gt;
* Model Skinning in Max 2.x by casManG&lt;br /&gt;
* Walk cycle animation basics by Paul Steed&lt;br /&gt;
&lt;br /&gt;
/!\ previously transfered tutorials:&lt;br /&gt;
* dhabih eng's tutorials by dhabih eng &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* dhabih eng's tutorials by dhabih eng &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* GWOT's Tutorials and Links &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Character Studio basics by Paul Steed &lt;br /&gt;
* Polygon Reduction by Jon &amp;quot;shine&amp;quot; Jones&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
'''3D Exploration: How to Display Textures'''&lt;br /&gt;
''by Skindom''&lt;br /&gt;
&lt;br /&gt;
The subject of this baby is the 3D Exploration program and its use when displaying textures. Also included are some tips on showing models that don't have textures to display. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''ASC Exporter Plugi'''&lt;br /&gt;
''by rogue13''&lt;br /&gt;
&lt;br /&gt;
Instructs on the use of the ASC exporter for getting Max models into Q Modeler for skin generation and compiling to MD2 format. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Exporting the Model'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A quick description to get your model from the 3D environment into..er.. another 3D environment, but in the second one you can kill it so it's much higher in the cool points.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Introduction to Lightwave'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A very direct tutorial relating to Lightwave.  Lots of tips and information...nothing all that complex or involved, but still a pile of valuable information.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut02.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Setting up bones and IK in Lightwave, Part 1'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
IK isn't covered in this first part, but setting up a character with bones is. So if you're lookin' for Lightwave help, then check this one out and don't hesitate to check out all of shine's previous tutorials while you're at it!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut05/Setup%20Bones%20Part1.shtml link] *&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/General_Tutorials</id>
		<title>General Tutorials</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/General_Tutorials"/>
				<updated>2005-12-11T01:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
transfering material from polycount [http://www.planetquake.com/polycount/resources/general/genmisc.shtml model animation resource page] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/!\ email hyperlinks are not transfered&lt;br /&gt;
&lt;br /&gt;
/!\ * after link denotes the file is in ''www.planetquake.com/polycount/resources/'' directory&lt;br /&gt;
&lt;br /&gt;
 /!\ bad links, find them if you can:&lt;br /&gt;
* Basic Texture Mapping in MAX 2.x by Shockman from the Chemical Existence TC&lt;br /&gt;
* FvFWorld's MAX Skinning Tutorial by FvFWorld &lt;br /&gt;
* Model Skinning in Max 2.x by casManG&lt;br /&gt;
* Walk cycle animation basics by Paul Steed&lt;br /&gt;
&lt;br /&gt;
/!\ previously transfered tutorials:&lt;br /&gt;
* dhabih eng's tutorials by dhabih eng &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* dhabih eng's tutorials by dhabih eng &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* GWOT's Tutorials and Links &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Character Studio basics by Paul Steed &lt;br /&gt;
* Polygon Reduction by Jon &amp;quot;shine&amp;quot; Jones&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
'''3D Exploration: How to Display Textures'''&lt;br /&gt;
''by Skindom''&lt;br /&gt;
&lt;br /&gt;
The subject of this baby is the 3D Exploration program and its use when displaying textures. Also included are some tips on showing models that don't have textures to display. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''ASC Exporter Plugi'''&lt;br /&gt;
''by rogue13''&lt;br /&gt;
&lt;br /&gt;
Instructs on the use of the ASC exporter for getting Max models into Q Modeler for skin generation and compiling to MD2 format. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Exporting the Model'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A quick description to get your model from the 3D environment into..er.. another 3D environment, but in the second one you can kill it so it's much higher in the cool points.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Introduction to Lightwave'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A very direct tutorial relating to Lightwave.  Lots of tips and information...nothing all that complex or involved, but still a pile of valuable information.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut02.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Setting up bones and IK in Lightwave, Part 1'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
IK isn't covered in this first part, but setting up a character with bones is. So if you're lookin' for Lightwave help, then check this one out and don't hesitate to check out all of shine's previous tutorials while you're at it!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut05/Setup%20Bones%20Part1.shtml link] *&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/General_Tutorials</id>
		<title>General Tutorials</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/General_Tutorials"/>
				<updated>2005-12-11T01:15:16Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
transfering material from polycount [http://www.planetquake.com/polycount/resources/general/skinning.shtml model animation resource page] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/!\ email hyperlinks are not transfered&lt;br /&gt;
&lt;br /&gt;
/!\ * after link denotes the file is in ''www.planetquake.com/polycount/resources/'' directory&lt;br /&gt;
&lt;br /&gt;
 /!\ bad links, find them if you can:&lt;br /&gt;
* Basic Texture Mapping in MAX 2.x by Shockman from the Chemical Existence TC&lt;br /&gt;
* FvFWorld's MAX Skinning Tutorial by FvFWorld &lt;br /&gt;
* Model Skinning in Max 2.x by casManG&lt;br /&gt;
* Walk cycle animation basics by Paul Steed&lt;br /&gt;
&lt;br /&gt;
/!\ previously transfered tutorials:&lt;br /&gt;
* dhabih eng's tutorials by dhabih eng &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* dhabih eng's tutorials by dhabih eng &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* GWOT's Tutorials and Links &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Character Studio basics by Paul Steed &lt;br /&gt;
* Polygon Reduction by Jon &amp;quot;shine&amp;quot; Jones&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
'''3D Exploration: How to Display Textures'''&lt;br /&gt;
''by Skindom''&lt;br /&gt;
&lt;br /&gt;
The subject of this baby is the 3D Exploration program and its use when displaying textures. Also included are some tips on showing models that don't have textures to display. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''ASC Exporter Plugi'''&lt;br /&gt;
''by rogue13''&lt;br /&gt;
&lt;br /&gt;
Instructs on the use of the ASC exporter for getting Max models into Q Modeler for skin generation and compiling to MD2 format. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Exporting the Model'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A quick description to get your model from the 3D environment into..er.. another 3D environment, but in the second one you can kill it so it's much higher in the cool points.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Introduction to Lightwave'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A very direct tutorial relating to Lightwave.  Lots of tips and information...nothing all that complex or involved, but still a pile of valuable information.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut02.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Setting up bones and IK in Lightwave, Part 1'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
IK isn't covered in this first part, but setting up a character with bones is. So if you're lookin' for Lightwave help, then check this one out and don't hesitate to check out all of shine's previous tutorials while you're at it!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut05/Setup%20Bones%20Part1.shtml link] *&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/General_Tutorials</id>
		<title>General Tutorials</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/General_Tutorials"/>
				<updated>2005-12-11T01:14:09Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
transfering material from polycount [http://www.planetquake.com/polycount/resources/general/skinning.shtml model animation resource page] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/!\ email hyperlinks are not transfered&lt;br /&gt;
&lt;br /&gt;
/!\ * after link denotes the file is in ''www.planetquake.com/polycount/resources/'' directory&lt;br /&gt;
&lt;br /&gt;
 /!\ bad links, find them if you can:&lt;br /&gt;
* Basic Texture Mapping in MAX 2.x by Shockman from the Chemical Existence TC&lt;br /&gt;
* FvFWorld's MAX Skinning Tutorial by FvFWorld &lt;br /&gt;
* Model Skinning in Max 2.x by casManG&lt;br /&gt;
* Walk cycle animation basics by Paul Steed&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
 /!\ previously transfered tutorials:&lt;br /&gt;
* dhabih eng's tutorials by dhabih eng &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* dhabih eng's tutorials by dhabih eng &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* GWOT's Tutorials and Links &amp;lt;sub&amp;gt;(modeling tut)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Character Studio basics by Paul Steed &lt;br /&gt;
* Polygon Reduction by Jon &amp;quot;shine&amp;quot; Jones &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
'''3D Exploration: How to Display Textures'''&lt;br /&gt;
''by Skindom''&lt;br /&gt;
&lt;br /&gt;
The subject of this baby is the 3D Exploration program and its use when displaying textures. Also included are some tips on showing models that don't have textures to display. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''ASC Exporter Plugi'''&lt;br /&gt;
''by rogue13''&lt;br /&gt;
&lt;br /&gt;
Instructs on the use of the ASC exporter for getting Max models into Q Modeler for skin generation and compiling to MD2 format. &lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/ASC_Export_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Exporting the Model'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A quick description to get your model from the 3D environment into..er.. another 3D environment, but in the second one you can kill it so it's much higher in the cool points.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut01.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Introduction to Lightwave'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
A very direct tutorial relating to Lightwave.  Lots of tips and information...nothing all that complex or involved, but still a pile of valuable information.&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut02.shtml link] *&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Setting up bones and IK in Lightwave, Part 1'''&lt;br /&gt;
''by Jon &amp;quot;shine&amp;quot; Jones''&lt;br /&gt;
&lt;br /&gt;
IK isn't covered in this first part, but setting up a character with bones is. So if you're lookin' for Lightwave help, then check this one out and don't hesitate to check out all of shine's previous tutorials while you're at it!&lt;br /&gt;
&lt;br /&gt;
[http://www.planetquake.com/polycount/resources/general/tutorials/Shine_Tut05/Setup%20Bones%20Part1.shtml link] *&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/GameStatistics</id>
		<title>GameStatistics</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/GameStatistics"/>
				<updated>2005-12-04T01:00:31Z</updated>
		
		<summary type="html">&lt;p&gt;Killing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Describe [[GameStatistics]] here.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Game Statistics and Reports'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://news.softpedia.com/news/ESA-S-2005-Essential-Facts-About-the-Computer-and-Video-Game-Industry-11841.shtml esa 2005 essential facts about the computer and video game industry] :: [http://www.theesa.com/files/2005EssentialFacts.pdf (more detailed PDF version)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.idsa.com/IDSAfinal.pdf PDF - Interactive Digital Software Association, “Video Game Youth &amp;amp; Violence: Examining the Facts” (2001)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.igda.org/women/MTNW_Women-in-Games_Sep04.pdf PDF - Media Training North West, “why are there so few women in games?” (2004)]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://elspa.com/about/pr/elspawhitepaper3.pdf Chicks and Joysticks: &amp;quot;An Exploration of Women and Gaming&amp;quot; (2004)]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Killing</name></author>	</entry>

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