<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://wiki.polycount.com/w/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.polycount.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JohnEmerson</id>
		<title>polycount - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.polycount.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JohnEmerson"/>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Special:Contributions/JohnEmerson"/>
		<updated>2026-05-07T12:02:12Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.2</generator>

	<entry>
		<id>http://wiki.polycount.com/wiki/Technical_Art</id>
		<title>Technical Art</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Technical_Art"/>
				<updated>2018-08-15T15:52:50Z</updated>
		
		<summary type="html">&lt;p&gt;JohnEmerson: Removed Tech-Artist.org Wiki Conversion in anticipation of updating Tech Art with their help throughout the wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical Artists help Artists and Designers get their content into the game with the least pain possible, and help Engineers and Artists communicate fluidly. &lt;br /&gt;
&lt;br /&gt;
Technical Artists must know what a healthy art pipeline &amp;quot;looks like&amp;quot; and must help make sure that content creators have the tools &amp;amp;amp; support necessary to do their jobs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Technical Art Skills ==&lt;br /&gt;
There are many roles in Technical Art. The skills of Technical Artists vary widely from studio to studio; they often specialize in a particular subset. The most common task is writing tools for the artists in their teams.&lt;br /&gt;
&lt;br /&gt;
=== Rigging ===&lt;br /&gt;
[[:Category:Animation#Rigging]]&lt;br /&gt;
&lt;br /&gt;
=== Shaders ===&lt;br /&gt;
* [[Shaders]]&lt;br /&gt;
* [[Shaders for Artists]]&lt;br /&gt;
* [[Blending_functions|Blending Functions]]&lt;br /&gt;
* [[Vertex_skinning|Vertex Skinning]]&lt;br /&gt;
&lt;br /&gt;
=== Visual Effects ===&lt;br /&gt;
[[:Category:SpecialEffects]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://tech-artists.org/forum/showthread.php?41-Technical-Artist-job-description-at-your-company Technical Artist job description at your company] Tech-Artists.Org forum thread&lt;br /&gt;
* [http://ericchadwick.com/img/techart_guidelines.html Technical Artist Guidelines] - by [http://www.linkedin.com/in/ericchadwick Eric Chadwick] and [http://www.linkedin.com/pub/ryan-mcclure/13/761/a51 Ryan McClure]&lt;br /&gt;
* [http://tech-artists.org/index.php Tech-Artists.Org]&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=68788 Tech Artist - What are you working on] Polycount forum thread&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Discipline]][[Category:Technical_Art]][[Category:Code]][[Category:Pipeline]]&lt;/div&gt;</summary>
		<author><name>JohnEmerson</name></author>	</entry>

	</feed>