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		<updated>2026-04-15T04:24:09Z</updated>
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	<entry>
		<id>http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling</id>
		<title>Subdivision Surface Modeling</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling"/>
				<updated>2013-09-02T15:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;GhostDetector: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ## page was renamed from Subdivision Surface Modeling --&amp;gt;&lt;br /&gt;
= Subdivision Surface Modeling =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a modeling technique for making high-poly hard-surface models. For game artists, this usually means mechanical/constructed items, which can then be baked into [[NormalMap|normal maps]] and other [[Category:TextureTypes|types of textures]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;P&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Primers ==&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_subdsurfacesoverview.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [http://www.youtube.com/watch?v=ckOTl2GcS-E Subdivision Surfaces: Overview] video from [http://www.guerrillacg.org/about The GuerrillaCG Project]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_subdtopologyartifacts.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [http://www.youtube.com/watch?v=k_S1INdEmdI Subdivision Topology Artifacts] video from [http://www.guerrillacg.org/about The GuerrillaCG Project]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_inorganicfundamentals1.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [http://vimeo.com/10941211 Hard Surface Fundamentals] for 3ds Max by [http://digitalapprentice.net/ Grant 'sathe' Warwick]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_tecnicasmodelado.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [http://www.etereaestudios.com/training_img/subd_tips/index.htm Técnicas modelado por subdivisión] by [http://www.etereaestudios.com/ Cristóbal Vila] ([http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;sl=es&amp;amp;tl=en&amp;amp;u=http://www.etereaestudios.com/training_img/subd_tips/index.htm English translation by Google]) &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_subdmodelingprimer.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [http://www.blendernewbies.com/tools/subdivisionmodeling/subd_PRIMER/page1.html Sub-Division Primer] from [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_gotwires.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://gotwires.info/ gotwires.info] Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_wikipedia.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://en.wikipedia.org/wiki/Subdivision_surface Subdivision surface - Wikipedia] has good technical info about sub-d.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;HS&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Hard Surfaces ==&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_howumodeldemshapes.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [http://boards.polycount.net/showthread.php?t=56014 FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO] from the [http://boards.polycount.net/ Polycount Boards]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[attachment:subd_floatingpanelinglines.jpg|Image:SubdivisionSurfaceModeling/attachments/subd_floatingpanelinglines_thumb.jpg]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [[attachment:subd_floatingpanelinglines.jpg|Making paneling lines as a floater]] for 3ds Max by [http://boyluya.blogspot.com/ Ralphie 'boyluya' Agenar]. From the Polycount Forum thread [http://www.polycount.com/forum/showthread.php?t=115361 Firefall - Hard surface Art Dump].&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_probooleans.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.polycount.com/forum/showthread.php?t=106272 Using ProBooleans in 3ds Max for sub-d modeling] Polycount forum thread.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_per1283dtutorials.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [http://www.per128.com/pages_tutorials/index.html 3D Tutorials] from [http://www.per128.com/ Per Abrahamsen aka Per128]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_marcusaseth.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.polycount.com/forum/showthread.php?t=86882 Minitutorials by Marcus Aseth] - by ''[http://www.polycount.com/forum/member.php?u=41030 Marcus Aseth]''. Modeling gun parts, etc. &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; &lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_slipgatecentral.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.youtube.com/watch?&amp;amp;v=epqUf2SI3kw hard surface modelling hints pt1] - by ''[http://slipgateworks.blogspot.com/ 'slipgatecentral']''. Creating floaters in Maya, short video tutorial. &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; &lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_circularholes.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; &lt;br /&gt;
 [http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm How to create circular holes by subdivision] by [http://www.etereaestudios.com Etereae Studios] ([http://translate.google.com/translate?hl=en&amp;amp;sl=es&amp;amp;tl=en&amp;amp;u=http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm translated into English] by Google)&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_blaizer.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; &lt;br /&gt;
 [http://blog.whiteblaizer.com/tutorials/ Subdivision Tips – Hard Surface Modelling] by [http://blog.whiteblaizer.com/ Alberto 'Blaizer' Lozano] ([http://translate.google.com/translate?hl=en&amp;amp;sl=es&amp;amp;tl=en&amp;amp;u=http://blog.whiteblaizer.com/tutorials translated into English] by Google)&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_racer445scifiprop.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/ Creating a Next-Gen Sci-Fi Prop] video tutorial by [http://racer445.com/ Evan 'racer445' Herbert]. Shows the &amp;quot;double smooth&amp;quot; modeling trick for 3ds Max: use smoothing groups to define hard edges, add a [[TurboSmooth]] modifier set to preserve smoothing groups, then another without on top.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_doublesmooth.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.polycount.com/forum/showthread.php?t=117488 Double Smooth] - by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Video tutorial demonstrates the double-smooth technique for fast sub-d modeling.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_firehydrant.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [http://cg.tutsplus.com/tutorials/3d-art/model-a-detailed-high-poly-fire-hydrant-in-3ds-max/ Model a Detailed High Poly Fire Hydrant in 3ds Max] - by ''[http://www.bentateonline.com Ben Tate]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$sculpt_philipkmetal.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html Matte Metal Tutorial] - by [http://www.philipk.net Philip 'Philipk' Klevestav]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Modeling and texturing a sci-fi metal plate wall using 3ds Max and Photoshop. More modeling and texturing tutorials at http://www.philipk.net/tutorials.html.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_modelingbathroomtiles.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [[ModelingBathroomTiles]] - by [http://www.valent.us okkun]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_modelinghipolyweaponsispainful.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; &lt;br /&gt;
 [http://boards.polycount.net/showthread.php?t=37457 modeling hi poly weapons is painful, any tips?] from the [http://boards.polycount.net/ Polycount Boards]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_technicalhighpolyworkflow.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; &lt;br /&gt;
 [http://boards.polycount.net/showthread.php?t=38222 Technical highpoly workflow tutorial and scripts] from the [http://boards.polycount.net/ Polycount Boards]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_chainmailneox.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://boards.polycount.net/showpost.php?p=1115091&amp;amp;postcount=156 Modeling chainmail in 3ds Max] - by ''[http://polyphobia.de Steffen &amp;quot;Neox&amp;quot; Unger]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.selwy.com/2012/hard-surface-sculpting/ Hard Surface Sculpting – Hard Surface Modelling] by Selwy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;OS&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Organic Surfaces ==&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_makingofmoff.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
 [http://www.daz-art.com/hi_poly_tut.htm The Making of Moff - High Polygon Realistic Character Creation] - by ''[http://www.daz-art.com/ Darren &amp;quot;Daz&amp;quot; Pattenden]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_shoelaces.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; &lt;br /&gt;
 [http://boards.polycount.net/showthread.php?t=71189 Modeling shoe laces, boot laces... etc.] from the [http://boards.polycount.net/ Polycount Boards]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_digitalsculpturetechniques.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.theminters.com/misc/articles/derived-surfaces/index.htm Digital Sculpture Techniques] by [http://cube.phlatt.net/home/spiraloid/ Bay Raitt] and [http://www.izware.com/ Greg Minter]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_thepole.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://web.archive.org/web/20101231124113/http://www.subdivisionmodeling.com/forums/showthread.php?t=907 The Pole] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum. Saved here: [[attachment:SubdivisionModelingDotCom_The-Pole.pdf]] (10MB PDF)&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_thepolerevised.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://web.archive.org/web/20110101013544/http://www.subdivisionmodeling.com/forums/showthread.php?t=8000 The Pole - Revised] from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_thebody.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[[attachment:SubdivisionModelingDotCom_Topology-Body.pdf]] (1MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:SubdivisionSurfaceModeling$subd_thehead.png]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[[attachment:SubdivisionModelingDotCom_Topology-Head.pdf]] (8MB PDF) from the [http://www.subdivisionmodeling.com/ Subdivisionmodeling.com] forum.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_stepdownguide.png]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_roundinsets.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_tubes-oblastradiuso.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_tesselation.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_transition.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_cylinder-ngon.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_cylinder-cap.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_cylinder-extrusion.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_cylinder-extrusion2.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_cylinder-extrusion3.png]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_cylinder-extrusion4.gif]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_rims-alecmoody.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_gunstock-racer445.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_leica-joewilson.jpg]]&lt;br /&gt;
[[Image:SubdivisionSurfaceModeling$subdiv_bolt-insets.png]]&lt;br /&gt;
&lt;br /&gt;
== More Information ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=56014 FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO] Polycount forum thread&lt;br /&gt;
* [[BaseMesh]]&lt;br /&gt;
* [[Category:Topology]]&lt;br /&gt;
* [[CharacterSculpting]]&lt;br /&gt;
* [[PolygonCount]]&lt;br /&gt;
* [[ReTopologyModeling]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Character]] [[Category:CharacterModeling]] [[Category:Environment]] [[Category:EnvironmentModeling]]&lt;/div&gt;</summary>
		<author><name>GhostDetector</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/TexturingTutorials</id>
		<title>TexturingTutorials</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/TexturingTutorials"/>
				<updated>2013-06-04T15:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;GhostDetector: Took out racer tutorail (dead)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ## page was renamed from 2DTutorials --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ## page was renamed from 2D Tutorials --&amp;gt;&lt;br /&gt;
= Texturing Tutorials =&lt;br /&gt;
Tutorials for creating game textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Painting Realistic Textures ==&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_racer445sword.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.nextgenhardsurface.com/showthread.php?6-Texturing-Texturing-Metal-Surfaces-by-Racer-Video Texturing Metal Surfaces] (registration required) by ''[http://racer445.com/ Evan 'racer445' Herbert]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$TrackerKnifeTut.jpg]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.polycount.com/forum/showthread.php?t=118043 Tracker Knife - NextGen asset tutorial series] by ''[http://www.polycount.com/forum/member.php?u=41301 Joe Harford]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_hardsurfacetexturepainting.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://forums.cgsociety.org/showthread.php?f=46&amp;amp;t=373024 Hard Surface Texture Painting] by ''[http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_quake4painting.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.iddevnet.com/quake4/ArtReference_CreatingModels#head-4152af2ebdcdf51e21eaf84fd7ea3f511a7a1fab Painting Your Diffuse, Specular, and Height Maps (for Quake 4)] by ''[http://www.ravensoft.com/ Raven Software]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_zbrush_3dstonewall.jpg]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.polycount.com/forum/showpost.php?p=1528364&amp;amp;postcount=1 Tileable Texture in 3dMax &amp;amp; Zbrush] by ''[http://www.polycount.com/forum/member.php?u=18970 Sean Marino]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Painting Stylistic Textures ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1259024#post1259024 Hand Painted Wood Tutorial] from the Polycount Forum, by [http://www.polycount.com/forum/member.php?u=28047 Matthew 'skayne' Heyman]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_softlight.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[[attachment:handpaint_softlight-saiainoshi.gif|Adding Highlights and Using SoftLight]] (paintover on [http://www.polycount.com/forum/member.php?u=30229 'snow']s textures from [http://www.polycount.com/forum/showthread.php?p=1202503#post1202503 Stylized textures - need help]) - by ''[http://www.linkedin.com/in/terriedenman Terrie 'Saiainoshi' Denman]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_more-color.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[[attachment:handpaint_more-color-saiainoshi.jpg|Adding More Color To a Texture]] (paintover on [http://www.polycount.com/forum/member.php?u=30229 'snow']s texture from [http://www.polycount.com/forum/showthread.php?p=1201383#post1201383 Stylized textures - need help]) - by ''[http://www.linkedin.com/in/terriedenman Terrie 'Saiainoshi' Denman]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_smoothblending.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[[attachment:smooth-blending-thoughts_linda-bergkvist.jpg|Some Thoughts on Smooth Blending]] - by ''[http://www.furiae.com/ Linda 'Enayla' Bergkvist]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_paintfletcher.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://img156.imageshack.us/img156/7334/painttut.jpg 'Hand Painted' Step by step thing of some sort] - by ''[http://www.artpanda.co.uk/ John &amp;quot;JFletcher&amp;quot; Fletcher]''. [http://boards.polycount.net/showthread.php?t=71942 Polycount forum thread].&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_texturepaintingtips.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.michaeldashow.com/tips_texturepainting.html Texture Painting Tips] - by ''[http://www.michaeldashow.com Michael Dashow]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_singhsoilchild.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://joycg.blog.me/130079891399 SoilChild Texture Tutorial] by ''[http://www.joshsingh.net/ Josh Singh]''. [http://boards.polycount.net/showthread.php?t=47912 Polycount forum thread]. &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_tmhuntwoodtute.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.tmhunt.com/pics/wood_tute.jpg Wood Tute] by ''[http://www.tmhunt.com Tracy Marvin &amp;quot;Rhinokey&amp;quot; Hunt]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_sallenbachhardlight.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.horribledeath.com/tut-hardlight.htm Painting in Hard Light Mode] - by ''[http://www.horribledeath.com Jason &amp;quot;HorribleDeath&amp;quot; Sallenbach]''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [[Image:TexturingTutorials$2dtut_tsugumopixelart.png]] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://mirror.motherhamster.org/tsugumo/default.html So You Want To Be A Pixel Artist?] - by ''Tsugumo''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
* [http://vimeo.com/38844355 Hand painted tiling grass texture walkthrough] by [http://www.environmentartist.com/ Jeff Parrott]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;How to paint a custom grass texture in Photoshop that is tiled.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vig's Collection of Bookmarked Tutorials ==&lt;br /&gt;
http://www.polycount.com/forum/showpost.php?p=1139754&amp;amp;postcount=2&lt;br /&gt;
&lt;br /&gt;
* '''Metal and Hard Surface'''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://forums.cgsociety.org/showthread.php?t=373024 Hard Surface Materials (metal scratches and wear)] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm Neil Belvins Procedural Paint Chips]  Check out Neils other materials too, even tho its 3D he breaks them down in a way that makes sense for 2D.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://cg.tutsplus.com/tutorials/3d-art/how-to-hand-paint-convincing-metal-textures/ How to Hand Paint Convincing Metal Textures] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.psionic3d.co.uk/tutorials/shiphull.html Creating metal Greeble from scratch] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;'''Flesh, Faces and Fur'''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.anticz.com/heads.htm Drawing Heads,  some general guides]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.2dvalley.com/tutorials/painting-face.shtml Painting a realistic face tutorial by George Patsouras]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.furiae.com/index.php?view=gallery Furiae's Painting tutorials, Eyes, Lips, Hair, Noses, Skin Tone]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://forums.cgsociety.org/member.php?u=45074 Enayla Painting an eye]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.creativemac.com/2003/08_aug/tutorials/pshair030825.htm Hair and Fur Photoshop Bursh] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;  &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;''' Grass''' &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.polycount.com/forum/showpost.php?p=1461878&amp;amp;postcount=32 Hand painted grass tutorial] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt; &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;   '''  Painterly'''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://boards.polycount.net/showthread.php?t=47912#Post205019 SoilChild Texture Tutorial] Josh Singh, nuff said.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.michaeldashow.com/tips_texturepainting.html Texture Painting - Michael Dashow] and its that easy...&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;  [[http://boards.polycount.net/showthread.php?t=68799&amp;amp;page=6|[WIP] - Old Fishing Bait Shop - Page 6 - polycount]]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; '''Pixel Art'''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/ So You Want To Be A Pixel Artist?]Oh you think pixel art is easy?&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.gas13.ru/v3/tutorials/handmade_antialiasing.php Handmade anti-aliasing Pixelart  Tutorials] A long forgotten tool. '''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;'''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;''' Tips and Tricks'''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.gfxartist.com/features/tutorials Tutorials - GFXartist.com] Lots of tutorials and break downs of paintings. &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.pioroberson.com/extras.php pior  oberson character artist]  its Pior foo, pay attention. &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.leighvanderbyl.com/tutorials.html leigh van der byl]  Good to know general tips and tricks.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.horribledeath.com/tut-hardlight.htm Honorible Death's Hard Light Tutorial] Slime on a sphincter.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://conceptart.org/forums/showthread.php?t=107217 Digital Painting In PS #2 - ConceptArt.org Forums] Read it, at least twice.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.tomrichmond.com/blog/tag/how-to-draw-caricatures/ How To Draw Caricatures]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.tutorialman.com/abstract_airbrushing_tutorial_tutorial.html Abstract Airbrushing Tutorial On TutorialMan.com]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; '''Watch Them Paint'''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.carloscabrera.com.ar/tutorial.html Illustration Concept Art Tutorials - Carlos Cabrera] &amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://boards.polycount.net/showthread.php?t=65614 Painting Tutorials polycount]  A collection of videos&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://media.massiveblack.com/ Massive Black  DVD]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://sclipo.com/videos/view/transport-design-aerodeslizadores Transport Design: Aerodeslizadores - Video - Sclipo]  Concepts a transport ship.&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.eatpoo.com/forum/viewtopic.php?f=23&amp;amp;t=176 A list of artists and their sites from the EatPoo forums] '''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;'''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;''' Normal Maps'''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.hull-breach.com/Talon/temp/normalMapMiniTut.jpg normalMapMiniTut.jpg (JPEG Image, 1280x4096 pixels)]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; [http://www.gamedev.net/community/forums/topic.asp?topic_id=485335 Hand Made Normal Maps]&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&amp;lt;&amp;lt;BR&amp;gt;&amp;gt; '''Seams'''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;[http://www.twisted-strand.com/ut_tutorials/text_tut/index2.html Texturing Tutorial, by SweetnutZ]&lt;br /&gt;
&lt;br /&gt;
== More Information ==&lt;br /&gt;
* [[Category:TextureTechnique]] = Texturing techniques commonly used in game development.&lt;br /&gt;
* [[Category:ConceptFundamentals]] = The basics of concept drawing and painting.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?t=65614 Painting Tutorials] thread on the Polycount forum = Links to more painting tutorials.&lt;br /&gt;
* [[CharacterSculpting]] and [[EnvironmentSculpting]] = Information and tutorials about 3D sculpting.&lt;br /&gt;
* [[Category:Reference]] = Reference imagery: photos, concept art, texture sites, etc.&lt;br /&gt;
&lt;br /&gt;
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[[Category:TextureTechnique]]&lt;/div&gt;</summary>
		<author><name>GhostDetector</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/WikiSandBox</id>
		<title>WikiSandBox</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/WikiSandBox"/>
				<updated>2013-05-30T08:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;GhostDetector: Editing Text for first use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Feel free to experiment here.''' Please only edit below the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;----&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; horizontal line. You may wish to open [[HelpOnEditing]] in a new window or tab while you edit. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;font-size: smaller&amp;quot;&amp;gt;The cake is a lie&amp;lt;/span&amp;gt; :))&lt;br /&gt;
&lt;br /&gt;
* list &lt;br /&gt;
* without&lt;br /&gt;
* bullets&lt;br /&gt;
&lt;br /&gt;
I don't know what to write.&lt;/div&gt;</summary>
		<author><name>GhostDetector</name></author>	</entry>

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