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		<id>http://wiki.polycount.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Beefaroni</id>
		<title>polycount - User contributions [en]</title>
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		<updated>2026-04-16T05:56:02Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.polycount.com/wiki/Polycounter_Job_Census</id>
		<title>Polycounter Job Census</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Polycounter_Job_Census"/>
				<updated>2016-01-06T03:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;Beefaroni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(copypasta from https://web.archive.org/web/20150410044056/http://www.polycount.com/forum/showthread.php?t=49362)&lt;br /&gt;
&lt;br /&gt;
A big list of studios where Polycounter members are working. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1st Playable Productions (Troy, NY)'''&lt;br /&gt;
: glottis8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2k Australia (Canberra, Australia)'''&lt;br /&gt;
: sprunghunt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2k Czech (Prague, Czech Republic)'''&lt;br /&gt;
: searinox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''22 Cans (Guildford, United Kingdom)'''&lt;br /&gt;
: feanix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3Point Studios'''&lt;br /&gt;
: perna&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''343 Industries (Redmond, WA)'''&lt;br /&gt;
: AlexCatMasterSupreme&lt;br /&gt;
: JDinges&lt;br /&gt;
: KolbyJukes&lt;br /&gt;
: Shanthosa&lt;br /&gt;
: Thegodzero&lt;br /&gt;
: tottot&lt;br /&gt;
: vemadesign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5TH Cell (Bellevue, WA)'''&lt;br /&gt;
: boomz&lt;br /&gt;
: Funky Bunnies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6waves Lolapps (Dallas, TX)&lt;br /&gt;
: BradMyers82&lt;br /&gt;
: jlewis&lt;br /&gt;
: Junkie_XL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AAD Productions (Seattle, WA)&lt;br /&gt;
: bgivenb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adhesive Games (Los Angeles, CA)&lt;br /&gt;
: wester&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amaze Entertainment (Austin, TX)&lt;br /&gt;
: jpgourley&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allegorithmic (Clermont-Ferrand, France)&lt;br /&gt;
: Froyok&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another Castle Studios (Charlottetown, Canada)&lt;br /&gt;
: Canadian Ink&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ArenaNet (Bellevue, WA)&lt;br /&gt;
: stoofoo&lt;br /&gt;
: Truth&lt;br /&gt;
: Perlinfalcon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armature Studios (Austin, TX)&lt;br /&gt;
: Cap&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Art Bully Productions (NY)&lt;br /&gt;
: Kitteh&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arrowhead Game Studios (Stockholm, Sweden)&lt;br /&gt;
: Carl Brannstorm&lt;br /&gt;
: jimsvanberg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atomic Games (Raleigh, NC)&lt;br /&gt;
: Jet_Pilot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avalanche Studios (Stockholm, Sweden)&lt;br /&gt;
: Jon Jones&lt;br /&gt;
: sltrOlsson&lt;br /&gt;
: poly_bob&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backflip Studios (Boulder, CO)&lt;br /&gt;
: Eclipse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barbaroga (Chicago, IL)&lt;br /&gt;
: Heather.Hughes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BattleCry Studios (Austin, TX)&lt;br /&gt;
: Jon Rush&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beenox (Quebec City, Quebec)&lt;br /&gt;
: Boyso&lt;br /&gt;
: JRancourt&lt;br /&gt;
: kaktuzlime&lt;br /&gt;
: kremrhi&lt;br /&gt;
: Lepothier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bend Studio (Bend, OR)&lt;br /&gt;
: biofrost&lt;br /&gt;
: iangoold3d&lt;br /&gt;
: Rurouni Strife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bethesda Game Studios (Rockville, MD)&lt;br /&gt;
: aajohnny&lt;br /&gt;
: doc_rob&lt;br /&gt;
: e_x&lt;br /&gt;
: Geezus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Big Ant Studios (Melbourne, Australia)&lt;br /&gt;
: DMoz&lt;br /&gt;
: duncan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Big Bang Entertainment (Phoenix, AZ)&lt;br /&gt;
: Aldo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Big Sandwich Games (Vancouver, BC)&lt;br /&gt;
: Quasar&lt;br /&gt;
: shinobix&lt;br /&gt;
: TS_Falcon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BigPark Inc (Vancouver, BC)&lt;br /&gt;
: malcolm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bioware (Austin, TX)&lt;br /&gt;
: Ben Cloward&lt;br /&gt;
: Goat Justice&lt;br /&gt;
: Rob Galanakis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bioware (Edmonton, Canada)&lt;br /&gt;
: Hazed_blue&lt;br /&gt;
: slipsius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bioware (Montreal, Canada)&lt;br /&gt;
: Bad-Koala&lt;br /&gt;
: Grassetti&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bioware Mythic (Fairfax, VA)&lt;br /&gt;
: Polymonkey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blackbeard Games (Stockholm, Sweden)&lt;br /&gt;
: Deadly Nightshade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blizzard Entertainment (Irvine, CA)&lt;br /&gt;
: [HP]&lt;br /&gt;
: Darkrusader&lt;br /&gt;
: Dom&lt;br /&gt;
: Dusty&lt;br /&gt;
: Empty&lt;br /&gt;
: foreverendering&lt;br /&gt;
: Hamish Bode&lt;br /&gt;
: IxenonI&lt;br /&gt;
: jarrede&lt;br /&gt;
: jbrophy&lt;br /&gt;
: Jessica Dinh&lt;br /&gt;
: killingpeople&lt;br /&gt;
: KyleJensen&lt;br /&gt;
: MartinH&lt;br /&gt;
: mheyman&lt;br /&gt;
: Minos&lt;br /&gt;
: moof&lt;br /&gt;
: murph&lt;br /&gt;
: obson&lt;br /&gt;
: Peris&lt;br /&gt;
: pior&lt;br /&gt;
: Ravenslayer&lt;br /&gt;
: rawkstar&lt;br /&gt;
: Renaud Galand&lt;br /&gt;
: Rory_M&lt;br /&gt;
: Saiainoshi&lt;br /&gt;
: seven&lt;br /&gt;
: Soul&lt;br /&gt;
: T-Bone&lt;br /&gt;
: [SF]Three9&lt;br /&gt;
: turpedo&lt;br /&gt;
: Tully&lt;br /&gt;
: YBourykina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bluepoint Games (Austin, TX)&lt;br /&gt;
: EvanL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blur Studio (Culver City, CA)&lt;br /&gt;
: jaaso&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bohemia Interactive Simulations (Hampshire, United Kingdom)&lt;br /&gt;
benji&lt;br /&gt;
&lt;br /&gt;
Born Ready (Guildford, United Kingdom)&lt;br /&gt;
Millenia&lt;br /&gt;
&lt;br /&gt;
Brain In A Jar (Tarporley, Cheshire, United Kingdom)&lt;br /&gt;
A-N-P&lt;br /&gt;
&lt;br /&gt;
Bungie Studios (Bellevue, WA)&lt;br /&gt;
Axiao&lt;br /&gt;
Axios&lt;br /&gt;
FatAssasin&lt;br /&gt;
Haiasi&lt;br /&gt;
PoopSock&lt;br /&gt;
Pope Adam&lt;br /&gt;
breakneck&lt;br /&gt;
mLichy&lt;br /&gt;
&lt;br /&gt;
Buzz Monkey Software (Eugene, OR)&lt;br /&gt;
natetheartist&lt;br /&gt;
&lt;br /&gt;
Capcom (Vancouver, Canada)&lt;br /&gt;
glib&lt;br /&gt;
&lt;br /&gt;
Carbine Studios (Aliso Viejo, CA)&lt;br /&gt;
Arkadius&lt;br /&gt;
homes44&lt;br /&gt;
Mrandk&lt;br /&gt;
POFFINGTON&lt;br /&gt;
Reverenddevil&lt;br /&gt;
Spug&lt;br /&gt;
&lt;br /&gt;
Caspian Learning (Newcastle Upon Tyne, United Kingdom)&lt;br /&gt;
gateian&lt;br /&gt;
&lt;br /&gt;
Cat Daddy Games (Kirkland, WA)&lt;br /&gt;
ebagg&lt;br /&gt;
&lt;br /&gt;
CCP (Reykjavík, Iceland)&lt;br /&gt;
Flava-Fly&lt;br /&gt;
undoz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CDRIN (Quebec, Canada)&lt;br /&gt;
Felixenfeu&lt;br /&gt;
LeRenart&lt;br /&gt;
&lt;br /&gt;
Certain Affinity (Austin, TX)&lt;br /&gt;
Flewda&lt;br /&gt;
&lt;br /&gt;
CGBot (Monterrey N.L., Mexico)&lt;br /&gt;
lincqk&lt;br /&gt;
&lt;br /&gt;
Cloud Imperium Games (Austin, TX)&lt;br /&gt;
Elijah&lt;br /&gt;
Lee3Dee&lt;br /&gt;
&lt;br /&gt;
Cmune (Bejing, China)&lt;br /&gt;
cox&lt;br /&gt;
&lt;br /&gt;
Codemasters (Malaysia)&lt;br /&gt;
Revel&lt;br /&gt;
&lt;br /&gt;
Codemasters (Southam, Warwickshire, United Kingdom)&lt;br /&gt;
urgaffel&lt;br /&gt;
&lt;br /&gt;
Colossal Games (London, United Kingdom)&lt;br /&gt;
Yozora&lt;br /&gt;
&lt;br /&gt;
Crazy Bump Software (Austin, TX)&lt;br /&gt;
Ryan Clark&lt;br /&gt;
&lt;br /&gt;
Creative Assembly (Horsham, United Kingdom)&lt;br /&gt;
jestersheepy&lt;br /&gt;
marks&lt;br /&gt;
Mr_Smo&lt;br /&gt;
saturnfive&lt;br /&gt;
wallasaurus&lt;br /&gt;
&lt;br /&gt;
Criterion Games (Guildford, United Kingdom)&lt;br /&gt;
JohnnyRaptor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cryptic Studios (Los Gatos, CA)&lt;br /&gt;
cman2k&lt;br /&gt;
Matt Fagan&lt;br /&gt;
reverendK&lt;br /&gt;
Tumerboy&lt;br /&gt;
&lt;br /&gt;
Crytek (Frankfurt, Germany)&lt;br /&gt;
Bart&lt;br /&gt;
Criminal&lt;br /&gt;
e-freak&lt;br /&gt;
freakadelle&lt;br /&gt;
MaYdaY&lt;br /&gt;
luke&lt;br /&gt;
zenpat&lt;br /&gt;
&lt;br /&gt;
Crytek (Nottingham, United Kingdom)&lt;br /&gt;
EzMeow&lt;br /&gt;
Zubrowka&lt;br /&gt;
&lt;br /&gt;
Cubic Corporation (San Diego, CA)&lt;br /&gt;
ghost123238&lt;br /&gt;
&lt;br /&gt;
Curve Studios (London, United Kingdom)&lt;br /&gt;
GeeDave&lt;br /&gt;
&lt;br /&gt;
CyberConnect2 (Fukuoka, Japan)&lt;br /&gt;
Mik2121&lt;br /&gt;
&lt;br /&gt;
Cynanide (Montreal, Canada)&lt;br /&gt;
wizo&lt;br /&gt;
&lt;br /&gt;
Cypress Inheritance (Orlando, Florida)&lt;br /&gt;
oobersli&lt;br /&gt;
&lt;br /&gt;
Dadako Studios (Tokyo, Japan)&lt;br /&gt;
hawken (CEO founder and MD Big Boss)&lt;br /&gt;
&lt;br /&gt;
Dapper Ram&lt;br /&gt;
Marshal Banana&lt;br /&gt;
&lt;br /&gt;
Day 1 Studios (Chicago, IL)&lt;br /&gt;
kaburan&lt;br /&gt;
&lt;br /&gt;
Design Mill, Inc. (Dubuque, IA)&lt;br /&gt;
MegaMoogle&lt;br /&gt;
&lt;br /&gt;
DICE - EA Digital Illusions CE (Stockholm, Sweden)&lt;br /&gt;
Cubik&lt;br /&gt;
motives&lt;br /&gt;
o2car&lt;br /&gt;
Rens&lt;br /&gt;
Synthesizer&lt;br /&gt;
Wahlgren&lt;br /&gt;
Xoliul&lt;br /&gt;
&lt;br /&gt;
Digital Extremes (London, Ontario)&lt;br /&gt;
Fuse&lt;br /&gt;
haiddasalami&lt;br /&gt;
jordan.kocon&lt;br /&gt;
kary&lt;br /&gt;
mathes&lt;br /&gt;
Pogo_Daddy&lt;br /&gt;
shinobix&lt;br /&gt;
StrangeFate&lt;br /&gt;
tyl3r&lt;br /&gt;
&lt;br /&gt;
Dinosaur Games (Austin, TX)&lt;br /&gt;
skankerzero&lt;br /&gt;
&lt;br /&gt;
Direwolf Digital (Denver, CO)&lt;br /&gt;
Rayph&lt;br /&gt;
&lt;br /&gt;
Disney Interactive (Glendale, CA)&lt;br /&gt;
.polygon&lt;br /&gt;
Archanex&lt;br /&gt;
hosfeph&lt;br /&gt;
misterboogie&lt;br /&gt;
Power_Mustache&lt;br /&gt;
Wells&lt;br /&gt;
&lt;br /&gt;
Dovetail Games (SE England, United Kingdom)&lt;br /&gt;
Perry Stringer (pez_11)&lt;br /&gt;
sheckee&lt;br /&gt;
&lt;br /&gt;
Dream Forge Entertainment (Ruston, LA)&lt;br /&gt;
RyanTaylor3D&lt;br /&gt;
&lt;br /&gt;
EA Canada (Barnaby, BC)&lt;br /&gt;
B18&lt;br /&gt;
pangarang&lt;br /&gt;
timotronprime&lt;br /&gt;
&lt;br /&gt;
EA Firemonkeys (Melbourne, Australia)&lt;br /&gt;
Emil Mujanovic&lt;br /&gt;
&lt;br /&gt;
EA Montreal (Montreal, Québec)&lt;br /&gt;
Marcan&lt;br /&gt;
&lt;br /&gt;
EA Tiburon (Orlando, FL)&lt;br /&gt;
Kewon Decam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edge of Reality (Austin, TX)&lt;br /&gt;
FunkaDelicDass&lt;br /&gt;
&lt;br /&gt;
Eidos (Montreal, Canada)&lt;br /&gt;
Fred2303&lt;br /&gt;
Matroskin&lt;br /&gt;
JacqueChoi&lt;br /&gt;
Nysuatro&lt;br /&gt;
&lt;br /&gt;
Electrified Games (San Francisco, CA)&lt;br /&gt;
3shold&lt;br /&gt;
&lt;br /&gt;
Engine Software (Doetinchem, Netherlands)&lt;br /&gt;
EVIL&lt;br /&gt;
&lt;br /&gt;
Epic Games (Raleigh, NC)&lt;br /&gt;
animatr&lt;br /&gt;
da_milkman&lt;br /&gt;
Frank&lt;br /&gt;
JordanW&lt;br /&gt;
kernersvillan&lt;br /&gt;
Kevin Johnstone&lt;br /&gt;
Moose&lt;br /&gt;
osman&lt;br /&gt;
paulsvoboda&lt;br /&gt;
rv_el&lt;br /&gt;
scotthomer&lt;br /&gt;
WarrenMarshall&lt;br /&gt;
&lt;br /&gt;
Eurocom (Derby, United Kingdom)&lt;br /&gt;
Mister Sentient&lt;br /&gt;
Searlee&lt;br /&gt;
&lt;br /&gt;
Evolution Studios (Runcorn, United Kingdom)&lt;br /&gt;
nathdevlin&lt;br /&gt;
&lt;br /&gt;
Exis Interactive (Baltimore, MD)&lt;br /&gt;
NeoprofZ&lt;br /&gt;
PeterK&lt;br /&gt;
retardedmonkey&lt;br /&gt;
shadows&lt;br /&gt;
&lt;br /&gt;
Ubisoft (Singapore)&lt;br /&gt;
MrNinjitsu&lt;br /&gt;
&lt;br /&gt;
Fatshark (Stockholm, Sweden)&lt;br /&gt;
Belltann&lt;br /&gt;
PixelGoat&lt;br /&gt;
&lt;br /&gt;
Foundry 42 (Manchester, United Kingdom)&lt;br /&gt;
Optinium&lt;br /&gt;
seth.&lt;br /&gt;
Frozenbyte (Helsinki, Finland)&lt;br /&gt;
sande&lt;br /&gt;
&lt;br /&gt;
Funcom (Oslo, Norway)&lt;br /&gt;
CgMonkey&lt;br /&gt;
&lt;br /&gt;
Funcom (Montreal, Canada)&lt;br /&gt;
CGMonkey&lt;br /&gt;
Crash&lt;br /&gt;
&lt;br /&gt;
Funcom (Durham, NC)&lt;br /&gt;
dtschultz&lt;br /&gt;
nyx702&lt;br /&gt;
flakked&lt;br /&gt;
&lt;br /&gt;
Funplus Games (San Francisco, CA)&lt;br /&gt;
Selaznog&lt;br /&gt;
&lt;br /&gt;
Future Games of London (London, United Kingdom)&lt;br /&gt;
torch&lt;br /&gt;
&lt;br /&gt;
Gameloft (Auckland, New Zealand)&lt;br /&gt;
TehSplatt&lt;br /&gt;
The Flying Monk&lt;br /&gt;
&lt;br /&gt;
Gameloft (Cluj-Napoca, Romania)&lt;br /&gt;
Mime&lt;br /&gt;
&lt;br /&gt;
Gameloft (Montreal, Canada)&lt;br /&gt;
alexk&lt;br /&gt;
arkhange&lt;br /&gt;
fonfa&lt;br /&gt;
guedin&lt;br /&gt;
hobodactyl&lt;br /&gt;
jocz&lt;br /&gt;
kyalie&lt;br /&gt;
xvampire&lt;br /&gt;
&lt;br /&gt;
Gameloft (Toronto, Canada)&lt;br /&gt;
brandoom&lt;br /&gt;
&lt;br /&gt;
Gameloft (New Orleans, LA)&lt;br /&gt;
JamesHall&lt;br /&gt;
&lt;br /&gt;
Gameloft (Seattle, WA)&lt;br /&gt;
ysalex&lt;br /&gt;
&lt;br /&gt;
Gamerizon (Montreal, Canada)&lt;br /&gt;
rorozilla&lt;br /&gt;
&lt;br /&gt;
GameWorld7 (Haverfordwest, Wales, United Kingdom)&lt;br /&gt;
KRakarth&lt;br /&gt;
&lt;br /&gt;
Game Mechanic Studios (Tarzana, CA)&lt;br /&gt;
G3L&lt;br /&gt;
&lt;br /&gt;
Gearbox Software (Plano, TX)&lt;br /&gt;
AstroZombie&lt;br /&gt;
Bbox85&lt;br /&gt;
ceebee&lt;br /&gt;
Chemical Alia&lt;br /&gt;
Drywall&lt;br /&gt;
mLink&lt;br /&gt;
s6&lt;br /&gt;
&lt;br /&gt;
Gentle Giant Studios (Burbank, CA)&lt;br /&gt;
r4ptur3&lt;br /&gt;
&lt;br /&gt;
Griptonite Games (Kirkland, WA)&lt;br /&gt;
PixelFish&lt;br /&gt;
&lt;br /&gt;
Guerrilla Games SCEE (Amsterdam, Netherlands)&lt;br /&gt;
fabiomsilva&lt;br /&gt;
Arno&lt;br /&gt;
&lt;br /&gt;
Gumi America (Austin, TX)&lt;br /&gt;
Jason Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gunfire Games (Austin, TX)&lt;br /&gt;
Progg&lt;br /&gt;
&lt;br /&gt;
Gusto Games (Banbury, Oxfordshire, United Kingdom)&lt;br /&gt;
Mimp&lt;br /&gt;
&lt;br /&gt;
Hatalom Systems (Orlando, FL)&lt;br /&gt;
seforin&lt;br /&gt;
&lt;br /&gt;
Havok (Dublin, Ireland)&lt;br /&gt;
Mangled Poly&lt;br /&gt;
&lt;br /&gt;
Her Interactive (Bellevue, WA)&lt;br /&gt;
Karmageddon&lt;br /&gt;
&lt;br /&gt;
Hi-Rez Studios (Alpharetta, GA)&lt;br /&gt;
3DK.P.&lt;br /&gt;
beefaroni&lt;br /&gt;
Daven&lt;br /&gt;
Scott_W&lt;br /&gt;
Sean McBride&lt;br /&gt;
skylebones&lt;br /&gt;
Slipstream&lt;br /&gt;
Xelan101&lt;br /&gt;
&lt;br /&gt;
High Moon Studios (San Diego, CA)&lt;br /&gt;
BradleyWascher&lt;br /&gt;
NerfBatNinja&lt;br /&gt;
opiumunknown&lt;br /&gt;
Ott&lt;br /&gt;
&lt;br /&gt;
Hidden Path Entertainment (Bellvue, WA)&lt;br /&gt;
adam crockett&lt;br /&gt;
&lt;br /&gt;
Hoplon Infotainment (Florianopolis, Brazil)&lt;br /&gt;
cox&lt;br /&gt;
felipefrango&lt;br /&gt;
funkdelic&lt;br /&gt;
&lt;br /&gt;
Human Head (Madison, WI)&lt;br /&gt;
leibarg&lt;br /&gt;
&lt;br /&gt;
Icarus Studios (Cary, NC)&lt;br /&gt;
Rainyn&lt;br /&gt;
spiderDude&lt;br /&gt;
XenoAcid&lt;br /&gt;
&lt;br /&gt;
id Software (Mesquite, TX)&lt;br /&gt;
DanK&lt;br /&gt;
Lear&lt;br /&gt;
roosterMAP&lt;br /&gt;
Spark&lt;br /&gt;
SquirrelyJones&lt;br /&gt;
struve&lt;br /&gt;
ZombieWells&lt;br /&gt;
HitmonInfinity&lt;br /&gt;
&lt;br /&gt;
Illfonic (Denver, CO)&lt;br /&gt;
Kbrom12&lt;br /&gt;
Kedhrin&lt;br /&gt;
konstruct&lt;br /&gt;
&lt;br /&gt;
Imagination Technologies (Kings Langley, United Kingdom)&lt;br /&gt;
barnesy&lt;br /&gt;
&lt;br /&gt;
Infinity Ward (Los Angeles, CA)&lt;br /&gt;
00Zero&lt;br /&gt;
BlvdNights&lt;br /&gt;
&lt;br /&gt;
iNiS (Tokyo, Japan)&lt;br /&gt;
Jonas Ronnegard&lt;br /&gt;
&lt;br /&gt;
Insomniac Games (Burbank, CA)&lt;br /&gt;
Arshlevon&lt;br /&gt;
Gav&lt;br /&gt;
jam-i-am&lt;br /&gt;
&lt;br /&gt;
Insomniac Games (Durham, NC)&lt;br /&gt;
Neolight&lt;br /&gt;
&lt;br /&gt;
Interwave Studios (Sittard, Netherlands)&lt;br /&gt;
MightyPea&lt;br /&gt;
&lt;br /&gt;
inXile Entertainment (Newport Beach, CA)&lt;br /&gt;
richkid&lt;br /&gt;
&lt;br /&gt;
IO Interactive (Copenhagen, Denmark)&lt;br /&gt;
warby&lt;br /&gt;
&lt;br /&gt;
ISOTX (Luxembourg)&lt;br /&gt;
Kratilim&lt;br /&gt;
&lt;br /&gt;
Jagex (Cambridge, United Kingdom)&lt;br /&gt;
lysaara&lt;br /&gt;
&lt;br /&gt;
Jakks Pacific (Malibu, CA)&lt;br /&gt;
gilesruscoe&lt;br /&gt;
&lt;br /&gt;
Jet Set Games (Las Vegas, NV)&lt;br /&gt;
McBradd&lt;br /&gt;
&lt;br /&gt;
Just Add Water Ltd (Otley, United Kingdom)&lt;br /&gt;
tda&lt;br /&gt;
&lt;br /&gt;
KingsIsle Entertainment (Austin, TX)&lt;br /&gt;
ElysiumGX&lt;br /&gt;
Rhinokey&lt;br /&gt;
TelekineticFrog&lt;br /&gt;
&lt;br /&gt;
Kojima Productions (Tokyo, Japan)&lt;br /&gt;
David Brumbley&lt;br /&gt;
MeshModeler&lt;br /&gt;
&lt;br /&gt;
Krillbite Studio (Hamar, Norway)&lt;br /&gt;
Volantk&lt;br /&gt;
&lt;br /&gt;
Kuju (London, United Kingdom)&lt;br /&gt;
ukresistant&lt;br /&gt;
&lt;br /&gt;
Larian Studios (Oudenaarde, Belgium)&lt;br /&gt;
DimSum&lt;br /&gt;
&lt;br /&gt;
Lionhead Studios (Guildford, Surrey, United Kingdom)&lt;br /&gt;
ghib&lt;br /&gt;
&lt;br /&gt;
Liquid Development (Portland, OR)&lt;br /&gt;
CJE&lt;br /&gt;
cyborgguineapig&lt;br /&gt;
nacire&lt;br /&gt;
&lt;br /&gt;
Machine Games (Uppsala, Sweden)&lt;br /&gt;
o2_is_alright&lt;br /&gt;
Snefer&lt;br /&gt;
Stertman&lt;br /&gt;
&lt;br /&gt;
Marmoset Co (Kansas City, MO)&lt;br /&gt;
GetAwesome&lt;br /&gt;
MonkeyScience&lt;br /&gt;
jeffdr&lt;br /&gt;
EarthQuake&lt;br /&gt;
almighty_gir&lt;br /&gt;
&lt;br /&gt;
Massive Entertainment (Malmo, Sweden)&lt;br /&gt;
chrisradsby&lt;br /&gt;
Frozan&lt;br /&gt;
Matthew O&lt;br /&gt;
PaulP&lt;br /&gt;
TheWinterLord&lt;br /&gt;
z0ltan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Microsoft Game Studios, Turn 10 (Redmond, WA)&lt;br /&gt;
Joshua Stubbles&lt;br /&gt;
&lt;br /&gt;
Moji Moji Design (Worcester, United Kingdom)&lt;br /&gt;
Chunkey&lt;br /&gt;
&lt;br /&gt;
MonkeyScience Adhesive Games (Los Angeles, CA)&lt;br /&gt;
Wengyuqiu&lt;br /&gt;
&lt;br /&gt;
Moving Picture Company (Vancouver, Canada)&lt;br /&gt;
RWolf&lt;br /&gt;
&lt;br /&gt;
Music Mastermind (Calabasas, CA)&lt;br /&gt;
kream&lt;br /&gt;
timwiese&lt;br /&gt;
&lt;br /&gt;
N-Space (Orlando, FL)&lt;br /&gt;
ScubaSteve&lt;br /&gt;
&lt;br /&gt;
Nadeo (Paris, France)&lt;br /&gt;
OgrO&lt;br /&gt;
&lt;br /&gt;
Naked Sky Entertainment (Los Angeles, CA)&lt;br /&gt;
maltuna&lt;br /&gt;
&lt;br /&gt;
Naughty Dog (Santa Monica, CA)&lt;br /&gt;
Autocon&lt;br /&gt;
d1ver&lt;br /&gt;
dkorch&lt;br /&gt;
&lt;br /&gt;
nDreams (Farnborough, United Kingdom)&lt;br /&gt;
kypo&lt;br /&gt;
&lt;br /&gt;
Neon Play (Cirencester, United Kingdom)&lt;br /&gt;
Ged&lt;br /&gt;
&lt;br /&gt;
Nerjyzed Entertainment (Baton Rouge, LA)&lt;br /&gt;
Pencilninja&lt;br /&gt;
&lt;br /&gt;
Neversoft Entertainment (Los Angeles, CA)&lt;br /&gt;
DrumBum&lt;br /&gt;
mvelasquez&lt;br /&gt;
Savage&lt;br /&gt;
SuperOstrich&lt;br /&gt;
ThatDon&lt;br /&gt;
&lt;br /&gt;
New World Interactive (Denver, CO)&lt;br /&gt;
Steppenwolf&lt;br /&gt;
&lt;br /&gt;
Nexon M (Oakland, CA)&lt;br /&gt;
octokitty&lt;br /&gt;
&lt;br /&gt;
Ninja Theory (Cambridge, United Kingdom)&lt;br /&gt;
BigErn&lt;br /&gt;
&lt;br /&gt;
NVIDIA (Germany)&lt;br /&gt;
Crazybutcher&lt;br /&gt;
&lt;br /&gt;
Obsidian Entertainment (Irvine, CA)&lt;br /&gt;
SouthpawSid&lt;br /&gt;
&lt;br /&gt;
OMNOM! workshop (Austin, TX)&lt;br /&gt;
BoBo_the_seal&lt;br /&gt;
BrianP&lt;br /&gt;
Damytria&lt;br /&gt;
&lt;br /&gt;
Other Ocean Interactive (Charlottetown, PEI, Canada)&lt;br /&gt;
JeremyK&lt;br /&gt;
Kolgrima&lt;br /&gt;
Winthrop&lt;br /&gt;
&lt;br /&gt;
Outso (Nottingham, United Kingdom)&lt;br /&gt;
Massbot&lt;br /&gt;
&lt;br /&gt;
Pandemic Studios (Los Angeles, CA)&lt;br /&gt;
Luxury&lt;br /&gt;
&lt;br /&gt;
Paradigm (Carrolton, TX)&lt;br /&gt;
Foehammer&lt;br /&gt;
&lt;br /&gt;
Pelesys (Richmond, BC, Canada&lt;br /&gt;
pliang&lt;br /&gt;
&lt;br /&gt;
People Can Fly (Warsaw, Poland)&lt;br /&gt;
Hatred&lt;br /&gt;
&lt;br /&gt;
Petroglyph (Las Vegas, NV)&lt;br /&gt;
Xenobond&lt;br /&gt;
&lt;br /&gt;
Phantom EFX (Cedar Falls, IA)&lt;br /&gt;
Tigerfeet&lt;br /&gt;
&lt;br /&gt;
Piranha Bytes (Ruhr, Germany)&lt;br /&gt;
aphexx&lt;br /&gt;
&lt;br /&gt;
Pirhana Games (Vancouver, BC, Canada)&lt;br /&gt;
ae.&lt;br /&gt;
&lt;br /&gt;
Pitbull Studios (Guildford, United Kingdom)&lt;br /&gt;
ambershee&lt;br /&gt;
&lt;br /&gt;
Pixelante Game Studios&lt;br /&gt;
acc&lt;br /&gt;
&lt;br /&gt;
Polarbit (Stockholm, Sweden)&lt;br /&gt;
Deadly Nightshade&lt;br /&gt;
&lt;br /&gt;
Polygonal Design (France)&lt;br /&gt;
Thierry86&lt;br /&gt;
&lt;br /&gt;
Psyonix (San Diego, CA)&lt;br /&gt;
ErichWK&lt;br /&gt;
gamedev&lt;br /&gt;
MorganFX&lt;br /&gt;
&lt;br /&gt;
Pushbutton Labs&lt;br /&gt;
Ajax&lt;br /&gt;
&lt;br /&gt;
Quantic Dream (Paris, France)&lt;br /&gt;
Bal&lt;br /&gt;
&lt;br /&gt;
Rabbit Hole Interactive (Vancouver, CA)&lt;br /&gt;
ScudzAlmighty&lt;br /&gt;
&lt;br /&gt;
Rainmaker Entertainment (Vancouver, Canada)&lt;br /&gt;
Ryswick&lt;br /&gt;
&lt;br /&gt;
Rare (Coventry, UK)&lt;br /&gt;
Leyvin&lt;br /&gt;
&lt;br /&gt;
Raven Software (Madison, WI)&lt;br /&gt;
Cojax&lt;br /&gt;
Jbradford&lt;br /&gt;
josh_lynch&lt;br /&gt;
&lt;br /&gt;
Reactor Zero (Ann Arbor, MI)&lt;br /&gt;
8-bit&lt;br /&gt;
&lt;br /&gt;
Ready At Dawn Studios (Irvine, CA)&lt;br /&gt;
bugo&lt;br /&gt;
Alberto Rdrgz&lt;br /&gt;
LLamaStar&lt;br /&gt;
&lt;br /&gt;
Real U (Singapore)&lt;br /&gt;
LoTekK&lt;br /&gt;
sandman&lt;br /&gt;
Snowfly&lt;br /&gt;
&lt;br /&gt;
Rebellion (Oxford, UK)&lt;br /&gt;
Nelis&lt;br /&gt;
tharle&lt;br /&gt;
&lt;br /&gt;
Red 5 Studios (Irvine, CA)&lt;br /&gt;
acanaday&lt;br /&gt;
&lt;br /&gt;
Red Fly Studio (Austin, TX)&lt;br /&gt;
Andrew Morris&lt;br /&gt;
&lt;br /&gt;
Red Tribe (Melbourne, Australia)&lt;br /&gt;
DavidCoen&lt;br /&gt;
&lt;br /&gt;
Redjade (London, ON)&lt;br /&gt;
airbursh&lt;br /&gt;
&lt;br /&gt;
Relic Entertainment (Vancouver, B.C.)&lt;br /&gt;
Goldo_O&lt;br /&gt;
Tulkamir&lt;br /&gt;
&lt;br /&gt;
Reloaded Productions (Edinburgh, UK)&lt;br /&gt;
BeardyDan&lt;br /&gt;
SaferDan&lt;br /&gt;
&lt;br /&gt;
Respawn Entertainment&lt;br /&gt;
Papa_Austin&lt;br /&gt;
jaythurm&lt;br /&gt;
&lt;br /&gt;
Retro Studios (Austin, TX)&lt;br /&gt;
OrganizedChaos&lt;br /&gt;
onelung&lt;br /&gt;
&lt;br /&gt;
Rhythm and Hues&lt;br /&gt;
Archanex&lt;br /&gt;
&lt;br /&gt;
Riot Games (Culver City, CA)&lt;br /&gt;
ChaosEidolon&lt;br /&gt;
Drachis&lt;br /&gt;
Josh_Singh&lt;br /&gt;
Parasite7&lt;br /&gt;
TerraBite&lt;br /&gt;
STRIKER&lt;br /&gt;
X-Convict&lt;br /&gt;
&lt;br /&gt;
Robotoki (Los Angeles, CA)&lt;br /&gt;
cmgillett&lt;br /&gt;
&lt;br /&gt;
Rocket Gaming Systems (Las Vegas, NV)&lt;br /&gt;
UNCCheezy&lt;br /&gt;
&lt;br /&gt;
Rocksteady Studios (London, UK)&lt;br /&gt;
ImSlightlyBored&lt;br /&gt;
Karl Stjernberg&lt;br /&gt;
vik&lt;br /&gt;
&lt;br /&gt;
Rockstar Leeds (Leeds, UK)&lt;br /&gt;
danr&lt;br /&gt;
Dazz3r&lt;br /&gt;
guplik&lt;br /&gt;
prs-phil&lt;br /&gt;
Talon&lt;br /&gt;
&lt;br /&gt;
Rockstar New England (Andover, MA)&lt;br /&gt;
RexM&lt;br /&gt;
Silva_Spoon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rockstar North (Edinburgh, UK)&lt;br /&gt;
benclark&lt;br /&gt;
BHJ&lt;br /&gt;
Ex-Ray&lt;br /&gt;
headengine&lt;br /&gt;
Kilkus&lt;br /&gt;
Rick Stirling&lt;br /&gt;
SHEPEIRO&lt;br /&gt;
solar&lt;br /&gt;
Thermidor&lt;br /&gt;
Wesley&lt;br /&gt;
&lt;br /&gt;
Rodeofx&lt;br /&gt;
maze&lt;br /&gt;
&lt;br /&gt;
Rooster Teeth Productions&lt;br /&gt;
RiotForQuiet&lt;br /&gt;
&lt;br /&gt;
Runic Games (Seattle, WA)&lt;br /&gt;
Jashugan&lt;br /&gt;
Matabus&lt;br /&gt;
&lt;br /&gt;
Ruffian Games&lt;br /&gt;
Aneurexorcyst&lt;br /&gt;
&lt;br /&gt;
SCE San Diego Studio&lt;br /&gt;
keosar&lt;br /&gt;
&lt;br /&gt;
Sea Ape Entertainment&lt;br /&gt;
fabio brasilien&lt;br /&gt;
&lt;br /&gt;
Seed Studios (Porto, Portugal)&lt;br /&gt;
ultra&lt;br /&gt;
&lt;br /&gt;
Shadows in Darkness (Coral Springs, FL)&lt;br /&gt;
Cyberoxide&lt;br /&gt;
jeremiah_bigley&lt;br /&gt;
raithen&lt;br /&gt;
&lt;br /&gt;
Shapefarm (Helsingborg, Sweden)&lt;br /&gt;
BigErn&lt;br /&gt;
&lt;br /&gt;
Sidhe Interactive (Wellington, New Zealand)&lt;br /&gt;
Jackablade&lt;br /&gt;
Nizza_waaarg&lt;br /&gt;
&lt;br /&gt;
Simian Squared (London, United Kingdom)&lt;br /&gt;
Chimp&lt;br /&gt;
Slant Six Games (Vancouver, BC)&lt;br /&gt;
Jay Evans&lt;br /&gt;
&lt;br /&gt;
Sledgehammer Games (Foster City, CA)&lt;br /&gt;
Amsterdam Hilton Hotel&lt;br /&gt;
Gonzo&lt;br /&gt;
Grimm_Wrecking&lt;br /&gt;
Oniram&lt;br /&gt;
roderickweise&lt;br /&gt;
&lt;br /&gt;
Slipgate Ironworks (San Mateo, CA)&lt;br /&gt;
AHotHandSandwich&lt;br /&gt;
Bashomaru&lt;br /&gt;
&lt;br /&gt;
Sony Electronics (San Diego, CA)&lt;br /&gt;
MAUL0r&lt;br /&gt;
&lt;br /&gt;
Sony Computer Entertainment America (San Diego, CA)&lt;br /&gt;
dkorch&lt;br /&gt;
dustinbrown&lt;br /&gt;
grassetti&lt;br /&gt;
&lt;br /&gt;
Sony Computer Entertainment America (Foster City, CA)&lt;br /&gt;
HellMark&lt;br /&gt;
&lt;br /&gt;
Sony Computer Entertainment Japan (Tokyo, Japan)&lt;br /&gt;
rasmus&lt;br /&gt;
&lt;br /&gt;
Sony Computer Entertainment London (London, United Kingdom)&lt;br /&gt;
Crack Panda&lt;br /&gt;
Del&lt;br /&gt;
Mr Bear&lt;br /&gt;
polycrunch&lt;br /&gt;
&lt;br /&gt;
Sony Online (Austin, TX)&lt;br /&gt;
r13&lt;br /&gt;
&lt;br /&gt;
Spacetime Studios (Austin, TX)&lt;br /&gt;
Kevin Albers&lt;br /&gt;
&lt;br /&gt;
Spark Unlimited (Los Angeles, CA)&lt;br /&gt;
Orgoth02&lt;br /&gt;
&lt;br /&gt;
Splash Damage (London, United Kingdom)&lt;br /&gt;
JFletcher&lt;br /&gt;
Jsargent&lt;br /&gt;
Kimono&lt;br /&gt;
MoP&lt;br /&gt;
Myles&lt;br /&gt;
spacemonkey&lt;br /&gt;
Vahl&lt;br /&gt;
&lt;br /&gt;
Square Enix (Montreal, Canada)&lt;br /&gt;
Arcanox&lt;br /&gt;
&lt;br /&gt;
Stainless Games (Newport, Isle of Wight, United Kingdom)&lt;br /&gt;
A-N-P&lt;br /&gt;
&lt;br /&gt;
Storm8 (Redwood City, CA)&lt;br /&gt;
haZe&lt;br /&gt;
&lt;br /&gt;
Sucker Punch Productions (Bellevue, WA)&lt;br /&gt;
Filbot&lt;br /&gt;
&lt;br /&gt;
Sumo Digital (Sheffield, United Kingdom)&lt;br /&gt;
kymbyli&lt;br /&gt;
&lt;br /&gt;
Sunstorm Games (Las Vegas, NV)&lt;br /&gt;
Sukotto&lt;br /&gt;
&lt;br /&gt;
Telltale Games (San Rafael, California)&lt;br /&gt;
Jeff Parrott&lt;br /&gt;
&lt;br /&gt;
Tantalus Interactive (Melbourne, Australia)&lt;br /&gt;
Conor&lt;br /&gt;
Junkers&lt;br /&gt;
&lt;br /&gt;
Tarsier Studios (Malmö, Sweden)&lt;br /&gt;
AimBiz&lt;br /&gt;
c0ldhands&lt;br /&gt;
&lt;br /&gt;
Techland (Wroclaw, Poland)&lt;br /&gt;
e=mc^2&lt;br /&gt;
&lt;br /&gt;
Telos Entertainment (Charlottetown, Canada)&lt;br /&gt;
Canadian Ink&lt;br /&gt;
&lt;br /&gt;
The Creative Assembly (Horsham, West Sussex, United Kingdom)&lt;br /&gt;
Baj Singh&lt;br /&gt;
woogity&lt;br /&gt;
Rob_Blight&lt;br /&gt;
PogoP&lt;br /&gt;
&lt;br /&gt;
The Workshop (Marina Del Rey, CA)&lt;br /&gt;
r4ptur3&lt;br /&gt;
&lt;br /&gt;
THQ San Diego (San Diego, CA)&lt;br /&gt;
dustinbrown&lt;br /&gt;
&lt;br /&gt;
Threewave Software (Vancouver, BC)&lt;br /&gt;
jouste&lt;br /&gt;
Dakkon&lt;br /&gt;
Renalicious&lt;br /&gt;
&lt;br /&gt;
Torn Banner Studios (Toronto, Canada)&lt;br /&gt;
darbeenbo&lt;br /&gt;
Dylan Brady&lt;br /&gt;
&lt;br /&gt;
Traveller's Tales (Maidenhead, United Kingdom)&lt;br /&gt;
AdamE87&lt;br /&gt;
&lt;br /&gt;
Trendy Entertainment (Gainesville, Florida)&lt;br /&gt;
GabrielP&lt;br /&gt;
&lt;br /&gt;
'''Treyarch (Santa Monica, CA)'''&lt;br /&gt;
: Jesse Moody&lt;br /&gt;
: Beefaroni&lt;br /&gt;
&lt;br /&gt;
Trion Worlds (Redwood City, CA)&lt;br /&gt;
Daz&lt;br /&gt;
Haikai&lt;br /&gt;
prototyp3&lt;br /&gt;
shrew81&lt;br /&gt;
Xeto&lt;br /&gt;
&lt;br /&gt;
Tripwire Interactive (Atlanta, GA)&lt;br /&gt;
ohnein&lt;br /&gt;
&lt;br /&gt;
TT Fusion (Manchester, United Kingdom)&lt;br /&gt;
East&lt;br /&gt;
Flynny&lt;br /&gt;
SirCalalot&lt;br /&gt;
&lt;br /&gt;
Turbine, Inc (Westwood, MA)&lt;br /&gt;
DLoud&lt;br /&gt;
HopeTorture&lt;br /&gt;
Fireflights&lt;br /&gt;
&lt;br /&gt;
Turtle Rock Studios (Lake Forest, CA)&lt;br /&gt;
Keen&lt;br /&gt;
&lt;br /&gt;
U4iA Games (Bellevue, WA)&lt;br /&gt;
iamtravis316&lt;br /&gt;
nrek&lt;br /&gt;
&lt;br /&gt;
Ubisoft Annecy (Annecy, France)&lt;br /&gt;
trebor777&lt;br /&gt;
&lt;br /&gt;
Ubisoft BlueByte (Düsseldorf, Germany)&lt;br /&gt;
Spoon&lt;br /&gt;
&lt;br /&gt;
Ubisoft (Montreal, Canada)&lt;br /&gt;
A-Train&lt;br /&gt;
evillair&lt;br /&gt;
PixelMasher&lt;br /&gt;
LincolnHughes&lt;br /&gt;
imyj&lt;br /&gt;
megalmn2000&lt;br /&gt;
ShadowM8&lt;br /&gt;
&lt;br /&gt;
Ubisoft (Toronto, Canada)&lt;br /&gt;
adam&lt;br /&gt;
deceiver&lt;br /&gt;
hainek&lt;br /&gt;
JasonLavoie&lt;br /&gt;
Mistry10&lt;br /&gt;
shabba&lt;br /&gt;
Uly&lt;br /&gt;
&lt;br /&gt;
Ubisoft (Singapore)&lt;br /&gt;
akramparvez&lt;br /&gt;
&lt;br /&gt;
Ubisoft Reflections (Newcastle, United Kingdom)&lt;br /&gt;
_Calix_&lt;br /&gt;
Shiv&lt;br /&gt;
Stinger88&lt;br /&gt;
underfox&lt;br /&gt;
&lt;br /&gt;
United Front Games (Vancouver, Canada)&lt;br /&gt;
TWilson&lt;br /&gt;
Hebs&lt;br /&gt;
&lt;br /&gt;
Valkyrie Entertainment (Seattle, WA)&lt;br /&gt;
Diminished-self&lt;br /&gt;
ENODMI&lt;br /&gt;
fattkid&lt;br /&gt;
Ferg&lt;br /&gt;
isaac&lt;br /&gt;
okkun&lt;br /&gt;
Ryno&lt;br /&gt;
&lt;br /&gt;
Valve Software (Bellevue, WA)&lt;br /&gt;
kite&lt;br /&gt;
Paul Pepera&lt;br /&gt;
&lt;br /&gt;
Vicious Cycle Software (Chapel Hill, NC)&lt;br /&gt;
matthewjvia&lt;br /&gt;
&lt;br /&gt;
Vicarious Visions (Menands, NY)&lt;br /&gt;
Devoid&lt;br /&gt;
Donavonyoung&lt;br /&gt;
wassum&lt;br /&gt;
&lt;br /&gt;
Virtual 3D (Boca Raton, FL&lt;br /&gt;
)&lt;br /&gt;
Mechadus&lt;br /&gt;
&lt;br /&gt;
Virtual Toys (Madrid, Spain)&lt;br /&gt;
german01&lt;br /&gt;
&lt;br /&gt;
Virtuos Games (Shanghai)&lt;br /&gt;
akramparvez&lt;br /&gt;
Kwramm&lt;br /&gt;
&lt;br /&gt;
Visceral Games&lt;br /&gt;
stimpack&lt;br /&gt;
G3L&lt;br /&gt;
Sean VanGorder&lt;br /&gt;
&lt;br /&gt;
Visual Concepts (Novato, CA)&lt;br /&gt;
dnorth&lt;br /&gt;
&lt;br /&gt;
Volition Inc&lt;br /&gt;
Boraxman&lt;br /&gt;
Delo&lt;br /&gt;
Ghostscape&lt;br /&gt;
HarlequiN&lt;br /&gt;
J0NNYquid&lt;br /&gt;
Millah&lt;br /&gt;
retleks&lt;br /&gt;
Swampbug&lt;br /&gt;
Zergxes&lt;br /&gt;
gsokol&lt;br /&gt;
&lt;br /&gt;
Wargaming.net (Cyprus)&lt;br /&gt;
downarmy&lt;br /&gt;
&lt;br /&gt;
Wargaming West (Chicago, IL)&lt;br /&gt;
Amatobahn&lt;br /&gt;
&lt;br /&gt;
Warner Brothers Games (Montreal, Canada)&lt;br /&gt;
eyo&lt;br /&gt;
&lt;br /&gt;
WMS Gaming&lt;br /&gt;
WipEout&lt;br /&gt;
&lt;br /&gt;
Wolfire Games (Berkeley, CA)&lt;br /&gt;
Ninjas&lt;br /&gt;
&lt;br /&gt;
YAGER Development GmbH(Berlin, Germany)&lt;br /&gt;
EbolaV&lt;br /&gt;
JO420&lt;br /&gt;
&lt;br /&gt;
Zenimax (Hunt Valley, MD)&lt;br /&gt;
Cody&lt;br /&gt;
Em.&lt;br /&gt;
toren3d&lt;br /&gt;
Vidar&lt;/div&gt;</summary>
		<author><name>Beefaroni</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/NDO</id>
		<title>NDO</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/NDO"/>
				<updated>2014-08-13T14:25:55Z</updated>
		
		<summary type="html">&lt;p&gt;Beefaroni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= NDO =&lt;br /&gt;
&amp;quot;NDO is the definitive normal mapping tool, that turns Photoshop into a complete normal creation toolkit. Use every tool Photoshop has to offer to sculpt normals in real-time, build non-destructive hard-surface designs, extract rich normals from photos with unrivaled definition, and instantly preview every tweak in 3D&amp;quot; (Quixel).&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=UHa-h2S-NNY Complete nDo2 Breakdown - The AK] - Covers the use of NDO on an AK to create indentations and curves not created in the high poly.&lt;br /&gt;
*[http://www.josh-lynch.com/Tutorials/nDo_tube_overview.png Josh Lynch - Cylinders in NDO] - A quick tutorial for creating cylinders inside of NDO.&lt;br /&gt;
*[http://www.polycount.com/forum/showthread.php?t=138256 Josh Lynch - Photo Source to Normal Map Patterns] - &amp;quot;The high level of it involves converting a tile-able photo source to normal map, then creating a pattern of the normal map. These patterns are then able to be quickly applied as an overlay normal map onto an already existing normal map. As patterns go they are lightweight and easy to adjust in terms of opacity and scale.&amp;quot; (Lynch)&lt;br /&gt;
&lt;br /&gt;
== Plug-ins ==&lt;br /&gt;
*[http://www.polycount.com/forum/showthread.php?t=136272 nDo2 - Color Mask Generator Script (PolyBlend)] - Automated color masks from NDO normals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Works Cited ==&lt;br /&gt;
*Quixel: http://quixel.se/dev/ndo&lt;br /&gt;
*Josh Lynch: http://www.josh-lynch.com/&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Texturing]] [[Category:Glossary]] [[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Beefaroni</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/NDO</id>
		<title>NDO</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/NDO"/>
				<updated>2014-08-13T14:25:39Z</updated>
		
		<summary type="html">&lt;p&gt;Beefaroni: Created page with &amp;quot;= NDO = &amp;quot;NDO is the definitive normal mapping tool, that turns Photoshop into a complete normal creation toolkit. Use every tool Photoshop has to offer to sculpt normals in re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= NDO =&lt;br /&gt;
&amp;quot;NDO is the definitive normal mapping tool, that turns Photoshop into a complete normal creation toolkit. Use every tool Photoshop has to offer to sculpt normals in real-time, build non-destructive hard-surface designs, extract rich normals from photos with unrivaled definition, and instantly preview every tweak in 3D&amp;quot; (Quixel).&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=UHa-h2S-NNY Complete nDo2 Breakdown - The AK] - Covers the use of NDO on an AK to create indentations and curves not created in the high poly.&lt;br /&gt;
*[http://www.josh-lynch.com/Tutorials/nDo_tube_overview.png Josh Lynch - Cylinders in NDO] - A quick tutorial for creating cylinders inside of NDO.&lt;br /&gt;
*[http://www.polycount.com/forum/showthread.php?t=138256 Josh Lynch - Photo Source to Normal Map Patterns] - &amp;quot;The high level of it involves converting a tile-able photo source to normal map, then creating a pattern of the normal map. These patterns are then able to be quickly applied as an overlay normal map onto an already existing normal map. As patterns go they are lightweight and easy to adjust in terms of opacity and scale.&amp;quot; (Lynch)&lt;br /&gt;
&lt;br /&gt;
== Plug-ins ==&lt;br /&gt;
*[http://www.polycount.com/forum/showthread.php?t=136272 nDo2 - Color Mask Generator Script (PolyBlend)] - Automated color masks from NDO normals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Works Cited:&lt;br /&gt;
*Quixel: http://quixel.se/dev/ndo&lt;br /&gt;
*Josh Lynch: http://www.josh-lynch.com/&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Texturing]] [[Category:Glossary]] [[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Beefaroni</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Substance_Designer</id>
		<title>Substance Designer</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Substance_Designer"/>
				<updated>2014-08-13T14:16:21Z</updated>
		
		<summary type="html">&lt;p&gt;Beefaroni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Substance Designer =&lt;br /&gt;
Substance Designer is a node-based texturing application. It works with both traditional and PBR texturing methods. It features real-time previewing similar to Toolbag or 3DO to preview textures in real time. &lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=OwLWishhLPM&amp;amp;list=PLB0wXHrWAmCwLRTzdb-RxadGk_xBBQKar Substance Designer 4 - Getting Started] - Introductory Tutorials. They begin to get a little complex near the end; however, for basic texturing, all of the in-engine connections are not necessary.&lt;br /&gt;
*[https://www.youtube.com/watch?v=4gXq_6lAOec Substance Designer 4 - Simple Texturing Step by Step] - A simple workflow for creating master materials in Substance Designer and applying them to a model with a Color ID mask. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Texturing]] [[Category:Glossary]] [[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Beefaroni</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Substance_Designer</id>
		<title>Substance Designer</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Substance_Designer"/>
				<updated>2014-08-13T14:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Beefaroni: Created page with &amp;quot;= Substance Designer = Substance Designer is a node-based texturing application. It works with both traditional and PBR texturing methods. It features real-time previewing sim...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Substance Designer =&lt;br /&gt;
Substance Designer is a node-based texturing application. It works with both traditional and PBR texturing methods. It features real-time previewing similar to Toolbag or 3DO to preview textures in real time. &lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=OwLWishhLPM&amp;amp;list=PLB0wXHrWAmCwLRTzdb-RxadGk_xBBQKar Substance Designer 4 - Getting Started] - Introductory Tutorials. They begin to get a little complex near the end; however, for basic texturing, all of the in-engine connections are not necessary.&lt;br /&gt;
*[https://www.youtube.com/watch?v=4gXq_6lAOec Substance Designer 4 - Simple Texturing Step by Step] - A simple workflow for creating master materials in Substance Designer and applying them to a model with a Color ID mask. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Texturing]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Beefaroni</name></author>	</entry>

	</feed>