Category: Modeling

Modeling topics:

Topology

Why is topology important?

Good topology is essential if you want fast framerates (realtime) and good deformation (both realtime and pre-rendered).

For realtime rendering, bad topology can create rendering problems. Long thin triangles can cause slower rendering. T-vertices can cause gaps or seams. A ton of vertex-splits can cause vertex cache misses. Etc.

What are the main principles of topology?

What areas are the most important topologically for accurate animation?

Animation topology is the most important where the model has to deform the most. Crotch/hips/butt, shoulders/armpits, mouth corners/cheeks, knees, elbows, hands/fingers.

Are there any secrets for studying topology?

Not really. Just like any other discipline, learning about good topology usually requires making the mistakes yourself in order to experience first-hand what the results are, and how important it is to avoid them next time. Most people learn by doing. Reading and research is very important, but after all the reading, make sure you attempt to do it. Nothing beats hands-on learning, and patience.


CategoryModeling (last edited 2010-02-22 00:19:32 by EricChadwick)