General 3D
/KOWBOY's kickass tutorial - by KOWBOY/Nextempire: five part tutorial covering Max3 interface, modeling, textures, lighting, and the suckah movie.
/Alcor's Clever Ways - by Alcor: information on all manner of stuff, from skinning, to modeling to animating.
/3D Exploration: How to Display Textures - by Skindom: the 3D Exploration program and its use when displaying textures.
/ASC Exporter Plugin - by rogue13: use of the ASC exporter for getting Max models into Q Modeler for skin generation and compiling to MD2 format.
/Exporting the Model - by Jon "shine" Jones: short description here.
/Introduction to Lightwave - by Jon "shine" Jones: A very basic and direct tutorial relating to Lightwave
Rigging
/Anatomically Correct Character Modeling - by Henry-Biskup (courtesy of Gamasutra): tutorial/discussion on the finer points of modeling - bones in bipedal creatures.
/Character Studio basics - by Paul Steed: a pair of tutorials on the basics of Character Studio's Biped and Physique.
/Setting up bones - by Jon "shine" Jones: setting up a character with bones in Lightwave.
/Maya Full Body Rig - by Ajit Singh Yadav: rigging a model in maya (IK) and animating it.
Modeling
/Character Modeling - by Paul Steed: 3 part model creation process in 3ds max.
/Surface Tools - by Scott A. H. Ruggels: model construction methood using splines converted to a polygonal mesh.
/Modeling A Head - by Jon "shine" Jones: head model creation process using Lightwave.
/Low Polygon Character Generation - by Andrew "ALPHAwolf" Gilmour: guide to build a low poly single mesh character starting with a box using 3DSMAX 1.x or 2.0.
/Polygon Reduction - by Jon "shine" Jones: deleting completely unused polygons and reducing unnecessary polygon detail.
/ShadoKat's Q2Modeler Tutorial - by ShadoKat: Building a box using Q2Modeler, a freeware modeling program.
/Smoothing Groups in 3DSMax - by poopinmymouth: How to use smoothing groups in max.
UV mapping
/Character Texture Mapping - by Benny Endland: texture mapping with NURBS and primitives as projection items.
/UVW-Mapping - by Waylon Brinck: Mapping an Object in 3DS Max.
/UVWunwrap+ modifer - by Daz: quick how-to on the basics of using this custom modifier by Spueger and Gwot.
Texturing
/Normal Map Deepening - by poopinmymouth: Use multiple layers to augment baked normal maps with real depth in your overlays.
/Modeling Bathroom Tiles - by okkun: Use modeling techniques to create a realistic bathroom tile texture set.
/Modeling High-Low Poly Models for Next Gen Games - by João "Masakari" Costa:
